Shader stuff
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@ -59,11 +59,13 @@ class GeomMunger;
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class PreparedGraphicsObjects;
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class GraphicsOutput;
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class TextureContext;
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class Texture;
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class TextureContext;
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class Shader;
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class ShaderContext;
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class ShaderMode;
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class RenderState;
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class TransformState;
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class Material;
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class ColorScaleAttrib;
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@ -81,13 +83,14 @@ class AlphaTestAttrib;
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class DepthTestAttrib;
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class DepthWriteAttrib;
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class TexGenAttrib;
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class CgShaderAttrib;
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class ShaderAttrib;
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class CullFaceAttrib;
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class ClipPlaneAttrib;
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class ShadeModelAttrib;
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class TransparencyAttrib;
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class FogAttrib;
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class DepthOffsetAttrib;
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class ShaderAttrib;
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class PointLight;
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class DirectionalLight;
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@ -136,6 +139,9 @@ public:
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virtual GeomContext *prepare_geom(Geom *geom)=0;
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virtual void release_geom(GeomContext *gc)=0;
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virtual ShaderContext *prepare_shader(Shader *shader)=0;
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virtual void release_shader(ShaderContext *sc)=0;
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virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data)=0;
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virtual void release_vertex_buffer(VertexBufferContext *vbc)=0;
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@ -224,7 +230,7 @@ public:
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virtual void issue_depth_offset(const DepthOffsetAttrib *) { }
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virtual void issue_color_blend(const ColorBlendAttrib *) { }
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virtual void issue_tex_gen(const TexGenAttrib *) { }
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virtual void issue_cg_shader_bind(const CgShaderAttrib *){}
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virtual void issue_shader(const ShaderAttrib *) { }
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virtual void issue_clip_plane(const ClipPlaneAttrib *) { }
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virtual void issue_shade_model(const ShadeModelAttrib *) { }
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