adding Miles Sound stuff

This commit is contained in:
Dave Schuyler 2001-06-28 20:27:15 +00:00
parent 7bbf49ab35
commit 9b82db7d64
18 changed files with 508 additions and 449 deletions

View File

@ -25,8 +25,8 @@ class SoundInterval(Interval):
id = 'Sound-%d' % SoundInterval.soundNum
SoundInterval.soundNum += 1
# Record instance variables
self.sound = sound
self.loop = loop
self.sound = sound
self.loop = loop
self.wantSound = base.wantAnySound
# If no duration given use sound's duration as interval's duration
if duration == 0.0:
@ -39,19 +39,19 @@ class SoundInterval(Interval):
' zero sound duration assumed')
duration = 0.0
# Generate unique name if necessary
if (name == None):
if (name == None):
name = id
# Initialize superclass
Interval.__init__(self, name, duration)
Interval.__init__(self, name, duration)
# Update stopEvent
if self.wantSound:
self.stopEvent = id + '_stopEvent'
self.stopEventList = [self.stopEvent]
def updateFunc(self, t, event = IVAL_NONE):
""" updateFunc(t, event)
""" updateFunc(t, event)
Go to time t
"""
"""
if not self.wantSound:
return
# Update sound based on current time
@ -66,10 +66,7 @@ class SoundInterval(Interval):
if (t < 0.1):
t = 0.0
# Start sound
AudioManager.play(self.sound, t)
# Loop in necessary
if (self.loop):
AudioManager.setLoop(self.sound, 1)
AudioManager.play(self.sound, t, self.loop)
# Accept event to kill sound
self.accept(self.stopEvent, lambda s = self: AudioManager.stop(s.sound))
# Print debug information

View File

@ -177,17 +177,17 @@ class ShowBase:
self.messenger = messenger
self.taskMgr = taskMgr
# Particle manager
self.particleMgr = particleMgr
self.particleMgr.setFrameStepping(1)
self.particleMgrEnabled = 0
# Particle manager
self.particleMgr = particleMgr
self.particleMgr.setFrameStepping(1)
self.particleMgrEnabled = 0
# Physics manager
self.physicsMgr = physicsMgr
integrator = LinearEulerIntegrator()
self.physicsMgr.attachLinearIntegrator(integrator)
self.physicsMgrEnabled = 0
self.physicsMgrAngular = 0
# Physics manager
self.physicsMgr = physicsMgr
integrator = LinearEulerIntegrator()
self.physicsMgr.attachLinearIntegrator(integrator)
self.physicsMgrEnabled = 0
self.physicsMgrAngular = 0
self.createAudioManager()
self.createStats()
@ -221,25 +221,25 @@ class ShowBase:
self.restart()
def addAngularIntegrator(self):
"""addAngularIntegrator(self)"""
if (self.physicsMgrAngular == 0):
self.physicsMgrAngular = 1
integrator = AngularEulerIntegrator()
self.physicsMgr.attachAngularIntegrator(integrator)
"""addAngularIntegrator(self)"""
if (self.physicsMgrAngular == 0):
self.physicsMgrAngular = 1
integrator = AngularEulerIntegrator()
self.physicsMgr.attachAngularIntegrator(integrator)
def enableParticles(self):
"""enableParticles(self)"""
self.particleMgrEnabled = 1
self.physicsMgrEnabled = 1
self.taskMgr.removeTasksNamed('manager-update')
self.taskMgr.spawnTaskNamed(Task.Task(self.updateManagers),
'manager-update')
"""enableParticles(self)"""
self.particleMgrEnabled = 1
self.physicsMgrEnabled = 1
self.taskMgr.removeTasksNamed('manager-update')
self.taskMgr.spawnTaskNamed(Task.Task(self.updateManagers),
'manager-update')
def disableParticles(self):
"""enableParticles(self)"""
self.particleMgrEnabled = 0
self.physicsMgrEnabled = 0
self.taskMgr.removeTasksNamed('manager-update')
"""enableParticles(self)"""
self.particleMgrEnabled = 0
self.physicsMgrEnabled = 0
self.taskMgr.removeTasksNamed('manager-update')
def toggleParticles(self):
if self.particleMgrEnabled == 0:
@ -254,13 +254,13 @@ class ShowBase:
return self.physicsMgrEnabled
def updateManagers(self, state):
"""updateManagers(self)"""
dt = min(globalClock.getDt(), 0.1)
if (self.particleMgrEnabled == 1):
self.particleMgr.doParticles(dt)
if (self.physicsMgrEnabled == 1):
self.physicsMgr.doPhysics(dt)
return Task.cont
"""updateManagers(self)"""
dt = min(globalClock.getDt(), 0.1)
if (self.particleMgrEnabled == 1):
self.particleMgr.doParticles(dt)
if (self.physicsMgrEnabled == 1):
self.physicsMgr.doPhysics(dt)
return Task.cont
def createStats(self):
# You must specify a pstats-host in your configrc
@ -274,11 +274,17 @@ class ShowBase:
def loadSfx(self, name):
if (name and base.wantSfx):
return loader.loadSound(name)
sound=loader.loadSound(name)
if sound:
sound.setCategory(sound.EFFECT)
return sound
def loadMusic(self, name):
if (name and base.wantMusic):
return loader.loadSound(name)
sound=loader.loadSound(name)
if sound:
sound.setCategory(sound.MUSIC)
return sound
def unloadSfx(self, sfx):
if sfx:
@ -288,29 +294,25 @@ class ShowBase:
if music:
loader.unloadSound(music)
def playSfx(self, sfx, looping = None, interupt = 1, volume = None,
def playSfx(self, sfx, looping = 0, interupt = 1, volume = None,
time = 0.):
if (sfx and base.wantSfx):
if not interupt:
if not (sfx.status() == AudioSound.PLAYING):
AudioManager.play(sfx, time)
AudioManager.play(sfx, time, looping)
else:
AudioManager.play(sfx, time)
if looping:
AudioManager.setLoop(sfx, 1)
AudioManager.play(sfx, time, looping)
if volume:
AudioManager.setVolume(sfx, volume)
def playMusic(self, music, looping = None, interupt = 1, volume = None,
def playMusic(self, music, looping = 0, interupt = 1, volume = None,
restart = None, time = 0.):
if (music and base.wantMusic):
if not interupt:
if not (music.status() == AudioSound.PLAYING):
AudioManager.play(music, time)
AudioManager.play(music, time, looping)
else:
AudioManager.play(music, time)
if looping:
AudioManager.setLoop(music, 1)
AudioManager.play(music, time, looping)
if volume:
AudioManager.setVolume(music, volume)
if restart:

