Shader stuff

This commit is contained in:
Josh Yelon 2005-09-04 22:55:44 +00:00
parent 038ae35ce8
commit 844a822aea
1 changed files with 10 additions and 4 deletions

View File

@ -59,11 +59,13 @@ class GeomMunger;
class PreparedGraphicsObjects;
class GraphicsOutput;
class TextureContext;
class Texture;
class TextureContext;
class Shader;
class ShaderContext;
class ShaderMode;
class RenderState;
class TransformState;
class Material;
class ColorScaleAttrib;
@ -81,13 +83,14 @@ class AlphaTestAttrib;
class DepthTestAttrib;
class DepthWriteAttrib;
class TexGenAttrib;
class CgShaderAttrib;
class ShaderAttrib;
class CullFaceAttrib;
class ClipPlaneAttrib;
class ShadeModelAttrib;
class TransparencyAttrib;
class FogAttrib;
class DepthOffsetAttrib;
class ShaderAttrib;
class PointLight;
class DirectionalLight;
@ -136,6 +139,9 @@ public:
virtual GeomContext *prepare_geom(Geom *geom)=0;
virtual void release_geom(GeomContext *gc)=0;
virtual ShaderContext *prepare_shader(Shader *shader)=0;
virtual void release_shader(ShaderContext *sc)=0;
virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data)=0;
virtual void release_vertex_buffer(VertexBufferContext *vbc)=0;
@ -224,7 +230,7 @@ public:
virtual void issue_depth_offset(const DepthOffsetAttrib *) { }
virtual void issue_color_blend(const ColorBlendAttrib *) { }
virtual void issue_tex_gen(const TexGenAttrib *) { }
virtual void issue_cg_shader_bind(const CgShaderAttrib *){}
virtual void issue_shader(const ShaderAttrib *) { }
virtual void issue_clip_plane(const ClipPlaneAttrib *) { }
virtual void issue_shade_model(const ShadeModelAttrib *) { }