diff --git a/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx b/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx index f85c88aa1d..0c0c343f18 100644 --- a/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx +++ b/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx @@ -2217,8 +2217,11 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn { 0, 640, 480}, { 8000000, 800, 600}, {16000000, 1024, 768}, - {32000000, 1280,1024}, // 32MB cards will choose this - {64000000, 1600,1200} // 64MB cards will choose this + {32000000, 1280,1024}, // 32MB+ cards will choose this + + // some monitors have trouble w/1600x1200, so dont pick this by deflt, + // even though 64MB cards should handle it + {64000000, 1280,1024} // 64MB+ cards will choose this }; const NumResLims = (sizeof(MemRes)/sizeof(Memlimres)); @@ -2238,12 +2241,12 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn // note I'm not saving refresh rate, will just use adapter default at given res for now - if(pixFmt==D3DFMT_UNKNOWN) { - wdxdisplay_cat.debug() << "skipping scrnres; " + if(pixFmt!=D3DFMT_UNKNOWN) + break; + + wdxdisplay_cat.debug() << "skipping scrnres; " << (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes") << " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _dxgsg->scrn.CardIDNum << endl; - } else - break; } } // otherwise just go with whatever was specified (we probably shouldve marked this card as lowmem if it gets to end of loop w/o breaking @@ -2960,6 +2963,20 @@ get_depth_bitwidth(void) { // return ddsd.ddpfPixelFormat.dwRGBBitCount; } +/* +void wdxGraphicsWindow:: +get_framebuffer_format(PixelBuffer::Type &fb_type, PixelBuffer::Format &fb_format) { + assert(_dxgsg!=NULL); + + fb_type = PixelBuffer::T_unsigned_byte; + // this is sortof incorrect, since for F_rgb5 it's really 5 bits per channel + //would have to change a lot of texture stuff to make this correct though + + if(IS_16BPP_DISPLAY_FORMAT(_dxgsg->scrn.PresParams.BackBufferFormat)) + fb_format = PixelBuffer::F_rgb5; + else fb_format = PixelBuffer::F_rgb; +} +*/ // Global system parameters we want to modify during our run static int iMouseTrails; static bool bCursorShadowOn,bMouseVanish;