View File

@ -6,26 +6,33 @@
#begin lib_target
#define USE_AUDIO yes
#define USE_MIKMOD yes
#define USE_RAD_MSS yes
#define TARGET audio
#define LOCAL_LIBS putil ipc gui
#define SOURCES \
audio_manager.I audio_manager.cxx audio_manager.h audio_midi.cxx \
audio_midi.h audio_pool.I audio_pool.cxx audio_pool.h \
audio_manager.I audio_manager.cxx audio_manager.h \
audio_midi.cxx audio_midi.h \
audio_pool.I audio_pool.cxx audio_pool.h \
audio_trait.cxx audio_trait.h \
config_audio.cxx config_audio.h audio_mikmod_traits.cxx \
audio_mikmod_traits.h audio_win_traits.I audio_win_traits.cxx \
audio_win_traits.h audio_null_traits.I audio_null_traits.cxx \
audio_null_traits.h audio_linux_traits.I audio_linux_traits.cxx \
audio_linux_traits.h audio_sound.h audio_sound.I audio_sound.cxx \
config_audio.cxx config_audio.h \
audio_mikmod_traits.cxx audio_mikmod_traits.h \
audio_win_traits.I audio_win_traits.cxx audio_win_traits.h \
audio_null_traits.I audio_null_traits.cxx audio_null_traits.h \
audio_rad_mss_traits.I audio_rad_mss_traits.cxx audio_rad_mss_traits.h \
audio_linux_traits.I audio_linux_traits.cxx audio_linux_traits.h \
audio_sound.I audio_sound.cxx audio_sound.h \
audio_gui_functor.h audio_gui_functor.cxx
#define INSTALL_HEADERS \
audio.h audio_manager.h audio_pool.I audio_pool.h \
audio.h audio_manager.h \
audio_pool.I audio_pool.h \
audio_trait.h audio_mikmod_traits.h \
audio_win_traits.I audio_win_traits.h audio_null_traits.I \
audio_null_traits.h audio_linux_traits.I audio_linux_traits.h \
audio_win_traits.I audio_win_traits.h \
audio_rad_mss_traits.I audio_rad_mss_traits.h \
audio_null_traits.I audio_null_traits.h \
audio_linux_traits.I audio_linux_traits.h \
config_audio.h audio_manager.I audio_sound.h audio_sound.I \
audio_gui_functor.h

