add Perlin noise
This commit is contained in:
parent
774b5580ee
commit
9358dbf532
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@ -21,8 +21,15 @@
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geometricBoundingVolume.h \
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linmath_events.h \
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look_at.h look_at_src.I \
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look_at_src.cxx look_at_src.h omniBoundingVolume.I \
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omniBoundingVolume.h plane.h plane_src.I plane_src.cxx \
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look_at_src.cxx look_at_src.h \
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linmath_events.h \
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mersenne.h \
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omniBoundingVolume.I \
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omniBoundingVolume.h \
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perlinNoise.h perlinNoise.I \
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perlinNoise2.h perlinNoise2.I \
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perlinNoise3.h perlinNoise3.I \
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plane.h plane_src.I plane_src.cxx \
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plane_src.h rotate_to.h rotate_to_src.cxx
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#define INCLUDED_SOURCES \
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@ -33,7 +40,12 @@
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finiteBoundingVolume.cxx geometricBoundingVolume.cxx \
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look_at.cxx \
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linmath_events.cxx \
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omniBoundingVolume.cxx plane.cxx rotate_to.cxx
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mersenne.cxx \
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omniBoundingVolume.cxx \
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perlinNoise.cxx \
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perlinNoise2.cxx \
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perlinNoise3.cxx \
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plane.cxx rotate_to.cxx
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#define INSTALL_HEADERS \
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boundingHexahedron.I boundingHexahedron.h boundingLine.I \
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@ -45,8 +57,12 @@
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geometricBoundingVolume.I geometricBoundingVolume.h look_at.h \
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look_at_src.I look_at_src.h \
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linmath_events.h \
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mathHelpers.I mathHelpers.h \
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omniBoundingVolume.I omniBoundingVolume.h plane.h plane_src.I \
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mersenne.h \
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omniBoundingVolume.I omniBoundingVolume.h \
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perlinNoise.h perlinNoise.I \
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perlinNoise2.h perlinNoise2.I \
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perlinNoise3.h perlinNoise3.I \
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plane.h plane_src.I \
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plane_src.h rotate_to.h
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#define IGATESCAN all
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@ -1,23 +0,0 @@
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// Filename: mathHelpers.I
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// Created by: mike (25Apr97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include <math.h>
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INLINE_MATHUTIL float distance(const LPoint3f &pos0, const LPoint3f &pos1) {
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LVector3f v = pos0 - pos1;
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return length(v);
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}
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@ -1,37 +0,0 @@
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// Filename: mathHelpers.h
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// Created by: mike (25Apr97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MATHHELPERS_H
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#define MATHHELPERS_H
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#include "luse.h"
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BEGIN_PUBLISH
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INLINE_MATHUTIL float distance(const LPoint3f &pos0, const LPoint3f &pos1);
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END_PUBLISH
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#include "mathHelpers.I"
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#endif
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@ -1,8 +1,12 @@
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#include "config_mathutil.cxx"
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#include "perlinNoise.cxx"
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#include "perlinNoise2.cxx"
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#include "perlinNoise3.cxx"
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#include "plane.cxx"
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#include "rotate_to.cxx"
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#include "look_at.cxx"
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#include "linmath_events.cxx"
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#include "mersenne.cxx"
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#include "fftCompressor.cxx"
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@ -0,0 +1,96 @@
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/*
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A C-program for MT19937, with initialization improved 2002/1/26.
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Coded by Takuji Nishimura and Makoto Matsumoto.
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Before using, initialize the state by using init_genrand(seed)
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or init_by_array(init_key, key_length).
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Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
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2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
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3. The names of its contributors may not be used to endorse or promote
|
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Any feedback is very welcome.
