use combined srcs

This commit is contained in:
cxgeorge 2001-06-06 00:50:06 +00:00
parent 2f8f117c6d
commit 9a9a1dc9c1
3 changed files with 41 additions and 18 deletions

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@ -7,23 +7,29 @@
putil gsgbase gobj linmath graph mathutil sgraph \
pstatclient
#define SOURCES \
config_display.cxx config_display.h displayRegion.I \
displayRegion.cxx displayRegion.h graphicsChannel.I \
graphicsChannel.cxx graphicsChannel.h graphicsLayer.I \
graphicsLayer.cxx graphicsLayer.h graphicsPipe.I graphicsPipe.N \
graphicsPipe.cxx graphicsPipe.h graphicsStateGuardian.I \
graphicsStateGuardian.N graphicsStateGuardian.cxx \
graphicsStateGuardian.h graphicsWindow.I graphicsWindow.N \
graphicsWindow.cxx graphicsWindow.h graphicsWindowInputDevice.I \
graphicsWindowInputDevice.cxx graphicsWindowInputDevice.h \
hardwareChannel.I hardwareChannel.cxx hardwareChannel.h \
interactiveGraphicsPipe.I interactiveGraphicsPipe.cxx \
interactiveGraphicsPipe.h noninteractiveGraphicsPipe.I \
noninteractiveGraphicsPipe.cxx noninteractiveGraphicsPipe.h \
pipeSpec.I pipeSpec.cxx pipeSpec.h savedFrameBuffer.I \
savedFrameBuffer.cxx savedFrameBuffer.h textureContext.I \
textureContext.cxx textureContext.h
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
config_display.h displayRegion.I displayRegion.h \
graphicsChannel.I graphicsChannel.h graphicsLayer.I \
graphicsLayer.h graphicsPipe.I graphicsPipe.N graphicsPipe.h \
graphicsStateGuardian.I graphicsStateGuardian.N \
graphicsStateGuardian.h graphicsWindow.I graphicsWindow.N \
graphicsWindow.h graphicsWindowInputDevice.I \
graphicsWindowInputDevice.h hardwareChannel.I \
hardwareChannel.h interactiveGraphicsPipe.I \
interactiveGraphicsPipe.h noninteractiveGraphicsPipe.I \
noninteractiveGraphicsPipe.h pipeSpec.I pipeSpec.h \
savedFrameBuffer.I savedFrameBuffer.h textureContext.I \
textureContext.h
#define INCLUDED_SOURCES \
config_display.cxx displayRegion.cxx graphicsChannel.cxx \
graphicsLayer.cxx graphicsPipe.cxx graphicsStateGuardian.cxx \
graphicsWindow.cxx graphicsWindowInputDevice.cxx \
hardwareChannel.cxx interactiveGraphicsPipe.cxx \
noninteractiveGraphicsPipe.cxx pipeSpec.cxx \
savedFrameBuffer.cxx textureContext.cxx
#define INSTALL_HEADERS \
config_display.h \
@ -39,7 +45,7 @@
savedFrameBuffer.I savedFrameBuffer.h textureContext.I \
textureContext.h
#define PRECOMPILED_HEADER display_headers.h
// #define PRECOMPILED_HEADER display_headers.h
#define IGATESCAN all

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@ -0,0 +1,9 @@
#include "displayRegion.cxx"
#include "graphicsChannel.cxx"
#include "graphicsLayer.cxx"
#include "graphicsPipe.cxx"
#include "graphicsStateGuardian.cxx"
#include "graphicsWindow.cxx"
#include "graphicsWindowInputDevice.cxx"

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@ -0,0 +1,8 @@
#include "config_display.cxx"
#include "hardwareChannel.cxx"
#include "interactiveGraphicsPipe.cxx"
#include "noninteractiveGraphicsPipe.cxx"
#include "pipeSpec.cxx"
#include "savedFrameBuffer.cxx"
#include "textureContext.cxx"