View File

@ -21,9 +21,9 @@
// Access: Public, Static
// Description: Play some audio
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::play(AudioSound* sound, float start_time) {
INLINE void AudioManager::play(AudioSound* sound, float start_time, int loop) {
if (audio_is_active)
get_ptr()->ns_play(sound, start_time);
get_ptr()->ns_play(sound, start_time, loop);
}
////////////////////////////////////////////////////////////////////
@ -88,6 +88,7 @@ INLINE void AudioManager::stop(AudioSound* sound) {
}
}
#ifndef AUDIO_USE_RAD_MSS //[
////////////////////////////////////////////////////////////////////
// Function: AudioManager::stop
// Access: Public, Static
@ -107,6 +108,7 @@ INLINE void AudioManager::set_loop(AudioSound* sound, bool state) {
INLINE bool AudioManager::get_loop(AudioSound* sound) {
return get_ptr()->ns_get_loop(sound);
}
#endif //]
////////////////////////////////////////////////////////////////////
// Function: AudioManager::Constructor
@ -122,27 +124,6 @@ INLINE AudioManager::AudioManager() {
_master_music_volume = audio_master_music_volume;
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_master_sfx_volume
// Access: Public, Static
// Description: set the overall volume of SFX
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_master_sfx_volume(float v) {
AudioManager::_master_sfx_volume = v;
AudioManager::_master_volume_change = true;
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_master_music_volume
// Access: Public, Static
// Description: set the overall volume of music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_master_music_volume(float v) {
get_ptr();
AudioManager::_master_music_volume = v;
AudioManager::_master_volume_change = true;
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::get_master_sfx_volume
// Access: Public, Static
@ -183,42 +164,6 @@ INLINE bool AudioManager::get_all_sound_active() {
return audio_is_active;
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_sfx_active
// Access: Public, Static
// Description: turn on/off SFX
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_sfx_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_sfx_active) {
AudioManager::_sfx_active = f;
AudioManager::_master_volume_change = true;
}
} else {
AudioManager::_sfx_active = f;
AudioManager::_master_volume_change = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_music_active
// Access: Public, Static
// Description: turn on/off music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_music_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_music_active) {
AudioManager::_music_active = f;
AudioManager::_master_volume_change = true;
}
} else {
AudioManager::_music_active = f;
AudioManager::_master_volume_change = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::get_sfx_active
// Access: Public, Static

