use combined srcs

This commit is contained in:
cxgeorge 2001-06-07 00:18:01 +00:00
parent 8cdabd4a69
commit 8b2099b7ba
3 changed files with 29 additions and 8 deletions

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@ -6,16 +6,22 @@
#define TARGET shader
#define LOCAL_LIBS \
putil express display graph sgattrib light sgraphutil
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
casterShader.I casterShader.cxx casterShader.h config_shader.cxx \
config_shader.h outlineShader.cxx outlineShader.h \
planarReflector.cxx planarReflector.h projtexShader.cxx \
projtexShader.h projtexShadower.cxx projtexShadower.h shader.I \
shader.cxx shader.h shaderTransition.I shaderTransition.cxx \
shaderTransition.h spheretexHighlighter.cxx spheretexHighlighter.h \
spheretexReflector.cxx spheretexReflector.h spheretexShader.cxx \
spheretexShader.h spotlightShader.cxx spotlightShader.h
casterShader.I casterShader.h config_shader.h outlineShader.h \
planarReflector.h projtexShader.h projtexShadower.h shader.I \
shader.h shaderTransition.I shaderTransition.h \
spheretexHighlighter.h spheretexReflector.h \
spheretexShader.h spotlightShader.h \
#define INCLUDED_SOURCES \
casterShader.cxx config_shader.cxx outlineShader.cxx \
planarReflector.cxx projtexShader.cxx projtexShadower.cxx \
shader.cxx shaderTransition.cxx spheretexHighlighter.cxx \
spheretexReflector.cxx spheretexShader.cxx \
spotlightShader.cxx
#define INSTALL_HEADERS \
casterShader.I casterShader.h outlineShader.h planarReflector.h \

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@ -0,0 +1,7 @@
#include "casterShader.cxx"
#include "config_shader.cxx"
#include "planarReflector.cxx"
#include "projtexShader.cxx"
#include "projtexShadower.cxx"
#include "spotlightShader.cxx"

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@ -0,0 +1,8 @@
#include "shader.cxx"
#include "outlineShader.cxx"
#include "shaderTransition.cxx"
#include "spheretexHighlighter.cxx"
#include "spheretexReflector.cxx"
#include "spheretexShader.cxx"