patch from Erik Pojar to fix dx9 texture compression behavior

This commit is contained in:
David Rose 2007-05-09 22:14:18 +00:00
parent 137998a5c7
commit 81a60735e8
3 changed files with 293 additions and 156 deletions

View File

@ -2720,6 +2720,24 @@ reset() {
}
}
// check if compressed textures are supported
#define CHECK_FOR_DXTVERSION(num) \
if (_screen->_supported_tex_formats_mask & DXT##num##_FLAG) {\
if (dxgsg9_cat.is_debug()) {\
dxgsg9_cat.debug() << "Compressed texture format DXT" << #num << " supported \n";\
}\
_supports_compressed_texture = true;\
_compressed_texture_formats.set_bit(Texture::CM_dxt##num);\
}
CHECK_FOR_DXTVERSION(1)
CHECK_FOR_DXTVERSION(2)
CHECK_FOR_DXTVERSION(3)
CHECK_FOR_DXTVERSION(4)
CHECK_FOR_DXTVERSION(5)
#undef CHECK_FOR_DXTVERSION
_screen->_supports_rgba16f_texture_format = false;
hr = _screen->_d3d9->CheckDeviceFormat(_screen->_card_id, D3DDEVTYPE_HAL, _screen->_display_mode.Format, 0x0, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F);
if (SUCCEEDED(hr)){