View File

@ -19,12 +19,17 @@
#include "audio_manager.h"
#include "config_audio.h"
#ifdef AUDIO_USE_RAD_MSS //[
#include "mss.h"
#endif //]
// Statics (all default to zero):
AudioManager* AudioManager::_global_ptr;
AudioManager::UpdateFunc* AudioManager::_update_func;
AudioManager::ShutdownFunc* AudioManager::_shutdown_func;
mutex AudioManager::_manager_mutex;
bool AudioManager::_quit;
volatile bool AudioManager::_quit;
thread* AudioManager::_spawned;
AudioManager::LoopSet* AudioManager::_loopset;
AudioManager::LoopSet* AudioManager::_loopcopy;
@ -84,26 +89,28 @@ copy_loopset() {
////////////////////////////////////////////////////////////////////
void AudioManager::
ns_update() {
// handle looping
if (_loopcopy) {
LoopSet::iterator i=_loopcopy->begin();
for (; i!=_loopcopy->end(); ++i) {
AudioSound* sound = *i;
if (sound->status() == AudioSound::READY) {
audio_debug("AudioManager::ns_update looping '"
<< sound->get_name() << "'");
AudioManager::play(sound);
AudioManager::set_loop(sound, true);
} else if (AudioManager::_master_volume_change) {
if (sound->get_player()->adjust_volume(sound->get_state())) {
audio_debug("AudioManager::ns_update sound is turned "
<< "off, stopping '" << sound->get_name() << "'");
AudioManager::stop(sound);
#ifndef AUDIO_USE_RAD_MSS //[
// handle looping
if (_loopcopy) {
LoopSet::iterator i=_loopcopy->begin();
for (; i!=_loopcopy->end(); ++i) {
AudioSound* sound = *i;
if (sound->status() == AudioSound::READY) {
audio_debug("AudioManager::ns_update looping '"
<< sound->get_name() << "'");
AudioManager::play(sound);
AudioManager::set_loop(sound, true);
} else if (AudioManager::_master_volume_change) {
if (sound->get_player()->adjust_volume(sound->get_state())) {
audio_debug("AudioManager::ns_update sound is turned "
<< "off, stopping '" << sound->get_name() << "'");
AudioManager::stop(sound);
}
}
}
}
}
AudioManager::_master_volume_change = false;
AudioManager::_master_volume_change = false;
#endif //]
}
////////////////////////////////////////////////////////////////////
@ -140,15 +147,21 @@ get_ptr() {
// Description: get the player off the sound, and start it playing
////////////////////////////////////////////////////////////////////
void AudioManager::
ns_play(AudioSound* sound, float start_time) {
audio_debug("AudioManager: playing sound 0x"
<< (void*)sound << " (" << sound->get_name() << ")");
ns_play(AudioSound* sound, float start_time, int loop) {
audio_debug("AudioManager::ns_play(sound=0x"<<(void*)sound<<", start_time="<<start_time<<", loop="<<loop<<")");
audio_debug(" name="<<sound->get_name());
if (sound->status() == AudioSound::PLAYING) {
this->ns_stop(sound);
}
sound->get_player()->play_sound(sound->get_sound(),
sound->get_state(), start_time);
sound->get_player()->adjust_volume(sound->get_state());
#ifndef AUDIO_USE_RAD_MSS //[
sound->get_player()->play_sound(sound->get_sound(),
sound->get_state(), start_time);
ns_set_loop(sound, loop);
sound->get_player()->adjust_volume(sound->get_state());
#else //][
sound->get_player()->play_sound(sound->get_sound(),
sound->get_state(), start_time, loop);
#endif //]
}
////////////////////////////////////////////////////////////////////
@ -160,12 +173,15 @@ void AudioManager::
ns_stop(AudioSound* sound) {
audio_debug("AudioManager: stopping sound 0x"
<< (void*)sound << " (" << sound->get_name() << ")");
this->ns_set_loop(sound, false);
#ifndef AUDIO_USE_RAD_MSS //[
this->ns_set_loop(sound, false);
#endif //]
if (sound->status() == AudioSound::PLAYING) {
sound->get_player()->stop_sound(sound->get_sound(), sound->get_state());
}
}
#ifndef AUDIO_USE_RAD_MSS //[
////////////////////////////////////////////////////////////////////
// Function: AudioManager::ns_set_loop (AudioSound)
// Access: Private
@ -173,15 +189,19 @@ ns_stop(AudioSound* sound) {
////////////////////////////////////////////////////////////////////
void AudioManager::
ns_set_loop(AudioSound* sound, bool state) {
mutex_lock l(_manager_mutex);
if (!_loopset) {
_loopset = new LoopSet;
}
if (state) {
_loopset->insert(sound);
} else {
_loopset->erase(sound);
}
#ifndef AUDIO_USE_RAD_MSS //[
mutex_lock l(_manager_mutex);
if (!_loopset) {
_loopset = new LoopSet;
}
if (state) {
_loopset->insert(sound);
} else {
_loopset->erase(sound);
}
#else //][
/////sound->get_player()->set_loop_count((state)?0:1);
#endif //]
}
////////////////////////////////////////////////////////////////////
@ -198,6 +218,7 @@ ns_get_loop(AudioSound* sound) {
LoopSet::iterator i = _loopset->find(sound);
return i != _loopset->end();
}
#endif //]
////////////////////////////////////////////////////////////////////
// Function: AudioManager::spawned_update
@ -206,23 +227,27 @@ ns_get_loop(AudioSound* sound) {
////////////////////////////////////////////////////////////////////
void* AudioManager::
spawned_update(void* data) {
bool* flag = (bool*)data;
try {
// *flag connects to AudioManager::_quit
while (! (*flag)) {
AudioManager::update();
