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@ -43,6 +43,7 @@ wglGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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// Since the pbuffer never gets flipped, we get screenshots from the
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// same buffer we draw into.
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_screenshot_buffer_type = _draw_buffer_type;
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_render_texture = false;
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}
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////////////////////////////////////////////////////////////////////
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@ -72,6 +73,12 @@ begin_frame() {
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wglGraphicsStateGuardian *wglgsg;
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DCAST_INTO_R(wglgsg, _gsg, false);
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if (_render_texture) {
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// Release the texture so we can render into the pbuffer.
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// wglgsg->_wglReleaseTexImageARB(_pbuffer, get_draw_buffer_type() == RenderBuffer::T_back ? WGL_BACK_LEFT_ARB : WGL_FRONT_LEFT_ARB);
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wglgsg->_wglReleaseTexImageARB(_pbuffer, WGL_FRONT_LEFT_ARB);
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}
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if (_pbuffer_dc) {
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int flag = 0;
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wglgsg->_wglQueryPbufferARB(_pbuffer, WGL_PBUFFER_LOST_ARB, &flag);
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@ -100,6 +107,7 @@ end_frame() {
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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_gsg->end_frame();
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if (_copy_texture) {
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wglGraphicsStateGuardian *wglgsg;
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DCAST_INTO_V(wglgsg, _gsg);
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@ -118,15 +126,29 @@ end_frame() {
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}
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}
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// For now, we copy the framebuffer to the texture every frame.
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// Eventually we can take advantage of the render_texture
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// extension, if it is available, to render directly into a
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// texture in the first place (but I don't have a card that
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// supports that right now).
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nassertv(has_texture());
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Texture *tex = get_texture();
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RenderBuffer buffer = _gsg->get_render_buffer(get_draw_buffer_type());
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_gsg->copy_texture(get_texture(), _default_display_region, buffer);
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if (_render_texture) {
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// Bind the pbuffer to our associated texture. This is a newer
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// extension that might allow us to use the same memory directly
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// without having to pay for a copy operation. But we can't
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// render again to the pbuffer while the texture is valid.
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TextureContext *tc = tex->prepare_now(wglgsg->get_prepared_objects(), wglgsg);
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nassertv(tc != (TextureContext *)NULL);
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wglgsg->bind_texture(tc);
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// wglgsg->_wglBindTexImageARB(_pbuffer, get_draw_buffer_type() == RenderBuffer::T_back ? WGL_BACK_LEFT_ARB : WGL_FRONT_LEFT_ARB);
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wglgsg->_wglBindTexImageARB(_pbuffer, WGL_FRONT_LEFT_ARB);
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} else {
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// Copy the contents of the frame buffer to our associated
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// texture. This is an older interface that guarantees a copy
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// operation will take place, and it might even require
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// reformatting pixels on the way, so it may be slower.
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RenderBuffer buffer = wglgsg->get_render_buffer(get_draw_buffer_type());
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wglgsg->copy_texture(tex, _default_display_region, buffer);
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}
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}
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}
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@ -245,6 +267,13 @@ open_buffer() {
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "Created PBuffer " << _pbuffer << ", DC " << _pbuffer_dc << "\n";
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if (_render_texture) {
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wgldisplay_cat.debug()
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<< "pbuffer renders directly to texture.\n";
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} else if (_copy_texture) {
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wgldisplay_cat.debug()
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<< "pbuffer copies indirectly into texture.\n";
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}
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}
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wglMakeCurrent(_pbuffer_dc, wglgsg->get_context(_pbuffer_dc));
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@ -277,154 +306,60 @@ make_pbuffer(HDC twindow_dc) {
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int pbformat = wglgsg->get_pfnum();
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if (wglgsg->_supports_pixel_format) {
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// Select a suitable pixel format that matches the GSG's existing
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// format, and also is appropriate for a pixel buffer.