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http://www.math.keio.ac.jp/matumoto/emt.html
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email: matumoto@math.keio.ac.jp
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*/
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#include "mersenne.h"
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#include <stdio.h>
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/* initializes mt[N] with a seed */
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Mersenne::
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Mersenne(unsigned long seed) {
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mt[0]= seed & 0xffffffffUL;
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for (mti=1; mti<N; mti++) {
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mt[mti] =
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(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
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/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
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/* In the previous versions, MSBs of the seed affect */
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/* only MSBs of the array mt[]. */
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/* 2002/01/09 modified by Makoto Matsumoto */
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mt[mti] &= 0xffffffffUL;
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/* for >32 bit machines */
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}
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}
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/* generates a random number on [0,0x7fffffff]-interval */
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unsigned long Mersenne::
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get_uint31() {
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unsigned long y;
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static unsigned long mag01[2]={0x0UL, MATRIX_A};
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/* mag01[x] = x * MATRIX_A for x=0,1 */
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if (mti >= N) { /* generate N words at one time */
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unsigned int kk;
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for (kk=0;kk<N-M;kk++) {
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y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
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mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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for (;kk<N-1;kk++) {
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y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
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mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
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mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
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mti = 0;
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}
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y = mt[mti++];
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/* Tempering */
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9d2c5680UL;
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y ^= (y << 15) & 0xefc60000UL;
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y ^= (y >> 18);
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return y >> 1;
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}
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@ -0,0 +1,86 @@
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// Filename: mersenne.h
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// Created by: darren (18Jul02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MERSENNE_H
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#define MERSENNE_H
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/*
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A C-program for MT19937, with initialization improved 2002/1/26.
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Coded by Takuji Nishimura and Makoto Matsumoto.
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Before using, initialize the state by using init_genrand(seed)
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or init_by_array(init_key, key_length).
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Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
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Any feedback is very welcome.
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||||
http://www.math.keio.ac.jp/matumoto/emt.html
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email: matumoto@math.keio.ac.jp
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*/
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#include "pandabase.h"
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class EXPCL_PANDA Mersenne {
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PUBLISHED:
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Mersenne(unsigned long seed);
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unsigned long get_uint31();
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private:
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enum {
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// Period parameters
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N = 624,
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M = 397,
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MATRIX_A = 0x9908b0dfUL, // constant vector a
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UPPER_MASK = 0x80000000UL, // most significant w-r bits
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LOWER_MASK = 0x7fffffffUL, // least significant r bits
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};
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unsigned long mt[N]; // the array for the state vector
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unsigned int mti; // mti==N+1 means mt[N] is not initialized
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};
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#endif
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@ -0,0 +1,85 @@
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// Filename: perlinNoise.I
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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||||
//
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// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
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//
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// To contact the maintainers of this program write to
|
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::fade
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// Access: Protected, Static
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// Description: Returns a smooth interpolation spline from 0 .. 1
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// for t.
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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fade(double t) {
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return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::lerp
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// Access: Protected, Static
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// Description: Returns the smoothly lerped value from a to b.
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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lerp(double t, double a, double b) {
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return a + t * (b - a);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::random_int
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// Access: Protected
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// Description: Returns a random integer in the range [0, range).
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////////////////////////////////////////////////////////////////////
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INLINE int PerlinNoise::
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random_int(int range) {
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return (int)floor(random_real((double)range));
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::random_real
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// Access: Protected
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// Description: Returns a random double in the range [0, range).
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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random_real(double range) {
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return (range * _mersenne.get_uint31()) / ((double)0xffffffff + 1.0f);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::random_real_unit
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// Access: Protected
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// Description: Returns a random double in the range [-0.5, 0.5).
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////////////////////////////////////////////////////////////////////
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INLINE double PerlinNoise::
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random_real_unit() {
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return random_real(1.0f) - 0.5f;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::get_next_seed
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// Access: Protected, Static
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// Description: Returns a random seed value for the next-in-sequence
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// PerlinNoise object.