ipc_traits::sleep(0, audio_auto_update_delay);
#ifndef HAVE_RAD_MSS //[
bool* flag = (bool*)data;
try {
// *flag connects to AudioManager::_quit
while (! (*flag)) {
AudioManager::update();
ipc_traits::sleep(0, audio_auto_update_delay);
}
} catch (...) {
audio_error("Uncought Exception in audio update thread.");
throw;
}
} catch (...) {
audio_error("Uncought Exception in audio update thread.");
throw;
}
// Switch the flag back to false,
// so AudioManager::ns_shutdown()
// knows we're done:
*flag = false;
audio_debug("exiting update thread");
return 0;
// Switch the flag back to false,
// so AudioManager::ns_shutdown()
// knows we're done:
*flag = false;
audio_debug("exiting update thread");
return 0;
#else //][
return 0;
#endif //]
}
////////////////////////////////////////////////////////////////////
@ -235,6 +260,93 @@ ns_set_volume(AudioSound* sound, float v) {
sound->get_player()->set_volume(sound->get_state(), v);
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_master_sfx_volume
// Access: Public, Static
// Description: set the overall volume of SFX
////////////////////////////////////////////////////////////////////
void AudioManager::set_master_sfx_volume(float v) {
AudioManager::_master_sfx_volume = v;
AudioManager::_master_volume_change = true;
#ifdef AUDIO_USE_RAD_MSS //[
HDIGDRIVER dig;
AIL_quick_handles(&dig, 0, 0);
S32 volume=((int)(127*v))%128;
AIL_set_digital_master_volume(dig, volume);
#endif //]
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_master_music_volume
// Access: Public, Static
// Description: set the overall volume of music
////////////////////////////////////////////////////////////////////
void AudioManager::set_master_music_volume(float v) {
get_ptr();
AudioManager::_master_music_volume = v;
AudioManager::_master_volume_change = true;
#ifdef AUDIO_USE_RAD_MSS //[
HMDIDRIVER mdi;
AIL_quick_handles(0, &mdi, 0);
S32 volume=((int)(127*v))%128;
AIL_set_XMIDI_master_volume(mdi, volume);
#endif //]
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_sfx_active
// Access: Public, Static
// Description: turn on/off SFX
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_sfx_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_sfx_active) {
AudioManager::_sfx_active = f;
AudioManager::_master_volume_change = true;
}
} else {
AudioManager::_sfx_active = f;
AudioManager::_master_volume_change = true;
}
#ifdef AUDIO_USE_RAD_MSS //[
if (f) {
set_master_sfx_volume(_master_sfx_volume);
} else {
HDIGDRIVER dig;
AIL_quick_handles(&dig, 0, 0);
AIL_set_digital_master_volume(dig, 0);
}
#endif //]
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::set_music_active
// Access: Public, Static
// Description: turn on/off music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_music_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_music_active) {
AudioManager::_music_active = f;
AudioManager::_master_volume_change = true;
}
} else {
AudioManager::_music_active = f;
AudioManager::_master_volume_change = true;
}
#ifdef AUDIO_USE_RAD_MSS //[
if (f) {
set_master_music_volume(_master_music_volume);
} else {
HMDIDRIVER mdi;
AIL_quick_handles(0, &mdi, 0);
AIL_set_XMIDI_master_volume(mdi, 0);
}
#endif //]
}
////////////////////////////////////////////////////////////////////
// Function: AudioManager::ns_spawn_update
// Access: Private
@ -242,29 +354,31 @@ ns_set_volume(AudioSound* sound, float v) {
////////////////////////////////////////////////////////////////////
void AudioManager::
ns_spawn_update() {
if (!_spawned) {
_quit = false;
thread::priority_t pri;
switch (audio_thread_priority) {
case 0:
pri = thread::PRIORITY_LOW;
break;
case 1:
pri = thread::PRIORITY_NORMAL;
break;
case 2:
pri = thread::PRIORITY_HIGH;
break;
default:
audio_error("audio-thread-priority set to something other "
<< "then low, normal, or high");
audio_thread_priority = 1;
pri = thread::PRIORITY_NORMAL;
#ifndef HAVE_RAD_MSS //[
if (!_spawned) {
_quit = false;
thread::priority_t pri;
switch (audio_thread_priority) {
case 0:
pri = thread::PRIORITY_LOW;
break;
case 1:
pri = thread::PRIORITY_NORMAL;
break;
case 2:
pri = thread::PRIORITY_HIGH;
break;
default:
audio_error("audio-thread-priority set to something other "
<< "then low, normal, or high");
audio_thread_priority = 1;
pri = thread::PRIORITY_NORMAL;
}
_spawned = thread::create(spawned_update, (void*)&_quit, pri);
} else {
audio_error("tried to spawn 2 update threads");
}
_spawned = thread::create(spawned_update, &_quit, pri);
} else {
audio_error("tried to spawn 2 update threads");
}
#endif //]
}
////////////////////////////////////////////////////////////////////
@ -279,10 +393,12 @@ ns_shutdown() {
if (_shutdown_func) {
(*_shutdown_func)();
}
if (_spawned) {
while (_quit) {
// waiting on update thread to stop spinning.
#ifndef HAVE_RAD_MSS //[
if (_spawned) {
while (_quit) {
// waiting on update thread to stop spinning.
}
}
}
#endif //]
audio_debug("update thread has shutdown");
}

