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This commit is contained in:
Dave Schuyler 2006-03-03 22:54:30 +00:00
parent 3f622bbe81
commit 9026749e4b
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// Filename: linearControlForce.I
// Created by: Dave Schuyler (2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : set_physics_object
// Access : Public
// Description : encapsulating wrapper
////////////////////////////////////////////////////////////////////
INLINE void LinearControlForce::
set_physics_object(const PhysicsObject *po) {
_physics_object = po;
}
////////////////////////////////////////////////////////////////////
// Function : get_physics_object
// Access : Public
// Description : piecewise encapsulating wrapper
////////////////////////////////////////////////////////////////////
INLINE CPT(PhysicsObject) LinearControlForce::
get_physics_object() const {
return _physics_object;
}
////////////////////////////////////////////////////////////////////
// Function : set_vector
// Access : Public
// Description : encapsulating wrapper
////////////////////////////////////////////////////////////////////
INLINE void LinearControlForce::
set_vector(const LVector3f& v) {
_fvec = v;
}
////////////////////////////////////////////////////////////////////
// Function : set_vector
// Access : Public
// Description : piecewise encapsulating wrapper
////////////////////////////////////////////////////////////////////
INLINE void LinearControlForce::
set_vector(float x, float y, float z) {
_fvec.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function : get_local_vector
// Access : Public
// Description :
////////////////////////////////////////////////////////////////////
INLINE LVector3f LinearControlForce::
get_local_vector() const {
return _fvec;
}

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// Filename: linearControlForce.cxx
// Created by: Dave Schuyler (2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearControlForce.h"
TypeHandle LinearControlForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Vector Constructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
LinearControlForce(const PhysicsObject *po, float a, bool mass) :
LinearForce(a, mass),
_physics_object(po),
_fvec(0.0f, 0.0f, 0.0f) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
LinearControlForce(const LinearControlForce &copy) :
LinearForce(copy) {
_physics_object = copy._physics_object;
_fvec = copy._fvec;
}
////////////////////////////////////////////////////////////////////
// Function : LinearControlForce
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
LinearControlForce::
~LinearControlForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public, virtual
// Description : copier
////////////////////////////////////////////////////////////////////
LinearForce *LinearControlForce::
make_copy() {
return new LinearControlForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_vector
// Access : Public
// Description : vector access
////////////////////////////////////////////////////////////////////
LVector3f LinearControlForce::
get_child_vector(const PhysicsObject *po) {
if (_physics_object != 0 && po == _physics_object) {
return _fvec;
} else {
return LVector3f::zero();
}
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearControlForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearControlForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearControlForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearControlForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}

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// Filename: linearControlForce.h
// Created by: Dave Schuyler (2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARCONTROLFORCE_H
#define LINEARCONTROLFORCE_H
#include "linearForce.h"
////////////////////////////////////////////////////////////////
// Class : LinearControlForce
// Description : Simple directed vector force. This force is
// different from the others in that it can be
// global and still only affect a single object.
// That might not make sense for a physics simulation,
// but it's very handy for a game. I.e. this is
// the force applied by user on the selected object.
////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearControlForce : public LinearForce {
PUBLISHED:
LinearControlForce(const PhysicsObject *po = 0, float a = 1.0f,
bool mass = false);
LinearControlForce(const LinearControlForce &copy);
virtual ~LinearControlForce();
INLINE void set_physics_object(const PhysicsObject *po);
INLINE CPT(PhysicsObject) get_physics_object() const;
INLINE void set_vector(const LVector3f& v);
INLINE void set_vector(float x, float y, float z);
INLINE LVector3f get_local_vector() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
CPT(PhysicsObject) _physics_object;
LVector3f _fvec;
virtual LinearForce *make_copy();
virtual LVector3f get_child_vector(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearControlForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "LinearControlForce.I"
#endif // LINEARCONTROLFORCE_H