View File

@ -145,16 +145,27 @@ create_texture(DXScreenData &scrn) {
}
// check for texture compression
Texture::CompressionMode compression_mode = Texture::CompressionMode::CM_off;
bool texture_stored_compressed = false;
if (get_texture()->get_compression() != Texture::CompressionMode::CM_off) {
compression_mode = get_texture()->get_ram_image_compression();
// assert my assumption that CM_dxt1..CM_dxt5 enum values are ascending without gaps
nassertr(((Texture::CompressionMode::CM_dxt1+1)==Texture::CompressionMode::CM_dxt2)&&((Texture::CompressionMode::CM_dxt2+1)==Texture::CompressionMode::CM_dxt3)&&((Texture::CompressionMode::CM_dxt3+1)==Texture::CompressionMode::CM_dxt4)&&((Texture::CompressionMode::CM_dxt4+1)==Texture::CompressionMode::CM_dxt5),false);
if ((compression_mode >= Texture::CompressionMode::CM_dxt1) && (compression_mode <= Texture::CompressionMode::CM_dxt5)) {
texture_stored_compressed = true;
}
}
switch (get_texture()->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
case Texture::TT_cube_map:
// check config setting
if (compressed_textures) {
// no compression for render target textures
if (get_texture()->get_render_to_texture() == false) {
compress_texture = true;
}
// check config setting and stored format
if (compressed_textures || texture_stored_compressed){
compress_texture = true;
}
}
break;
case Texture::TT_3d_texture:
@ -338,7 +349,27 @@ create_texture(DXScreenData &scrn) {
if (!dx_force_16bpptextures) {
if (compress_texture) {
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
if (texture_stored_compressed){
// if the texture is already compressed, we need to choose the corresponding format,
// otherwise we might end up cross-compressing from e.g. DXT5 to DXT3
switch (compression_mode){
case Texture::CompressionMode::CM_dxt2:
CHECK_FOR_FMT(DXT2, Conv32toDXT2);
break;
case Texture::CompressionMode::CM_dxt3:
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
break;
case Texture::CompressionMode::CM_dxt4:
CHECK_FOR_FMT(DXT4, Conv32toDXT4);
break;
case Texture::CompressionMode::CM_dxt5:
CHECK_FOR_FMT(DXT5, Conv32toDXT5);
break;
}
// if no compressed format matches, just fall trhough to pick a different format
}
else
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
}
if (num_color_channels == 4) {
CHECK_FOR_FMT(A8R8G8B8, Conv32to32);
@ -798,7 +829,10 @@ create_texture(DXScreenData &scrn) {
case D3DFMT_DXT1:
bytes_per_texel = 0.5f;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
bytes_per_texel = 1.0f;
break;
@ -1198,6 +1232,163 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
return S_OK;
}
////////////////////////////////////////////////////////////////////
// Function: calculate_row_byte_length
// Access: Private, hidden
// Description: local helper function, which calculates the
// 'row_byte_length' or 'pitch' needed for calling
// D3DXLoadSurfaceFromMemory.
// Takes compressed formats (DXTn) into account.
////////////////////////////////////////////////////////////////////
static UINT calculate_row_byte_length (int width, int num_color_channels, D3DFORMAT tex_format)
{
UINT source_row_byte_length = 0;
// check for compressed textures and adjust source_row_byte_length and source_format accordingly
switch (tex_format) {
case D3DFMT_DXT1:
// for dxt1 compressed textures, the row_byte_lenght is "the width of one row of cells, in bytes"
// cells are 4 pixels wide, take up 8 bytes, and at least 1 cell has to be there.
source_row_byte_length = max(1,width / 4)*8;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
// analogue as above, but cells take up 16 bytes
source_row_byte_length = max(1,width / 4)*16;
break;
default:
// no known compression format.. usual calculation
source_row_byte_length = width*num_color_channels;
break;
}
return source_row_byte_length;
}
////////////////////////////////////////////////////////////////////
// Function: DXTextureContext9::fill_d3d_texture_mipmap_pixels
// Access: Private
// Description: Called from fill_d3d_texture_pixels, this function
// fills a single mipmap with texture data.
// Takes care of all necessery conversions and error
// handling.
////////////////////////////////////////////////////////////////////
HRESULT DXTextureContext9::fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format)
{
// This whole function was refactored out of fill_d3d_texture_pixels to make the code
// more readable and to avoid code duplication.
IDirect3DSurface9 *mip_surface = NULL;
bool using_temp_buffer = false;
HRESULT hr = E_FAIL;
CPTA_uchar image = get_texture()->get_ram_mipmap_image(mip_level);
BYTE *pixels = (BYTE*) image.p();
DWORD width = (DWORD) get_texture()->get_expected_mipmap_x_size(mip_level);
DWORD height = (DWORD) get_texture()->get_expected_mipmap_y_size(mip_level);
int component_width = get_texture()->get_component_width();
pixels += depth_index * get_texture()->get_expected_ram_mipmap_page_size(mip_level);
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)depth_index, mip_level, &mip_surface);
} else {
nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
hr = _d3d_2d_texture->GetSurfaceLevel(mip_level, &mip_surface);
}