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////////////////////////////////////////////////////////////////////
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INLINE unsigned long PerlinNoise::
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get_next_seed() {
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if (!_got_first_seed) {
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_next_seed = Mersenne((unsigned long)time(NULL));
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_got_first_seed = true;
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}
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return _next_seed.get_uint31();
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}
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@ -0,0 +1,58 @@
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// Filename: perlinNoise.cxx
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
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////////////////////////////////////////////////////////////////////
|
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|
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#include "perlinNoise.h"
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Mersenne PerlinNoise::_next_seed(0);
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bool PerlinNoise::_got_first_seed = false;
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////////////////////////////////////////////////////////////////////
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// Function: PerlinNoise::Constructor
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// Access: Protected
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// Description: Randomizes the tables to make a unique noise
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// function.
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//
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// If seed is nonzero, it is used to define the tables;
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// if it is zero a random seed is generated.
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////////////////////////////////////////////////////////////////////
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PerlinNoise::
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PerlinNoise(int table_size, unsigned long seed) :
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_table_size(table_size),
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_mersenne(seed != 0 ? seed : get_next_seed())
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{
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// The _index table is just a randomly shuffled index.
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// table.
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_index.reserve(_table_size * 2);
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int i;
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for (i = 0; i < _table_size; ++i) {
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_index.push_back(i);
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}
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for (i = 0; i < _table_size; ++i) {
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int j = random_int(_table_size);
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nassertv(j >= 0 && j < _table_size);
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int t = _index[i];
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_index[i] = _index[j];
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_index[j] = t;
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}
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// We double up _index so we don't need to perform modulo
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// arithmetic.
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for (i = 0; i < _table_size; ++i) {
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_index.push_back(_index[i]);
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}
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}
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@ -0,0 +1,60 @@
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// Filename: perlinNoise.h
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// Created by: drose (05Oct05)
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//
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////////////////////////////////////////////////////////////////////
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//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef PERLINNOISE_H
|
||||
#define PERLINNOISE_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "pvector.h"
|
||||
#include "luse.h"
|
||||
#include "mersenne.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PerlinNoise
|
||||
// Description : This is the base class for PerlinNoise2 and
|
||||
// PerlinNoise3, different dimensions of Perlin noise
|
||||
// implementation. The base class just collects the
|
||||
// common functionality.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA PerlinNoise {
|
||||
protected:
|
||||
PerlinNoise(int table_size, unsigned long seed);
|
||||
|
||||
INLINE static double fade(double t);
|
||||
INLINE static double lerp(double t, double a, double b);
|
||||
|
||||
INLINE int random_int(int range);
|
||||
INLINE double random_real(double range);
|
||||
INLINE double random_real_unit();
|
||||
|
||||
INLINE static unsigned long get_next_seed();
|
||||
|
||||
protected:
|
||||
int _table_size;
|
||||
|
||||
Mersenne _mersenne;
|
||||
static Mersenne _next_seed;
|
||||
static bool _got_first_seed;
|
||||
|
||||
typedef pvector<int> Index;
|
||||
Index _index;
|
||||
};
|
||||
|
||||
#include "perlinNoise.I"
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
// Filename: perlinNoise2.I
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise2::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE double PerlinNoise2::
|
||||
noise(double x, double y) {
|
||||
return noise(LVecBase2d(x, y));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise2::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE float PerlinNoise2::
|
||||
noise(const LVecBase2f &value) {
|
||||
return (float)noise(value[0], value[1]);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise2::grad
|
||||
// Access: Private, Static
|
||||
// Description: Returns the dot product of a random gradient vector
|
||||
// (determined by the hash code) with the indicated
|
||||
// offset vector.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE double PerlinNoise2::
|
||||
grad(int hash, double x, double y) {
|
||||
// Convert lo 3 bits of hash code into 8 gradient directions.
|
||||
|
||||
int h = hash & 7;
|
||||
return _grad_table[h].dot(LVector2d(x, y));
|
||||
}
|
||||
|
|
@ -0,0 +1,103 @@
|
|||
// Filename: perlinNoise2.cxx
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "perlinNoise2.h"
|
||||
#include "cmath.h"
|
||||
|
||||
LVector2d PerlinNoise2::_grad_table[8] = {
|
||||
// Four corners.
