is_alive()
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@ -23,6 +23,31 @@ get_state() const {
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return _state;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AsyncTask::is_alive
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// Access: Published
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// Description: Returns true if the task is currently active or
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// sleeping on some task chain, meaning that it will be
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// executed in its turn, or false if it is not active.
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// If the task has recently been removed while it is in
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// the middle of execution, this will return false,
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// because the task will not run again once it finishes.
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////////////////////////////////////////////////////////////////////
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INLINE bool AsyncTask::
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is_alive() const {
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switch (_state) {
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case S_active:
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case S_servicing:
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case S_sleeping:
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case S_active_nested:
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return true;
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case S_inactive:
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case S_servicing_removed:
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return false;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: AsyncTask::get_manager
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// Access: Published
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@ -69,6 +69,7 @@ PUBLISHED:
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};
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INLINE State get_state() const;
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INLINE bool is_alive() const;
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INLINE AsyncTaskManager *get_manager() const;
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void remove();
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