Fix incorrect format selection for renderbuffers (missing alpha channel)
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@ -789,7 +789,7 @@ bind_slot(int layer, bool rb_resize, Texture **attach, RenderTexturePlane slot,
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}
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} else {
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if (_fb_properties.get_color_bits() > 16 * 3) {
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gl_format = GL_RGBA32F_ARB;
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gl_format = GL_RGB32F_ARB;
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} else if (_fb_properties.get_color_bits() > 8 * 3) {
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gl_format = GL_RGB16_EXT;
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} else {
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@ -807,11 +807,11 @@ bind_slot(int layer, bool rb_resize, Texture **attach, RenderTexturePlane slot,
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}
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} else {
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if (_fb_properties.get_color_bits() > 16 * 3) {
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gl_format = GL_RGB32F_ARB;
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gl_format = GL_RGBA32F_ARB;
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} else if (_fb_properties.get_color_bits() > 8 * 3) {
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gl_format = GL_RGB16_EXT;
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gl_format = GL_RGBA16_EXT;
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} else {
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gl_format = GL_RGB;
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gl_format = GL_RGBA;
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}
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}
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}
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