|
||||
LVector2d(1, 1),
|
||||
LVector2d(1, -1),
|
||||
LVector2d(-1, 1),
|
||||
LVector2d(-1, -1),
|
||||
|
||||
// Four edges. Here we scale by 1.707 to make all the vectors equal
|
||||
// length, and to make their lengths consistent with PerlinNoise3.
|
||||
LVector2d(1.707, 0),
|
||||
LVector2d(0, 1.707),
|
||||
LVector2d(-1.707, 0),
|
||||
LVector2d(0, -1.707),
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise2::Constructor
|
||||
// Access: Published
|
||||
// Description: Randomizes the tables to make a unique noise
|
||||
// function.
|
||||
//
|
||||
// If seed is nonzero, it is used to define the tables;
|
||||
// if it is zero a random seed is generated.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PerlinNoise2::
|
||||
PerlinNoise2(double sx, double sy,
|
||||
int table_size, unsigned long seed) :
|
||||
PerlinNoise(table_size, seed)
|
||||
{
|
||||
// Come up with a random rotation to apply to the input coordinates.
|
||||
// This will reduce the problem of the singularities on the axes, by
|
||||
// sending the axes in some crazy direction.
|
||||
double rot = random_real(360.0f);
|
||||
_input_xform = LMatrix3d::rotate_mat(rot);
|
||||
|
||||
// And come up with a random translation too, just so the
|
||||
// singularity at (0, 0) is also unpredicatable.
|
||||
_input_xform.set_row(2, LVecBase2d(random_real_unit(),
|
||||
random_real_unit()));
|
||||
|
||||
// Finally, apply the user's input scale.
|
||||
_input_xform = LMatrix3d::scale_mat(1.0f / sx, 1.0f / sy) * _input_xform;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise2::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
double PerlinNoise2::
|
||||
noise(const LVecBase2d &value) {
|
||||
// Convert the vector to our local coordinate space.
|
||||
LVecBase2d vec = _input_xform.xform_point(value);
|
||||
|
||||
double x = vec._v.v._0;
|
||||
double y = vec._v.v._1;
|
||||
|
||||
// Find unit square that contains point.
|
||||
int X = cmod((int)cfloor(x), _table_size);
|
||||
int Y = cmod((int)cfloor(y), _table_size);
|
||||
|
||||
// Find relative x,y of point in square.
|
||||
x -= cfloor(x);
|
||||
y -= cfloor(y);
|
||||
|
||||
// Compute fade curves for each of x,y.
|
||||
double u = fade(x);
|
||||
double v = fade(y);
|
||||
|
||||
// Hash coordinates of the 4 square corners . . .
|
||||
int A = _index[X] + Y;
|
||||
int B = _index[X + 1] + Y;
|
||||
|
||||
// . . . and add blended results from 8 corners of cube.
|
||||
double result =
|
||||
lerp(v, lerp(u, grad(_index[A], x, y),
|
||||
grad(_index[B], x - 1, y)),
|
||||
lerp(u, grad(_index[A + 1], x, y - 1),
|
||||
grad(_index[B + 1], x - 1, y - 1)));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
// Filename: perlinNoise2.h
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef PERLINNOISE2_H
|
||||
#define PERLINNOISE2_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "perlinNoise.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PerlinNoise2
|
||||
// Description : This class provides an implementation of Perlin noise
|
||||
// for 2 variables. This code is loosely based on the
|
||||
// reference implementation at
|
||||
// http://mrl.nyu.edu/~perlin/noise/ .
