Add uniform mat4 p3d_TextureMatrix[] input to GLSL

This commit is contained in:
rdb 2015-07-18 11:06:11 +02:00
parent 493b66c97d
commit 96a9e22395
5 changed files with 63 additions and 14 deletions

View File

@ -1190,14 +1190,26 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
}
return &t;
}
case Shader::SMO_texmat_x: {
const TexMatrixAttrib *tma = DCAST(TexMatrixAttrib, _target_rs->get_attrib_def(TexMatrixAttrib::get_class_slot()));
const TextureAttrib *ta = DCAST(TextureAttrib, _target_rs->get_attrib_def(TextureAttrib::get_class_slot()));
int stagenr = atoi(name->get_name().c_str());
if (stagenr >= ta->get_num_on_stages()) {
case Shader::SMO_texmat_i: {
const TexMatrixAttrib *tma;
const TextureAttrib *ta;
if (_target_rs->get_attrib(ta) && _target_rs->get_attrib(tma) &&
index < ta->get_num_on_stages()) {
return &tma->get_mat(ta->get_on_stage(index));
} else {
return &LMatrix4::ident_mat();
}
}
case Shader::SMO_inv_texmat_i: {
const TexMatrixAttrib *tma;
const TextureAttrib *ta;
if (_target_rs->get_attrib(ta) && _target_rs->get_attrib(tma) &&
index < ta->get_num_on_stages()) {
t = tma->get_transform(ta->get_on_stage(index))->get_inverse()->get_mat();
return &t;
} else {
return &LMatrix4::ident_mat();
}
return &tma->get_mat(ta->get_on_stage(stagenr));
}
case Shader::SMO_plane_x: {
const NodePath &np = _target_shader->get_shader_input_nodepath(name);

View File

@ -9217,7 +9217,6 @@ set_state_and_transform(const RenderState *target,
// If one of the previously-loaded TexGen modes modified the texture
// matrix, then if either state changed, we have to change both of
// them now.
#ifdef SUPPORT_FIXED_FUNCTION
if (_tex_gen_modifies_mat) {
int tex_gen_slot = TexGenAttrib::get_class_slot();
int tex_matrix_slot = TexMatrixAttrib::get_class_slot();
@ -9234,10 +9233,16 @@ set_state_and_transform(const RenderState *target,
if (_target_rs->get_attrib(tex_matrix_slot) != _state_rs->get_attrib(tex_matrix_slot) ||
!_state_mask.get_bit(tex_matrix_slot)) {
//PStatGPUTimer timer(this, _draw_set_state_tex_matrix_pcollector);
#ifdef SUPPORT_FIXED_FUNCTION
do_issue_tex_matrix();
_state_mask.set_bit(tex_matrix_slot);
}
#endif
_state_mask.set_bit(tex_matrix_slot);
#ifndef OPENGLES_1
if (_current_shader_context) {
_current_shader_context->issue_parameters(Shader::SSD_tex_matrix);
}
#endif
}
#ifdef SUPPORT_FIXED_FUNCTION
int tex_gen_slot = TexGenAttrib::get_class_slot();

View File

@ -690,12 +690,16 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
} else {
bind._piece = Shader::SMP_transpose3x3;
}
} else {
} else if (param_type == GL_FLOAT_MAT4) {
if (transpose) {
bind._piece = Shader::SMP_transpose;
} else {
bind._piece = Shader::SMP_whole;
}
} else {
GLCAT.error()
<< "Matrix input p3d_" << matrix_name << " should be mat3 or mat4\n";
return;
}
bind._arg[0] = NULL;
bind._arg[1] = NULL;
@ -731,7 +735,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
bind._part[1] = Shader::SMO_identity;
if (param_type != GL_FLOAT_MAT3) {
GLCAT.error() << "p3d_NormalMatrix input should be mat3, not mat4!\n";
GLCAT.warning() << "p3d_NormalMatrix input should be mat3, not mat4!\n";
}
} else if (matrix_name == "ModelMatrix") {
@ -761,6 +765,27 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
bind._part[1] = Shader::SMO_view_to_apiclip;
}
} else if (matrix_name == "TextureMatrix") {
// We may support 2-D texmats later, but let's make sure that people
// don't think they can just use a mat3 to get the 2-D version.
if (param_type != GL_FLOAT_MAT4) {
GLCAT.error() << "p3d_TextureMatrix should be mat4[], not mat3[]!\n";
return;
}
bind._func = Shader::SMF_first;
bind._part[0] = inverse ? Shader::SMO_inv_texmat_i
: Shader::SMO_texmat_i;
bind._part[1] = Shader::SMO_identity;
bind._dep[0] = Shader::SSD_general | Shader::SSD_tex_matrix;
bind._dep[1] = 0;
// Add it once for each index.
for (bind._index = 0; bind._index < param_size; ++bind._index) {
_shader->_mat_spec.push_back(bind);
}
return;
} else {
GLCAT.error() << "Unrecognized uniform matrix name '" << matrix_name << "'!\n";
return;

View File

@ -452,6 +452,9 @@ cp_dependency(ShaderMatInput inp) {
(inp == SMO_apiview_clipplane_i)) {
dep |= SSD_clip_planes;
}
if (inp == SMO_texmat_i || inp == SMO_inv_texmat_i) {
dep |= SSD_tex_matrix;
}
return dep;
}
@ -1040,10 +1043,11 @@ compile_parameter(ShaderArgInfo &p, int *arg_dim) {
bind._id = p._id;
bind._piece = SMP_whole;
bind._func = SMF_first;
bind._part[0] = SMO_texmat_x;
bind._arg[0] = InternalName::make(pieces[1]);
bind._part[0] = SMO_texmat_i;
bind._arg[0] = NULL;
bind._part[1] = SMO_identity;
bind._arg[1] = NULL;
bind._index = atoi(pieces[1].c_str());
cp_optimize_mat_spec(bind);
_mat_spec.push_back(bind);

View File

@ -132,7 +132,7 @@ public:
SMO_plight_x,
SMO_slight_x,
SMO_satten_x,
SMO_texmat_x,
SMO_texmat_i,
SMO_plane_x,
SMO_clipplane_x,
@ -191,6 +191,8 @@ public:
SMO_apiview_to_apiclip,
SMO_apiclip_to_apiview,
SMO_inv_texmat_i,
SMO_INVALID
};
@ -270,6 +272,7 @@ public:
SSD_fog = 0x040,
SSD_light = 0x080,
SSD_clip_planes = 0x100,
SSD_tex_matrix = 0x200,
};
enum ShaderBug {