*** empty log message ***

This commit is contained in:
David Rose 2001-05-16 18:32:52 +00:00
parent e134c8bb13
commit 8a987ed4da
2 changed files with 49 additions and 24 deletions

View File

@ -110,6 +110,13 @@ private:
// the following block of code (like an if statement) if the assertion
// fails.
// nassertr_always() and nassertv_always() are like nassertr() and
// nassertv(), except that they will not get completely compiled out
// if NDEBUG is set. Instead, they will quietly return from the
// function. These macros are appropriate, for instance, for sanity
// checking user input parameters, where optimal performance is not
// paramount.
#ifdef NDEBUG
#define nassertr(condition, return_value)
@ -117,6 +124,20 @@ private:
#define nassertd(condition) if (false)
// We trust the compiler to optimize the above out.
#define nassertr_always(condition, return_value) \
{ \
if (!(condition)) { \
return return_value; \
} \
}
#define nassertv_always(condition) \
{ \
if (!(condition)) { \
return; \
} \
}
#else // NDEBUG
#define nassertr(condition, return_value) \
@ -141,6 +162,10 @@ private:
if (!(condition) && \
Notify::ptr()->assert_failure(#condition, __LINE__, __FILE__))
#define nassertr_always(condition, return_value) nassertr(condition, return_value)
#define nassertv_always(condition) nassertv(condition)
#endif // NDEBUG

View File

@ -721,8 +721,8 @@ repair_connectivity(const NodePath &top) {
void NodePath::
reparent_to(const NodePath &other, int sort) {
nassertv(other.verify_connectivity());
nassertv(has_arcs());
nassertv(!other.is_empty());
nassertv_always(has_arcs());
nassertv_always(!other.is_empty());
NodeRelation *darc = arc();
darc->change_parent(other.node(), sort);
@ -745,8 +745,8 @@ reparent_to(const NodePath &other, int sort) {
void NodePath::
wrt_reparent_to(const NodePath &other, int sort) {
nassertv(other.verify_connectivity());
nassertv(has_arcs());
nassertv(!other.is_empty());
nassertv_always(has_arcs());
nassertv_always(!other.is_empty());
LMatrix4f mat = get_mat(other);
set_mat(mat);
@ -886,7 +886,7 @@ attach_new_node(Node *dnode, int sort) const {
void NodePath::
remove_node() {
nassertv(verify_connectivity());
nassertv(has_arcs());
nassertv_always(has_arcs());
PT_NodeRelation darc = arc();
@ -989,7 +989,7 @@ get_net_transitions() const {
////////////////////////////////////////////////////////////////////
void NodePath::
analyze() const {
nassertv(!is_empty());
nassertv_always(!is_empty());
SceneGraphAnalyzer sga(_graph_type);
sga.add_node(node());
sga.write(nout);
@ -1300,7 +1300,7 @@ get_scale() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_color_scale(const LVecBase4f &sv4) {
nassertv(has_arcs());
nassertv_always(has_arcs());
#ifndef NDEBUG
if (_graph_type == DataRelation::get_class_type()) {
@ -1406,7 +1406,7 @@ set_pos_hpr_scale(const LVecBase3f &pos, const LVecBase3f &hpr,
////////////////////////////////////////////////////////////////////
void NodePath::
set_mat(const LMatrix4f &mat) {
nassertv(has_arcs());
nassertv_always(has_arcs());
#ifndef NDEBUG
if (_graph_type == DataRelation::get_class_type()) {
@ -1661,7 +1661,7 @@ set_pos_hpr_scale(const NodePath &other,
////////////////////////////////////////////////////////////////////
void NodePath::
set_mat(const NodePath &other, const LMatrix4f &mat) {
nassertv(has_arcs());
nassertv_always(has_arcs());
#ifndef NDEBUG
if (_graph_type == DataRelation::get_class_type()) {
@ -1785,7 +1785,7 @@ heads_up(const NodePath &other, const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_color(const Colorf &color, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
ColorTransition *col_trans = new ColorTransition(color);
arc()->set_transition(col_trans, priority);
@ -1803,7 +1803,7 @@ set_color(const Colorf &color, int priority) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_color_off(int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
ColorTransition *col_trans =
new ColorTransition(ColorTransition::off());
@ -1859,7 +1859,7 @@ get_color() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_bin(const string &bin_name, int draw_order, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
GeomBinTransition *bin_trans = new GeomBinTransition(bin_name, draw_order);
arc()->set_transition(bin_trans, priority);
@ -1916,7 +1916,7 @@ get_bin_draw_order() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_texture(Texture *tex, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
nassertv(tex != NULL);
TextureTransition *tex_trans = new TextureTransition(tex);
@ -1935,7 +1935,7 @@ set_texture(Texture *tex, int priority) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_texture_off(int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
TextureTransition *tex_trans =
new TextureTransition(TextureTransition::off());
@ -2021,7 +2021,7 @@ get_texture() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_material(Material *mat, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
nassertv(mat != NULL);
// We create a temporary Material pointer, a copy of the one we are
@ -2089,7 +2089,7 @@ get_material() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_fog(Fog *fog, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
nassertv(fog != NULL);
FogTransition *fog_trans = new FogTransition(fog);
@ -2108,7 +2108,7 @@ set_fog(Fog *fog, int priority) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_fog_off(int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
FogTransition *fog_trans =
new FogTransition(FogTransition::off());
@ -2190,7 +2190,7 @@ get_fog() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_render_mode_wireframe(int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
arc()->set_transition(new RenderModeTransition(RenderModeProperty::M_wireframe), priority);
}
@ -2204,7 +2204,7 @@ set_render_mode_wireframe(int priority) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_render_mode_filled(int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
RenderModeTransition *rmt =
new RenderModeTransition(RenderModeProperty::M_filled);
@ -2222,7 +2222,7 @@ set_render_mode_filled(int priority) {
////////////////////////////////////////////////////////////////////
void NodePath::
set_two_sided(bool two_sided, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
CullFaceProperty::Mode mode =
two_sided ?
@ -2265,7 +2265,7 @@ get_two_sided() const {
////////////////////////////////////////////////////////////////////
void NodePath::
set_transparency(bool transparency, int priority) {
nassertv(has_arcs());
nassertv_always(has_arcs());
TransparencyProperty::Mode mode =
transparency ?
@ -2366,7 +2366,7 @@ get_stashed_ancestor() const {
////////////////////////////////////////////////////////////////////
void NodePath::
prepare_scene(GraphicsStateGuardianBase *gsg) {
nassertv(!is_empty());
nassertv_always(!is_empty());
// Use the ScenePrepareVisitor and fire off a traversal of the scene
// beginning at the bottom node. The ScenePrepareVisitor (defined
@ -2391,7 +2391,7 @@ prepare_scene(GraphicsStateGuardianBase *gsg) {
////////////////////////////////////////////////////////////////////
void NodePath::
show_bounds() {
nassertv(has_arcs());
nassertv_always(has_arcs());
arc()->set_transition(new DrawBoundsTransition);
}
@ -2403,7 +2403,7 @@ show_bounds() {
////////////////////////////////////////////////////////////////////
void NodePath::
hide_bounds() {
nassertv(has_arcs());
nassertv_always(has_arcs());
arc()->clear_transition(DrawBoundsTransition::get_class_type());
}