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA PerlinNoise2 : public PerlinNoise {
|
||||
PUBLISHED:
|
||||
PerlinNoise2(double sx, double sy,
|
||||
int table_size = 256,
|
||||
unsigned long seed = 0);
|
||||
|
||||
INLINE double noise(double x, double y);
|
||||
INLINE float noise(const LVecBase2f &value);
|
||||
double noise(const LVecBase2d &value);
|
||||
|
||||
private:
|
||||
INLINE static double grad(int hash, double x, double y);
|
||||
|
||||
private:
|
||||
LMatrix3d _input_xform;
|
||||
|
||||
static LVector2d _grad_table[8];
|
||||
};
|
||||
|
||||
#include "perlinNoise2.I"
|
||||
|
||||
#endif
|
||||
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
// Filename: perlinNoise3.I
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise3::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE double PerlinNoise3::
|
||||
noise(double x, double y, double z) {
|
||||
return noise(LVecBase3d(x, y, z));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise3::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE float PerlinNoise3::
|
||||
noise(const LVecBase3f &value) {
|
||||
return (float)noise(value[0], value[1], value[2]);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise3::grad
|
||||
// Access: Private, Static
|
||||
// Description: Returns the dot product of a random gradient vector
|
||||
// (determined by the hash code) with the indicated
|
||||
// offset vector.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
INLINE double PerlinNoise3::
|
||||
grad(int hash, double x, double y, double z) {
|
||||
// Convert lo 4 bits of hash code into 12 gradient directions.
|
||||
|
||||
int h = hash & 15;
|
||||
return _grad_table[h].dot(LVector3d(x, y, z));
|
||||
|
||||
/*
|
||||
This is Perlin's reference code, but the table lookup above is
|
||||
slightly faster (no jump instructions) and produces exactly the
|
||||
same results.
|
||||
double u = (h < 8) ? x : y;
|
||||
double v = (h < 4) ? y : ((h == 12 || h == 14) ? x : z);
|
||||
return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
|
||||
*/
|
||||
}
|
||||
|
|
@ -0,0 +1,127 @@
|
|||
// Filename: perlinNoise3.cxx
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "perlinNoise3.h"
|
||||
#include "cmath.h"
|
||||
|
||||
LVector3d PerlinNoise3::_grad_table[16] = {
|
||||
LVector3d(1, 1, 0),
|
||||
LVector3d(-1, 1, 0),
|
||||
LVector3d(1, -1, 0),
|
||||
LVector3d(-1, -1, 0),
|
||||
|
||||
LVector3d(1, 0, 1),
|
||||
LVector3d(-1, 0, 1),
|
||||
LVector3d(1, 0, -1),
|
||||
LVector3d(-1, 0, -1),
|
||||
|
||||
LVector3d(0, 1, 1),
|
||||
LVector3d(0, -1, 1),
|
||||
LVector3d(0, 1, -1),
|
||||
LVector3d(0, -1, -1),
|
||||
|
||||
LVector3d(1, 1, 0),
|
||||
LVector3d(0, -1, 1),
|
||||
LVector3d(-1, 1, 0),
|
||||
LVector3d(0, -1, -1),
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise3::Constructor
|
||||
// Access: Published
|
||||
// Description: Randomizes the tables to make a unique noise
|
||||
// function.
|
||||
//
|
||||
// If seed is nonzero, it is used to define the tables;
|
||||
// if it is zero a random seed is generated.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PerlinNoise3::
|
||||
PerlinNoise3(double sx, double sy, double sz,
|
||||
int table_size, unsigned long seed) :
|
||||
PerlinNoise(table_size, seed)
|
||||
{
|
||||
// Come up with a random rotation to apply to the input coordinates.
|
||||
// This will reduce the problem of the singularities on the axes, by
|
||||
// sending the axes in some crazy direction.
|
||||
LRotationd rot(random_real_unit(),
|
||||
random_real_unit(),
|
||||
random_real_unit(),
|
||||
random_real_unit());
|
||||
rot.normalize();
|
||||
rot.extract_to_matrix(_input_xform);
|
||||
|
||||
// And come up with a random translation too, just so the
|
||||
// singularity at (0, 0, 0) is also unpredicatable.
