fix adjust_all_priorities
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0a97dadc30
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8a04a06b0b
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@ -677,15 +677,14 @@ remove_attrib(int slot) const {
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////////////////////////////////////////////////////////////////////
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CPT(RenderState) RenderState::
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adjust_all_priorities(int adjustment) const {
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RenderState *new_state = new RenderState;
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RenderState *new_state = new RenderState(*this);
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SlotMask mask = _filled_slots;
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int slot = mask.get_lowest_on_bit();
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while (slot >= 0) {
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Attribute &attrib = new_state->_attributes[slot];
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if (attrib._attrib != (RenderAttrib *)NULL) {
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attrib._override = max(attrib._override + adjustment, 0);
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}
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nassertr(attrib._attrib != (RenderAttrib *)NULL, this);
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attrib._override = max(attrib._override + adjustment, 0);
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mask.clear_bit(slot);
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slot = mask.get_lowest_on_bit();
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