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
return E_FAIL;
}
RECT source_size;
source_size.left = source_size.top = 0;
source_size.right = width;
source_size.bottom = height;
UINT source_row_byte_length = calculate_row_byte_length(width, get_texture()->get_num_components(), source_format);
DWORD mip_filter;
// need filtering if size changes, (also if bitdepth reduced (need
// dithering)??)
mip_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
// D3DXLoadSurfaceFromMemory will load black luminance and we want
// full white, so convert to explicit luminance-alpha format
if (_d3d_format == D3DFMT_A8) {
// alloc buffer for explicit D3DFMT_A8L8
USHORT *temp_buffer = new USHORT[width * height];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg9_cat.error()
<< "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillMipmapSurf;
}
using_temp_buffer = true;
USHORT *out_pixels = temp_buffer;
BYTE *source_pixels = pixels + component_width - 1;
for (UINT y = 0; y < height; y++) {
for (UINT x = 0; x < width; x++, source_pixels += component_width, out_pixels++) {
// add full white, which is our interpretation of alpha-only
// (similar to default adding full opaque alpha 0xFF to
// RGB-only textures)
*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
}
}
source_format = D3DFMT_A8L8;
source_row_byte_length = width * sizeof(USHORT);
pixels = (BYTE*)temp_buffer;
}
else if (component_width != 1) {
// Convert from 16-bit per channel (or larger) format down to
// 8-bit per channel. This throws away precision in the
// original image, but dx8 doesn't support high-precision images
// anyway.
int num_components = get_texture()->get_num_components();
int num_pixels = width * height * num_components;
BYTE *temp_buffer = new BYTE[num_pixels];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg9_cat.error() << "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillMipmapSurf;
}
using_temp_buffer = true;
BYTE *source_pixels = pixels + component_width - 1;
for (int i = 0; i < num_pixels; i++) {
temp_buffer[i] = *source_pixels;
source_pixels += component_width;
}
pixels = (BYTE*)temp_buffer;
}
// filtering may be done here if texture if targetsize != origsize
#ifdef DO_PSTATS
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * height);
#endif
hr = D3DXLoadSurfaceFromMemory
(mip_surface, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
&source_size, mip_filter, (D3DCOLOR)0x0);
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
}
exit_FillMipmapSurf:
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_surface, dxgsg9, "FillDDTextureMipmapPixels MipSurface texture ptr", RELEASE_ONCE);
return hr;
}
////////////////////////////////////////////////////////////////////
// Function: DXTextureContext9::fill_d3d_texture_pixels
// Access: Private
@ -1219,177 +1410,104 @@ fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation) {
// operations or something.
return S_OK;
}
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
PStatTimer timer(GraphicsStateGuardian::_load_texture_pcollector);
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
DWORD orig_width = (DWORD) get_texture()->get_x_size();
DWORD orig_height = (DWORD) get_texture()->get_y_size();
DWORD orig_depth = (DWORD) get_texture()->get_z_size();
DWORD num_color_channels = get_texture()->get_num_components();
D3DFORMAT source_format = _d3d_format;
BYTE *image_pixels = (BYTE*)image.p();
int component_width = get_texture()->get_component_width();
nassertr(IS_VALID_PTR(image_pixels), E_FAIL);
IDirect3DSurface9 *mip_level_0 = NULL;
bool using_temp_buffer = false;
BYTE *pixels = NULL;
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
// check for compressed textures and adjust source_format accordingly
if (get_texture()->get_compression() != Texture::CM_off) {
switch (get_texture()->get_ram_image_compression()) {
case Texture::CM_dxt1:
source_format = D3DFMT_DXT1;
break;
case Texture::CM_dxt2:
source_format = D3DFMT_DXT2;
break;
case Texture::CM_dxt3:
source_format = D3DFMT_DXT3;
break;
case Texture::CM_dxt4:
source_format = D3DFMT_DXT4;
break;
case Texture::CM_dxt5:
source_format = D3DFMT_DXT5;
break;
default:
// no known compression format.. no adjustment
break;
}
}
for (unsigned int di = 0; di < orig_depth; di++) {
pixels = image_pixels + di * get_texture()->get_expected_ram_page_size();
mip_level_0 = NULL;
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)di, 0, &mip_level_0);
} else {
nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
hr = _d3d_2d_texture->GetSurfaceLevel(0, &mip_level_0);
}
// fill top level mipmap
hr = fill_d3d_texture_mipmap_pixels(0, di, source_format);
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
return E_FAIL;
}
RECT source_size;
source_size.left = source_size.top = 0;
source_size.right = orig_width;
source_size.bottom = orig_height;
UINT source_row_byte_length = orig_width * num_color_channels;
DWORD level_0_filter, mip_filter_flags;
using_temp_buffer = false;
// need filtering if size changes, (also if bitdepth reduced (need
// dithering)??)
level_0_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