|
||||
_input_xform.set_row(3, LVecBase3d(random_real_unit(),
|
||||
random_real_unit(),
|
||||
random_real_unit()));
|
||||
|
||||
// Finally, apply the user's input scale.
|
||||
_input_xform = LMatrix4d::scale_mat(1.0f / sx, 1.0f / sy, 1.0f / sz) * _input_xform;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PerlinNoise3::noise
|
||||
// Access: Published
|
||||
// Description: Returns the noise function of the three inputs.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
double PerlinNoise3::
|
||||
noise(const LVecBase3d &value) {
|
||||
// Convert the vector to our local coordinate space.
|
||||
LVecBase3d vec = _input_xform.xform_point(value);
|
||||
|
||||
double x = vec._v.v._0;
|
||||
double y = vec._v.v._1;
|
||||
double z = vec._v.v._2;
|
||||
|
||||
// Find unit cube that contains point.
|
||||
int X = cmod((int)cfloor(x), _table_size);
|
||||
int Y = cmod((int)cfloor(y), _table_size);
|
||||
int Z = cmod((int)cfloor(z), _table_size);
|
||||
|
||||
// Find relative x,y,z of point in cube.
|
||||
x -= cfloor(x);
|
||||
y -= cfloor(y);
|
||||
z -= cfloor(z);
|
||||
|
||||
// Compute fade curves for each of x,y,z.
|
||||
double u = fade(x);
|
||||
double v = fade(y);
|
||||
double w = fade(z);
|
||||
|
||||
// Hash coordinates of the 8 cube corners . . .
|
||||
int A = _index[X] + Y;
|
||||
int AA = _index[A] + Z;
|
||||
int AB = _index[A + 1] + Z;
|
||||
int B = _index[X + 1] + Y;
|
||||
int BA = _index[B] + Z;
|
||||
int BB = _index[B + 1] + Z;
|
||||
|
||||
// . . . and add blended results from 8 corners of cube.
|
||||
double result =
|
||||
lerp(w, lerp(v, lerp(u, grad(_index[AA], x, y, z),
|
||||
grad(_index[BA], x - 1, y, z)),
|
||||
lerp(u, grad(_index[AB], x, y - 1, z),
|
||||
grad(_index[BB], x - 1, y - 1, z))),
|
||||
lerp(v, lerp(u, grad(_index[AA + 1], x, y, z - 1),
|
||||
grad(_index[BA + 1], x - 1, y, z - 1)),
|
||||
lerp(u, grad(_index[AB + 1], x, y - 1, z - 1),
|
||||
grad(_index[BB + 1], x - 1, y - 1, z - 1))));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
// Filename: perlinNoise3.h
|
||||
// Created by: drose (05Oct05)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef PERLINNOISE3_H
|
||||
#define PERLINNOISE3_H
|
||||
|
||||
#include "pandabase.h"
|
||||
#include "perlinNoise.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : PerlinNoise3
|
||||
// Description : This class provides an implementation of Perlin noise
|
||||
// for 3 variables. This code is loosely based on the
|
||||
// reference implementation at
|
||||
// http://mrl.nyu.edu/~perlin/noise/ .
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA PerlinNoise3 : public PerlinNoise {
|
||||
PUBLISHED:
|
||||
PerlinNoise3(double sx, double sy, double sz,
|
||||
int table_size = 256,
|
||||
unsigned long seed = 0);
|
||||
|
||||
INLINE double noise(double x, double y, double z);
|
||||
INLINE float noise(const LVecBase3f &value);
|
||||
double noise(const LVecBase3d &value);
|
||||
|
||||
private:
|
||||
INLINE static double grad(int hash, double x, double y, double z);
|
||||
|
||||
private:
|
||||
LMatrix4d _input_xform;
|
||||
|
||||
static LVector3d _grad_table[16];
|
||||
};
|
||||
|
||||
#include "perlinNoise3.I"
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue