Fixed deprecated usage of NodePath.remove in directtools
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ad34bc3eb8
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@ -413,7 +413,7 @@ class DirectCameraControl(DirectObject):
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np = NodePath('temp')
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np.setPos(base.direct.camera, hitPt)
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self.coaMarkerPos = np.getPos()
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np.remove()
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np.removeNode()
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self.coaMarker.setPos(self.coaMarkerPos)
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iRay.collisionNodePath.removeNode()
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@ -186,7 +186,7 @@ class DirectManipulationControl(DirectObject):
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def drawMarquee(self, startX, startY):
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if self.marquee:
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self.marquee.remove()
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self.marquee.removeNode()
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self.marquee = None
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if base.direct.cameraControl.useMayaCamControls and base.direct.fAlt:
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@ -228,7 +228,7 @@ class DirectManipulationControl(DirectObject):
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skipFlags |= SKIP_CAMERA * (1 - base.getControl())
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if self.marquee:
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self.marquee.remove()
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self.marquee.removeNode()
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self.marquee = None
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base.direct.deselectAll()
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@ -1691,7 +1691,7 @@ class ObjectHandles(NodePath, DirectObject):
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np.setPos(base.direct.camera, hitPt)
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resultPt = Point3(0)
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resultPt.assign(np.getPos())
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np.remove()
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np.removeNode()
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del iRay
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return resultPt
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@ -900,7 +900,7 @@ class DirectSession(DirectObject):
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# If nothing specified, try selected node path
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nodePath = self.selected.last
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if nodePath:
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nodePath.remove()
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nodePath.removeNode()
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def removeAllSelected(self):
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self.selected.removeAll()
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