// D3DXLoadSurfaceFromMemory will load black luminance and we want
// full white, so convert to explicit luminance-alpha format
if (_d3d_format == D3DFMT_A8) {
// alloc buffer for explicit D3DFMT_A8L8
USHORT *temp_buffer = new USHORT[orig_width * orig_height];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg9_cat.error()
<< "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillDDSurf;
}
using_temp_buffer = true;
USHORT *out_pixels = temp_buffer;
BYTE *source_pixels = pixels + component_width - 1;
for (UINT y = 0; y < orig_height; y++) {
for (UINT x = 0;
x < orig_width;
x++, source_pixels += component_width, out_pixels++) {
// add full white, which is our interpretation of alpha-only
// (similar to default adding full opaque alpha 0xFF to
// RGB-only textures)
*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
}
}
source_format = D3DFMT_A8L8;
source_row_byte_length = orig_width * sizeof(USHORT);
pixels = (BYTE*)temp_buffer;
} else if (component_width != 1) {
// Convert from 16-bit per channel (or larger) format down to
// 8-bit per channel. This throws away precision in the
// original image, but dx8 doesn't support high-precision images
// anyway.
int num_components = get_texture()->get_num_components();
int num_pixels = orig_width * orig_height * num_components;
BYTE *temp_buffer = new BYTE[num_pixels];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg9_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillDDSurf;
}
using_temp_buffer = true;
BYTE *source_pixels = pixels + component_width - 1;
for (int i = 0; i < num_pixels; i++) {
temp_buffer[i] = *source_pixels;
source_pixels += component_width;
}
pixels = (BYTE*)temp_buffer;
}
// filtering may be done here if texture if targetsize != origsize
#ifdef DO_PSTATS
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * orig_height);
#endif
hr = D3DXLoadSurfaceFromMemory
(mip_level_0, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
&source_size, level_0_filter, (D3DCOLOR)0x0);
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
goto exit_FillDDSurf;
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
}
if (_has_mipmaps) {
if (_managed == false && supports_automatic_mipmap_generation) {
if (false)
{
// hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_PYRAMIDALQUAD);
// hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_GAUSSIANQUAD);
// hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_ANISOTROPIC);
hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_LINEAR);
// if we have pre-calculated mipmap levels, use them, otherwise generate on the fly
int miplevel_count = _d3d_2d_texture->GetLevelCount(); // what if it's not a 2d texture?
if (miplevel_count <= get_texture()->get_num_ram_mipmap_images()) {
dxgsg9_cat.debug()
<< "Using pre-calculated mipmap levels for texture " << get_texture()->get_name();
for (int mip_level = 1; mip_level < miplevel_count; ++mip_level) {
hr = fill_d3d_texture_mipmap_pixels(mip_level, di, source_format);
if (FAILED(hr)) {
dxgsg9_cat.error() << "SetAutoGenFilterType failed " << D3DERRORSTRING(hr);
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
}
}
}
else {
// mipmaps need to be generated, either use autogen or d3dx functions
if (_managed == false && supports_automatic_mipmap_generation) {
if (false)
{
//hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_PYRAMIDALQUAD);
//hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_GAUSSIANQUAD);
//hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_ANISOTROPIC);
hr = _d3d_texture -> SetAutoGenFilterType (D3DTEXF_LINEAR);
if (FAILED(hr)) {
dxgsg9_cat.error() << "SetAutoGenFilterType failed " << D3DERRORSTRING(hr);
}
_d3d_texture -> GenerateMipSubLevels ( );
}
}
else {
DWORD mip_filter_flags;
if (!dx_use_triangle_mipgen_filter) {
mip_filter_flags = D3DX_FILTER_BOX;
} else {
mip_filter_flags = D3DX_FILTER_TRIANGLE;
}
_d3d_texture -> GenerateMipSubLevels ( );
}
}
else {
if (!dx_use_triangle_mipgen_filter) {
mip_filter_flags = D3DX_FILTER_BOX;
} else {
mip_filter_flags = D3DX_FILTER_TRIANGLE;
}
// mip_filter_flags |= D3DX_FILTER_DITHER;
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
mip_filter_flags);
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
goto exit_FillDDSurf;
// mip_filter_flags |= D3DX_FILTER_DITHER;
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
mip_filter_flags);
if (FAILED(hr)) {
dxgsg9_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
}
}
}
}
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_level_0, dxgsg9, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
}
return hr;
exit_FillDDSurf:
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_level_0, dxgsg9, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
return hr;
}
////////////////////////////////////////////////////////////////////
// Function: DXTextureContext9::fill_d3d_volume_texture_pixels
// Access: Private

View File

@ -49,6 +49,7 @@ public:
int z);
private:
HRESULT fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format);
HRESULT fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation);
HRESULT fill_d3d_volume_texture_pixels();
static int down_to_power_2(int value);