Pro Tip: Make sure it compiles before checking in...
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@ -27,8 +27,8 @@ MayaToEggClient() :
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SomethingToEgg("Maya", ".mb")
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{
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qManager = new QueuedConnectionManager();
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qReader = new QueuedConnectionReader(manager, 0);
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qWriter = new ConnectionWriter(manager, 0);
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qReader = new QueuedConnectionReader(qManager, 0);
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qWriter = new ConnectionWriter(qManager, 0);
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// We assume the server is local and on port 4242
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server.set_host("localhost", 4242);
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}
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@ -42,7 +42,7 @@ int main(int argc, char *argv[]) {
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MayaToEggClient prog;
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// Open a connection to the server process
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PT(Connection) con = prog.manager->open_TCP_client_connection(prog.server,0);
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PT(Connection) con = prog.qManager->open_TCP_client_connection(prog.server,0);
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if (con.is_null()) {
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nout << "port opened fail";
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}
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@ -72,8 +72,8 @@ int main(int argc, char *argv[]) {
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nout << "sending datagram\n";
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// Send it and close the connection
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prog.writer->send(datagram, con);
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prog.manager->close_connection(con);
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prog.qWriter->send(datagram, con);
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prog.qManager->close_connection(con);
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return 0;
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}
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@ -28,9 +28,9 @@ class MayaToEggClient : public SomethingToEgg {
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public:
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MayaToEggClient();
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QueuedConnectionManager *manager;
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QueuedConnectionReader *reader;
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ConnectionWriter *writer;
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QueuedConnectionManager *qManager;
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QueuedConnectionReader *qReader;
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ConnectionWriter *qWriter;
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NetAddress server;
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};
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