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bool got_pbuffer_format = false;
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static const int max_attrib_list = 64;
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int iattrib_list[max_attrib_list];
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int ivalue_list[max_attrib_list];
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int ni = 0;
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int acceleration_i, pixel_type_i, double_buffer_i, stereo_i,
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red_bits_i, green_bits_i, blue_bits_i, alpha_bits_i,
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accum_red_bits_i, accum_green_bits_i, accum_blue_bits_i,
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accum_alpha_bits_i, depth_bits_i,
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stencil_bits_i, sample_buffers_i, multisamples_i;
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iattrib_list[acceleration_i = ni++] = WGL_ACCELERATION_ARB;
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iattrib_list[pixel_type_i = ni++] = WGL_PIXEL_TYPE_ARB;
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iattrib_list[double_buffer_i = ni++] = WGL_DOUBLE_BUFFER_ARB;
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iattrib_list[stereo_i = ni++] = WGL_STEREO_ARB;
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iattrib_list[red_bits_i = ni++] = WGL_RED_BITS_ARB;
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iattrib_list[green_bits_i = ni++] = WGL_GREEN_BITS_ARB;
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iattrib_list[blue_bits_i = ni++] = WGL_BLUE_BITS_ARB;
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iattrib_list[alpha_bits_i = ni++] = WGL_ALPHA_BITS_ARB;
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iattrib_list[accum_red_bits_i = ni++] = WGL_ACCUM_RED_BITS_ARB;
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iattrib_list[accum_green_bits_i = ni++] = WGL_ACCUM_GREEN_BITS_ARB;
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iattrib_list[accum_blue_bits_i = ni++] = WGL_ACCUM_BLUE_BITS_ARB;
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iattrib_list[accum_alpha_bits_i = ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
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iattrib_list[depth_bits_i = ni++] = WGL_DEPTH_BITS_ARB;
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iattrib_list[stencil_bits_i = ni++] = WGL_STENCIL_BITS_ARB;
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if (wglgsg->_supports_wgl_multisample) {
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iattrib_list[sample_buffers_i = ni++] = WGL_SAMPLE_BUFFERS_ARB;
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iattrib_list[multisamples_i = ni++] = WGL_SAMPLES_ARB;
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if (_copy_texture && wglgsg->_supports_render_texture) {
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// First, try to get a pbuffer format that supports
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// render-to-texture.
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int new_pbformat = choose_pbuffer_format(twindow_dc, true);
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if (new_pbformat != 0) {
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pbformat = new_pbformat;
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got_pbuffer_format = true;
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_render_texture = true;
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}
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}
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// Terminate the list.
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nassertr(ni <= max_attrib_list, false);
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if (!wglgsg->_wglGetPixelFormatAttribivARB(twindow_dc, pbformat, 0,
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ni, iattrib_list, ivalue_list)) {
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return false;
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if (!got_pbuffer_format) {
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// Failing that, just get a matching pbuffer format.
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int new_pbformat = choose_pbuffer_format(twindow_dc, false);
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if (new_pbformat != 0) {
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pbformat = new_pbformat;
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got_pbuffer_format = true;
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}
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}
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ni = 0;
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float fattrib_list[max_attrib_list];
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int nf = 0;
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// Since we are trying to create a pbuffer, the pixel format we
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// request (and subsequently use) must be "pbuffer capable".
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iattrib_list[ni++] = WGL_DRAW_TO_PBUFFER_ARB;
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iattrib_list[ni++] = true;
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iattrib_list[ni++] = WGL_SUPPORT_OPENGL_ARB;
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iattrib_list[ni++] = true;
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// Match up the framebuffer bits.
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iattrib_list[ni++] = WGL_RED_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[red_bits_i];
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iattrib_list[ni++] = WGL_GREEN_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[green_bits_i];
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iattrib_list[ni++] = WGL_BLUE_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[blue_bits_i];
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iattrib_list[ni++] = WGL_ALPHA_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[alpha_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_RED_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_red_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_GREEN_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_green_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_BLUE_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_blue_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_alpha_bits_i];
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iattrib_list[ni++] = WGL_DEPTH_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[depth_bits_i];
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iattrib_list[ni++] = WGL_STENCIL_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[stencil_bits_i];
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if (wglgsg->_supports_wgl_multisample) {
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iattrib_list[ni++] = WGL_SAMPLE_BUFFERS_ARB;
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iattrib_list[ni++] = ivalue_list[sample_buffers_i];
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iattrib_list[ni++] = WGL_SAMPLES_ARB;
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iattrib_list[ni++] = ivalue_list[multisamples_i];
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}
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// Match up properties.
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iattrib_list[ni++] = WGL_DOUBLE_BUFFER_ARB;
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iattrib_list[ni++] = ivalue_list[double_buffer_i];
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iattrib_list[ni++] = WGL_STEREO_ARB;
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iattrib_list[ni++] = ivalue_list[stereo_i];
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// Terminate the lists.
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nassertr(ni < max_attrib_list && nf < max_attrib_list, NULL);
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iattrib_list[ni] = 0;
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fattrib_list[nf] = 0;
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// Now obtain a list of pixel formats that meet these minimum
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// requirements.
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static const unsigned int max_pformats = 32;
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int pformat[max_pformats];
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memset(pformat, 0, sizeof(pformat));
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unsigned int nformats = 0;
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if (!wglgsg->_wglChoosePixelFormatARB(twindow_dc, iattrib_list, fattrib_list,
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max_pformats, pformat, &nformats)
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|| nformats == 0) {
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wgldisplay_cat.info()
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<< "Couldn't find a suitable pixel format for creating a pbuffer.\n";
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return false;
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}
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nformats = min(nformats, max_pformats);
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if (wgldisplay_cat.is_debug()) {
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FrameBufferProperties properties;
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wglGraphicsPipe::get_properties_advanced(properties, wglgsg,
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twindow_dc, pbformat);
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wgldisplay_cat.debug()
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<< "Found " << nformats << " pbuffer formats: [";
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for (unsigned int i = 0; i < nformats; i++) {
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wgldisplay_cat.debug(false)
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<< " " << pformat[i];
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}
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wgldisplay_cat.debug(false)
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<< " ]\n";
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}
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// If one of the options is the original pixfmt, keep it.