View File

@ -33,32 +33,34 @@ class EXPCL_PANDA AudioManager {
typedef pset<AudioSound*> LoopSet;
PUBLISHED:
INLINE static void play(AudioSound*, float = 0.0);
INLINE static void play(AudioSound*, float start_time= 0.0, int loop=0);
INLINE static void stop(AudioSound*);
INLINE static void set_loop(AudioSound*, bool);
INLINE static bool get_loop(AudioSound*);
#ifndef AUDIO_USE_RAD_MSS //[
INLINE static void set_loop(AudioSound*, bool loop);
INLINE static bool get_loop(AudioSound*);
#endif //]
INLINE static void set_volume(AudioSound*, float);
INLINE static void set_volume(AudioSound*, float volume);
INLINE static void update();
INLINE static void spawn_update();
INLINE static void shutdown();
INLINE static void set_master_sfx_volume(float);
static void set_master_sfx_volume(float volume);
INLINE static float get_master_sfx_volume();
INLINE static void set_master_music_volume(float);
static void set_master_music_volume(float volume);
INLINE static float get_master_music_volume();
INLINE static void set_all_sound_active(bool);
INLINE static bool get_all_sound_active();
INLINE static void set_sfx_active(bool);
static void set_sfx_active(bool);
INLINE static bool get_sfx_active();
INLINE static void set_music_active(bool);
static void set_music_active(bool);
INLINE static bool get_music_active();
public:
@ -74,11 +76,13 @@ private:
INLINE AudioManager();
void copy_loopset();
void ns_play(AudioSound*, float);
void ns_play(AudioSound*, float start_time, int loop);
void ns_stop(AudioSound*);
void ns_set_loop(AudioSound*, bool);
bool ns_get_loop(AudioSound*);
void ns_set_volume(AudioSound*, float);
#ifndef AUDIO_USE_RAD_MSS //[
void ns_set_loop(AudioSound*, bool loop);
bool ns_get_loop(AudioSound*);
#endif //]
void ns_set_volume(AudioSound*, float volume);
void ns_spawn_update();
void ns_shutdown();
void ns_update();
@ -90,7 +94,7 @@ private:
static UpdateFunc* _update_func;
static ShutdownFunc* _shutdown_func;
static mutex _manager_mutex;
static bool _quit;
volatile static bool _quit;
static thread* _spawned;
static LoopSet* _loopset;
static LoopSet* _loopcopy;

View File

@ -148,8 +148,9 @@ void AudioPool::ns_release_sound(AudioSound* sound) {
string filename = sound->get_name();
SoundMap::iterator si;
si = _sounds.find(filename);
if (si != _sounds.end() && (*si).second == sound->get_sound())
if (si != _sounds.end() && (*si).second == sound->get_sound()) {
_sounds.erase(si);
}
}
////////////////////////////////////////////////////////////////////

View File

@ -33,11 +33,32 @@ class AudioManager;
class EXPCL_PANDA AudioSound : public TypedObject, public Namable {
*/
class EXPCL_PANDA AudioSound : public TypedReferenceCount, public Namable {
PUBLISHED:
virtual ~AudioSound();
INLINE bool operator==(const AudioSound&) const;
INLINE bool operator!=(const AudioSound&) const;
enum Category { EFFECT, MUSIC }; // sync with AudioTraits::PlayingClass.
enum SoundStatus { BAD, READY, PLAYING };
float length() const;
SoundStatus status() const;
void set_category(Category category) {
_state->set_category(
static_cast<AudioTraits::PlayingClass::Category>(category)
);
}
Category get_category() const {
return static_cast<Category>(_state->get_category());
}
private:
PT(AudioTraits::SoundClass) _sound;
AudioTraits::PlayingClass *_state;
AudioTraits::PlayerClass *_player;
AudioTraits::DeletePlayingFunc *_delstate;
protected:
INLINE AudioSound(AudioTraits::SoundClass*, AudioTraits::PlayingClass*,
AudioTraits::PlayerClass*, AudioTraits::DeletePlayingFunc*,
@ -51,15 +72,7 @@ protected:
friend class AudioPool;
friend class AudioManager;
PUBLISHED:
virtual ~AudioSound();
INLINE bool operator==(const AudioSound&) const;
INLINE bool operator!=(const AudioSound&) const;
enum SoundStatus { BAD, READY, PLAYING } ;
float length() const;
SoundStatus status() const;
public:
// type stuff
static TypeHandle get_class_type() {

View File

@ -56,7 +56,7 @@ AudioTraits::PlayerClass::~PlayerClass() {
}
void AudioTraits::PlayerClass::play_sound(AudioTraits::SoundClass*,
AudioTraits::PlayingClass*, float) {
AudioTraits::PlayingClass*, float, int) {
audio_cat->error() << "In abstract PlayerClass::play_sound!" << endl;
}

