use combined srcs
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@ -6,16 +6,22 @@
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#define TARGET shader
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#define LOCAL_LIBS \
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putil express display graph sgattrib light sgraphutil
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
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#define SOURCES \
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casterShader.I casterShader.cxx casterShader.h config_shader.cxx \
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config_shader.h outlineShader.cxx outlineShader.h \
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planarReflector.cxx planarReflector.h projtexShader.cxx \
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projtexShader.h projtexShadower.cxx projtexShadower.h shader.I \
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shader.cxx shader.h shaderTransition.I shaderTransition.cxx \
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shaderTransition.h spheretexHighlighter.cxx spheretexHighlighter.h \
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spheretexReflector.cxx spheretexReflector.h spheretexShader.cxx \
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spheretexShader.h spotlightShader.cxx spotlightShader.h
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casterShader.I casterShader.h config_shader.h outlineShader.h \
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planarReflector.h projtexShader.h projtexShadower.h shader.I \
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shader.h shaderTransition.I shaderTransition.h \
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spheretexHighlighter.h spheretexReflector.h \
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spheretexShader.h spotlightShader.h \
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#define INCLUDED_SOURCES \
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casterShader.cxx config_shader.cxx outlineShader.cxx \
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planarReflector.cxx projtexShader.cxx projtexShadower.cxx \
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shader.cxx shaderTransition.cxx spheretexHighlighter.cxx \
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spheretexReflector.cxx spheretexShader.cxx \
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spotlightShader.cxx
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#define INSTALL_HEADERS \
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casterShader.I casterShader.h outlineShader.h planarReflector.h \
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@ -0,0 +1,7 @@
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#include "casterShader.cxx"
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#include "config_shader.cxx"
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#include "planarReflector.cxx"
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#include "projtexShader.cxx"
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#include "projtexShadower.cxx"
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#include "spotlightShader.cxx"
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@ -0,0 +1,8 @@
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#include "shader.cxx"
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#include "outlineShader.cxx"
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#include "shaderTransition.cxx"
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#include "spheretexHighlighter.cxx"
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#include "spheretexReflector.cxx"
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#include "spheretexShader.cxx"
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