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@ -879,7 +879,7 @@ class Actor(PandaObject, NodePath):
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AnimControl):
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animControlDict[thisPart][thisAnim][1].stop()
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def play(self, animName, partName=None):
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def play(self, animName, partName=None, fromFrame=None, toFrame=None):
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"""play(self, string, string=None)
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Play the given animation on the given part of the actor.
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If no part is specified, try to play on all parts. NOTE:
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@ -892,13 +892,19 @@ class Actor(PandaObject, NodePath):
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animControl = self.getAnimControl(animName, thisPart,
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thisLod)
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if (animControl != None):
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animControl.play()
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if (fromFrame == None):
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animControl.play()
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else:
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animControl.play(fromFrame, toFrame)
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else:
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animControl = self.getAnimControl(animName, partName,
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thisLod)
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if (animControl != None):
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animControl.play()
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if (fromFrame == None):
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animControl.play()
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else:
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animControl.play(fromFrame, toFrame)
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def loop(self, animName, restart=1, partName=None):
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@ -922,6 +928,28 @@ class Actor(PandaObject, NodePath):
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thisLod)
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if (animControl != None):
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animControl.loop(restart)
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def pingpong(self, animName, fromFrame, toFrame, restart=1, partName=None):
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"""pingpong(self, string, fromFrame, toFrame, int=1, string=None)
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Loop the given animation on the given part of the actor,
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restarting at zero frame if requested. If no part name
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is given then try to loop on all parts. NOTE: loops on
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all LOD's"""
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for thisLod in self.__animControlDict.keys():
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animControlDict = self.__animControlDict[thisLod]
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if (partName == None):
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# loop all parts
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for thisPart in animControlDict.keys():
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animControl = self.getAnimControl(animName, thisPart,
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thisLod)
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if (animControl != None):
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animControl.pingpong(restart, fromFrame, toFrame)
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else:
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# loop a specific part
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animControl = self.getAnimControl(animName, partName,
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thisLod)
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if (animControl != None):
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animControl.pingpong(restart, fromFrame, toFrame)
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def pose(self, animName, frame, partName=None):
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"""pose(self, string, int, string=None)
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