View File

@ -42,25 +42,32 @@ public:
virtual DeletePlayingFunc* get_delstate() const = 0;
};
class EXPCL_PANDA PlayingClass {
protected:
SoundClass* _sound;
float _volume;
public:
PlayingClass(SoundClass* s) : _sound(s), _volume(1.0) {}
PlayingClass(SoundClass* s)
: _sound(s), _volume(1.0), _category(EFFECT) {}
virtual ~PlayingClass();
enum PlayingStatus { BAD, READY, PLAYING } ;
enum Category { EFFECT, MUSIC }; // sync with AudioSound.
enum PlayingStatus { BAD, READY, PLAYING };
virtual PlayingStatus status() = 0;
INLINE void set_volume(float v) { _volume = v; }
INLINE float get_volume() const { return _volume; }
void set_category(Category category) { _category=category; }
Category get_category() const { return _category; }
protected:
SoundClass* _sound;
float _volume;
Category _category;
};
class EXPCL_PANDA PlayerClass {
public:
PlayerClass() {}
virtual ~PlayerClass();
virtual void play_sound(SoundClass*, PlayingClass*, float) = 0;
virtual void play_sound(SoundClass*, PlayingClass*, float start_time, int loop) = 0;
virtual void stop_sound(SoundClass*, PlayingClass*) = 0;
virtual void set_volume(PlayingClass*, float) = 0;
virtual bool adjust_volume(PlayingClass*) = 0;
@ -71,13 +78,17 @@ public:
// all of the driver files on any system, I need to centralize a switch
// for which one is real.
#ifdef HAVE_SYS_SOUNDCARD_H
#define AUDIO_USE_LINUX
#define AUDIO_USE_LINUX
#elif 1
#define AUDIO_USE_RAD_MSS
#elif defined(HAVE_RAD_MSS)
#define AUDIO_USE_RAD_MSS
#elif defined(WIN32_VC)
#define AUDIO_USE_WIN32
#define AUDIO_USE_WIN32
#elif defined(HAVE_MIKMOD)
#define AUDIO_USE_MIKMOD
#define AUDIO_USE_MIKMOD
#else
#define AUDIO_USE_NULL
#define AUDIO_USE_NULL
#endif
#endif /* __AUDIO_TRAIT_H__ */

View File

@ -16,43 +16,56 @@
//
////////////////////////////////////////////////////////////////////
INLINE WinSample::WinSample() : AudioTraits::SoundClass(), _data(NULL),
_len(0) {
INLINE WinSample::
WinSample()
: AudioTraits::SoundClass(), _data(NULL), _len(0) {
}
INLINE DWORD WinSample::get_length() const {
INLINE DWORD WinSample::
get_length() const {
return _len;
}
INLINE WAVEFORMATEX WinSample::get_format() const {
INLINE WAVEFORMATEX WinSample::
get_format() const {
return _info;
}
INLINE WinMusic::WinMusic() : AudioTraits::SoundClass(),
_performance(NULL), _music(NULL),
_buffer(NULL), _synth(NULL) {
INLINE WinMusic::
WinMusic()
: AudioTraits::SoundClass(),
_performance(NULL), _music(NULL),
_buffer(NULL), _synth(NULL) {
init();
}
INLINE IDirectMusicPerformance* WinMusic::get_performance() const {
INLINE IDirectMusicPerformance* WinMusic::
get_performance() const {
return _performance;
}
INLINE IDirectMusicSegment* WinMusic::get_music() {
INLINE IDirectMusicSegment* WinMusic::
get_music() {
return _music;
}
INLINE LPDIRECTSOUNDBUFFER WinSamplePlaying::get_channel() {
INLINE LPDIRECTSOUNDBUFFER WinSamplePlaying::
get_channel() {
return _channel;
}
INLINE IDirectMusicPerformance* WinMusicPlaying::get_performance() const {
INLINE IDirectMusicPerformance* WinMusicPlaying::
get_performance() const {
WinMusic* wmusic = (WinMusic*)_sound;
return wmusic->get_performance();
}
INLINE WinSamplePlayer::WinSamplePlayer() : AudioTraits::PlayerClass() {
INLINE WinSamplePlayer::
WinSamplePlayer()
: AudioTraits::PlayerClass() {
}
INLINE WinMusicPlayer::WinMusicPlayer() : AudioTraits::PlayerClass() {
INLINE WinMusicPlayer::
WinMusicPlayer()
: AudioTraits::PlayerClass() {
}