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bool found_pbformat = false;
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for (unsigned int i = 0; i < nformats && !found_pbformat; i++) {
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if (pformat[i] == pbformat) {
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found_pbformat = true;
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}
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}
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if (!found_pbformat) {
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// Otherwise, pick any of them.
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pbformat = pformat[0];
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<< "Chose pixfmt #" << pbformat << " for pbuffer = "
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<< properties << "\n";
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}
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}
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "Chose pixfmt #" << pbformat << " for pbuffer\n";
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}
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int attrib_list[] = {
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0,
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};
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static const int max_attrib_list = 64;
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int iattrib_list[max_attrib_list];
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int ni = 0;
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if (_render_texture) {
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if (_gsg->get_properties().get_frame_buffer_mode() & FrameBufferProperties::FM_alpha) {
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iattrib_list[ni++] = WGL_TEXTURE_FORMAT_ARB;
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iattrib_list[ni++] = WGL_TEXTURE_RGBA_ARB;
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} else {
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iattrib_list[ni++] = WGL_TEXTURE_FORMAT_ARB;
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iattrib_list[ni++] = WGL_TEXTURE_RGB_ARB;
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}
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iattrib_list[ni++] = WGL_TEXTURE_TARGET_ARB;
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iattrib_list[ni++] = WGL_TEXTURE_2D_ARB;
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}
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// Terminate the list.
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nassertr(ni <= max_attrib_list, false);
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iattrib_list[ni] = 0;
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_pbuffer = wglgsg->_wglCreatePbufferARB(twindow_dc, pbformat,
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_x_size, _y_size, attrib_list);
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_x_size, _y_size, iattrib_list);
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if (_pbuffer == 0) {
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wgldisplay_cat.info()
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@ -435,6 +370,180 @@ make_pbuffer(HDC twindow_dc) {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: wglGraphicsBuffer::choose_pbuffer_format
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// Access: Private
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// Description: Select a suitable pixel format that matches the GSG's
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// existing format, and also is appropriate for a pixel
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// buffer. Returns the selected pfnum if successful, or
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// 0 on failure.
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////////////////////////////////////////////////////////////////////
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int wglGraphicsBuffer::
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choose_pbuffer_format(HDC twindow_dc, bool draw_to_texture) {
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "choose_pbuffer_format(twindow_dc, draw_to_texture = "
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<< draw_to_texture << ")\n";
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}
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wglGraphicsStateGuardian *wglgsg;
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DCAST_INTO_R(wglgsg, _gsg, false);
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int pbformat = wglgsg->get_pfnum();
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static const int max_attrib_list = 64;
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int iattrib_list[max_attrib_list];
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int ivalue_list[max_attrib_list];
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int ni = 0;
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int acceleration_i, pixel_type_i, double_buffer_i, stereo_i,
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red_bits_i, green_bits_i, blue_bits_i, alpha_bits_i,
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accum_red_bits_i, accum_green_bits_i, accum_blue_bits_i,
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accum_alpha_bits_i, depth_bits_i,
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stencil_bits_i, sample_buffers_i, multisamples_i;
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iattrib_list[acceleration_i = ni++] = WGL_ACCELERATION_ARB;
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iattrib_list[pixel_type_i = ni++] = WGL_PIXEL_TYPE_ARB;
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iattrib_list[double_buffer_i = ni++] = WGL_DOUBLE_BUFFER_ARB;
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iattrib_list[stereo_i = ni++] = WGL_STEREO_ARB;
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iattrib_list[red_bits_i = ni++] = WGL_RED_BITS_ARB;
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iattrib_list[green_bits_i = ni++] = WGL_GREEN_BITS_ARB;
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iattrib_list[blue_bits_i = ni++] = WGL_BLUE_BITS_ARB;
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iattrib_list[alpha_bits_i = ni++] = WGL_ALPHA_BITS_ARB;
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iattrib_list[accum_red_bits_i = ni++] = WGL_ACCUM_RED_BITS_ARB;
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iattrib_list[accum_green_bits_i = ni++] = WGL_ACCUM_GREEN_BITS_ARB;
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iattrib_list[accum_blue_bits_i = ni++] = WGL_ACCUM_BLUE_BITS_ARB;
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iattrib_list[accum_alpha_bits_i = ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
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iattrib_list[depth_bits_i = ni++] = WGL_DEPTH_BITS_ARB;
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iattrib_list[stencil_bits_i = ni++] = WGL_STENCIL_BITS_ARB;
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if (wglgsg->_supports_wgl_multisample) {
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iattrib_list[sample_buffers_i = ni++] = WGL_SAMPLE_BUFFERS_ARB;
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iattrib_list[multisamples_i = ni++] = WGL_SAMPLES_ARB;
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}
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// Terminate the list.
