*** empty log message ***
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@ -80,21 +80,26 @@ mark_position() {
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// With smoothing disabled, mark_position() simply stores its
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// current position in the smooth_position members.
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// In this mode, we also ignore the supplied timestamp, and just
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// use the current frame time--there's no need to risk trusting
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// the timestamp from another client.
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double timestamp = ClockObject::get_global_clock()->get_frame_time();
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// We also need to compute the velocity here.
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if (_smooth_position_known) {
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LVector3f pos_delta = _sample._pos - _smooth_pos;
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LVecBase3f hpr_delta = _sample._hpr - _smooth_hpr;
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double age = _sample._timestamp - _smooth_timestamp;
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double age = timestamp - _smooth_timestamp;
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age = min(age, _max_position_age);
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set_smooth_pos(_sample._pos, _sample._hpr, _sample._timestamp);
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set_smooth_pos(_sample._pos, _sample._hpr, timestamp);
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if (age != 0.0) {
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compute_velocity(pos_delta, hpr_delta, age);
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}
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} else {
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// No velocity is possible, just position and orientation.
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set_smooth_pos(_sample._pos, _sample._hpr, _sample._timestamp);
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set_smooth_pos(_sample._pos, _sample._hpr, timestamp);
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}
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} else {
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