Add *_src.cxx to Sources.pp. Depends on extension to DTOOL.
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@ -7,34 +7,39 @@
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putil
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#define SOURCES \
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cmath.I cmath.h compose_matrix.cxx compose_matrix.h \
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compose_matrix_src.I compose_matrix_src.h config_linmath.cxx \
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config_linmath.h coordinateSystem.cxx coordinateSystem.h \
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deg_2_rad.h ioPtaDatagramLinMath.I ioPtaDatagramLinMath.cxx \
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ioPtaDatagramLinMath.h lcast_to.h lcast_to_src.h lcast_to_src.I \
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lmatrix.cxx lmatrix.h lmatrix3.cxx lmatrix3.h lmatrix3_src.I \
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lmatrix3_src.h lmatrix4.cxx lmatrix4.h lmatrix4_src.I \
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cmath.I cmath.h compose_matrix.cxx compose_matrix.h \
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compose_matrix_src.I compose_matrix_src.cxx compose_matrix_src.h \
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config_linmath.cxx config_linmath.h coordinateSystem.cxx \
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coordinateSystem.h dbl2fltnames.h dblnames.h deg_2_rad.h \
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flt2dblnames.h fltnames.h ioPtaDatagramLinMath.I \
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ioPtaDatagramLinMath.cxx ioPtaDatagramLinMath.h lcast_to.h \
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lcast_to_src.h lcast_to_src.I lmatrix.cxx lmatrix.h lmatrix3.cxx \
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lmatrix3.h lmatrix3_src.I lmatrix3_src.cxx lmatrix3_src.h \
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lmatrix4.cxx lmatrix4.h lmatrix4_src.I lmatrix4_src.cxx \
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lmatrix4_src.h lorientation.cxx lorientation.h lorientation_src.I \
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lorientation_src.h lpoint2.cxx lpoint2.h lpoint2_src.I \
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lpoint2_src.h lpoint3.cxx lpoint3.h lpoint3_src.I lpoint3_src.h \
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lpoint4.cxx lpoint4.h lpoint4_src.I lpoint4_src.h lquaternion.cxx \
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lquaternion.h lquaternion_src.I lquaternion_src.h lrotation.cxx \
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lrotation.h lrotation_src.I lrotation_src.h luse.I luse.N luse.cxx \
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luse.h lvec2_ops.h lvec2_ops_src.I lvec2_ops_src.h lvec3_ops.h \
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lorientation_src.cxx lorientation_src.h lpoint2.cxx lpoint2.h \
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lpoint2_src.I lpoint2_src.cxx lpoint2_src.h lpoint3.cxx lpoint3.h \
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lpoint3_src.I lpoint3_src.cxx lpoint3_src.h lpoint4.cxx lpoint4.h \
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lpoint4_src.I lpoint4_src.cxx lpoint4_src.h lquaternion.cxx \
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lquaternion.h lquaternion_src.I lquaternion_src.cxx \
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lquaternion_src.h lrotation.cxx lrotation.h lrotation_src.I \
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lrotation_src.cxx lrotation_src.h luse.I luse.N luse.cxx luse.h \
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lvec2_ops.h lvec2_ops_src.I lvec2_ops_src.h lvec3_ops.h \
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lvec3_ops_src.I lvec3_ops_src.h lvec4_ops.h lvec4_ops_src.I \
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lvec4_ops_src.h lvecBase2.cxx lvecBase2.h lvecBase2_src.I \
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lvecBase2_src.h lvecBase3.cxx lvecBase3.h lvecBase3_src.I \
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lvecBase3_src.h lvecBase4.cxx lvecBase4.h lvecBase4_src.I \
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lvecBase4_src.h lvector2.cxx lvector2.h lvector2_src.I \
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lvecBase2_src.cxx lvecBase2_src.h lvecBase3.cxx lvecBase3.h \
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lvecBase3_src.I lvecBase3_src.cxx lvecBase3_src.h lvecBase4.cxx \
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lvecBase4.h lvecBase4_src.I lvecBase4_src.cxx lvecBase4_src.h \
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lvector2.cxx lvector2.h lvector2_src.I lvector2_src.cxx \
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lvector2_src.h lvector3.cxx lvector3.h lvector3_src.I \
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lvector3_src.h lvector4.cxx lvector4.h lvector4_src.I \
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lvector4_src.h mathNumbers.cxx mathNumbers.h nearly_zero.h \
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pta_Colorf.cxx pta_Colorf.h pta_Normalf.cxx pta_Normalf.h \
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pta_TexCoordf.cxx pta_TexCoordf.h pta_Vertexf.cxx pta_Vertexf.h \
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vector_Colorf.cxx vector_Colorf.h vector_LPoint2f.cxx \
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vector_LPoint2f.h vector_LVecBase3f.cxx vector_LVecBase3f.h \
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vector_Normalf.cxx vector_Normalf.h vector_TexCoordf.h \
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vector_Vertexf.cxx vector_Vertexf.h
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lvector3_src.cxx lvector3_src.h lvector4.cxx lvector4.h \
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lvector4_src.I lvector4_src.cxx lvector4_src.h mathNumbers.cxx \
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mathNumbers.h nearly_zero.h pta_Colorf.cxx pta_Colorf.h \
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pta_Normalf.cxx pta_Normalf.h pta_TexCoordf.cxx pta_TexCoordf.h \
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pta_Vertexf.cxx pta_Vertexf.h vector_Colorf.cxx vector_Colorf.h \
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vector_LPoint2f.cxx vector_LPoint2f.h vector_LVecBase3f.cxx \
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vector_LVecBase3f.h vector_Normalf.cxx vector_Normalf.h \
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vector_TexCoordf.h vector_Vertexf.cxx vector_Vertexf.h
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#define INSTALL_HEADERS \
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cmath.I cmath.h compose_matrix.h compose_matrix_src.I \
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@ -17,9 +17,10 @@
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finiteBoundingVolume.cxx finiteBoundingVolume.h frustum.h \
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frustum_src.I frustum_src.h geometricBoundingVolume.I \
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geometricBoundingVolume.cxx geometricBoundingVolume.h look_at.cxx \
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look_at.h look_at_src.I look_at_src.h omniBoundingVolume.I \
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omniBoundingVolume.cxx omniBoundingVolume.h plane.cxx plane.h \
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plane_src.I plane_src.h rotate_to.cxx rotate_to.h
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look_at.h look_at_src.I look_at_src.cxx look_at_src.h \
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omniBoundingVolume.I omniBoundingVolume.cxx omniBoundingVolume.h \
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plane.cxx plane.h plane_src.I plane_src.cxx plane_src.h \
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rotate_to.cxx rotate_to.h rotate_to_src.cxx
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#define INSTALL_HEADERS \
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boundingHexahedron.I boundingHexahedron.h boundingLine.I \
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