async-load-delay for textures too
This commit is contained in:
parent
615d92440f
commit
8214dca456
|
|
@ -26,6 +26,11 @@ bool TextureReloadRequest::
|
|||
do_task() {
|
||||
// Don't reload the texture if it doesn't need it.
|
||||
if (_texture_context->was_image_modified()) {
|
||||
double delay = async_load_delay;
|
||||
if (delay != 0.0) {
|
||||
Thread::sleep(delay);
|
||||
}
|
||||
|
||||
if (_allow_compressed) {
|
||||
_texture->get_ram_image();
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Reference in New Issue