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nassertr(ni <= max_attrib_list, false);
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if (!wglgsg->_wglGetPixelFormatAttribivARB(twindow_dc, pbformat, 0,
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ni, iattrib_list, ivalue_list)) {
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "Could not query old format " << pbformat << ".\n";
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}
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return 0;
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}
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ni = 0;
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float fattrib_list[max_attrib_list];
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int nf = 0;
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// Since we are trying to create a pbuffer, the pixel format we
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// request (and subsequently use) must be "pbuffer capable".
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iattrib_list[ni++] = WGL_DRAW_TO_PBUFFER_ARB;
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iattrib_list[ni++] = true;
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iattrib_list[ni++] = WGL_SUPPORT_OPENGL_ARB;
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iattrib_list[ni++] = true;
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if (draw_to_texture) {
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// If we want to be able to render-to-texture, request that.
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if (_gsg->get_properties().get_frame_buffer_mode() & FrameBufferProperties::FM_alpha) {
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iattrib_list[ni++] = WGL_BIND_TO_TEXTURE_RGBA_ARB;
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iattrib_list[ni++] = true;
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} else {
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iattrib_list[ni++] = WGL_BIND_TO_TEXTURE_RGB_ARB;
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iattrib_list[ni++] = true;
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}
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}
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// Match up the framebuffer bits.
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iattrib_list[ni++] = WGL_RED_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[red_bits_i];
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iattrib_list[ni++] = WGL_GREEN_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[green_bits_i];
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iattrib_list[ni++] = WGL_BLUE_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[blue_bits_i];
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iattrib_list[ni++] = WGL_ALPHA_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[alpha_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_RED_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_red_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_GREEN_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_green_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_BLUE_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_blue_bits_i];
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iattrib_list[ni++] = WGL_ACCUM_ALPHA_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[accum_alpha_bits_i];
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iattrib_list[ni++] = WGL_DEPTH_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[depth_bits_i];
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iattrib_list[ni++] = WGL_STENCIL_BITS_ARB;
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iattrib_list[ni++] = ivalue_list[stencil_bits_i];
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if (wglgsg->_supports_wgl_multisample) {
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iattrib_list[ni++] = WGL_SAMPLE_BUFFERS_ARB;
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iattrib_list[ni++] = ivalue_list[sample_buffers_i];
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iattrib_list[ni++] = WGL_SAMPLES_ARB;
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iattrib_list[ni++] = ivalue_list[multisamples_i];
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}
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// Match up properties.
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iattrib_list[ni++] = WGL_DOUBLE_BUFFER_ARB;
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iattrib_list[ni++] = ivalue_list[double_buffer_i];
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iattrib_list[ni++] = WGL_STEREO_ARB;
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iattrib_list[ni++] = ivalue_list[stereo_i];
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// Terminate the lists.
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nassertr(ni < max_attrib_list && nf < max_attrib_list, NULL);
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iattrib_list[ni] = 0;
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fattrib_list[nf] = 0;
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// Now obtain a list of pixel formats that meet these minimum
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// requirements.
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static const unsigned int max_pformats = 32;
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int pformat[max_pformats];
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memset(pformat, 0, sizeof(pformat));
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unsigned int nformats = 0;
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if (!wglgsg->_wglChoosePixelFormatARB(twindow_dc, iattrib_list, fattrib_list,
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max_pformats, pformat, &nformats)
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|| nformats == 0) {
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "No formats meet the criteria.\n";
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}
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return 0;
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}
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nformats = min(nformats, max_pformats);
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat.debug()
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<< "Found " << nformats << " pbuffer formats: [";
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for (unsigned int i = 0; i < nformats; i++) {
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wgldisplay_cat.debug(false)
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<< " " << pformat[i];
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}
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wgldisplay_cat.debug(false)
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<< " ]\n";
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}
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// If one of the options is the original pixfmt, keep it.
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bool found_pbformat = false;
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for (unsigned int i = 0; i < nformats && !found_pbformat; i++) {
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if (pformat[i] == pbformat) {
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found_pbformat = true;
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}
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}
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if (!found_pbformat) {
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// Otherwise, pick any of them.
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pbformat = pformat[0];
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}
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return pbformat;
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}
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////////////////////////////////////////////////////////////////////
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// Function: wglGraphicsBuffer::process_1_event
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// Access: Private, Static
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