View File

@ -43,7 +43,7 @@ static IDirectSound* musicDirectSound = NULL;
<< endl; \
audio_is_active = false; \
return; \
}
} else {}
#define CHECK_RESULT_SFX(_result, _msg) \
if (FAILED(_result)) { \
@ -51,7 +51,7 @@ static IDirectSound* musicDirectSound = NULL;
<< endl; \
AudioManager::set_hard_sfx_active(false); \
return; \
}
} else {}
#define CHECK_RESULT_MUSIC(_result, _msg) \
if (FAILED(_result)) { \
@ -59,7 +59,7 @@ static IDirectSound* musicDirectSound = NULL;
<< endl; \
AudioManager::set_hard_music_active(false); \
return; \
}
} else {}
// #define MULTI_TO_WIDE(_in, _out) MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, _in, -1, _out, DMUS_MAX_FILENAME)
#define MULTI_TO_WIDE(x,y) MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, y, -1, x, _MAX_PATH);
@ -97,8 +97,8 @@ static void initialize() {
// set the cooperative level
result = soundDirectSound->SetCooperativeLevel(global_hwnd, DSSCL_PRIORITY);
if (FAILED(result)) {
audio_cat->warning() << "could not set Direct Sound co-op level to "
<< "DSSCL_PRIORITY, trying DSSCL_NORMAL" << endl;
audio_warning("could not set Direct Sound co-op level to "
<< "DSSCL_PRIORITY, trying DSSCL_NORMAL");
result = soundDirectSound->SetCooperativeLevel(global_hwnd, DSSCL_NORMAL);
CHECK_RESULT_SFX(result, "failed setting to DSSCL_NORMAL");
}
@ -112,8 +112,8 @@ static void initialize() {
ZeroMemory(&dsbd, sizeof(DSBUFFERDESC));
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
result = soundDirectSound->CreateSoundBuffer(&dsbd, &soundPrimaryBuffer,
NULL);
result = soundDirectSound->CreateSoundBuffer(&dsbd,
&soundPrimaryBuffer, NULL);
CHECK_RESULT_SFX(result, "could not create primary buffer");
// set primary buffer format to 22kHz and 16-bit output
@ -128,9 +128,10 @@ static void initialize() {
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
result = soundPrimaryBuffer->SetFormat(&wfx);
// SetFormat requires at least DSSCL_PRIORITY, which we may not have
if (result == DSERR_PRIOLEVELNEEDED)
audio_cat->warning() << "could not set format of Primary Buffer because "
<< "we didn't get DSSCL_PRIORITY" << endl;
if (result == DSERR_PRIOLEVELNEEDED) {
audio_warning("could not set format of Primary Buffer because "
<< "we didn't get DSSCL_PRIORITY");
}
/*
//
@ -365,62 +366,47 @@ HRESULT wave_load(const CHAR* filename, WAVEFORMATEX& wavInfo, BYTE*& wavData,
UINT& wavSize) {
pwfx = NULL;
HRESULT result = wave_load_internal(filename, wavInfo, wavData, wavSize);
if (pwfx) {
delete pwfx;
pwfx = NULL;
}
delete pwfx;
pwfx = NULL;
return result;
}
WinSample* WinSample::load_wav(Filename filename) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsample load_wav" << endl;
}
WinSample* ret = (WinSample*)0L;
audio_debug("in winsample load_wav");
initialize();
if (!audio_is_active) {
return ret;
return 0;
}
// Load the wave:
WAVEFORMATEX wavInfo;
UINT wavSize = 0;
BYTE* wavData = NULL;
string stmp = filename.to_os_specific();
HRESULT result = wave_load(stmp.c_str(), wavInfo, wavData, wavSize);
if (FAILED(result)) {
if (wavData) {
delete [] wavData;
}
if (audio_cat.is_debug()) {
audio_cat->debug() << "wave_load failed, returning NULL" << endl;
}
return ret;
delete [] wavData;
audio_debug("wave_load failed, returning NULL");
return 0;
}
ret = new WinSample();
// Create the sample:
WinSample* ret = new WinSample();
nassertr(ret, 0); // new should have thrown.
memcpy(&(ret->_info), &wavInfo, sizeof(WAVEFORMATEX));
ret->_data = wavData;
ret->_len = wavSize;
if (audio_cat.is_debug()) {
audio_cat->debug() << "returning 0x" << (void*)ret << endl;
}
audio_debug("returning 0x" << (void*)ret);
return ret;
}
WinSample* WinSample::load_raw(unsigned char* data, unsigned long size) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsample load_raw" << endl;
}
WinSample* ret = (WinSample*)0L;
audio_debug("in winsample load_raw");
initialize();
if (!audio_is_active) {
return ret;
return 0;
}
if (!data) {
audio_debug("data is null, returning same");
return 0;
}
// synth a wav header for this data
@ -433,29 +419,19 @@ WinSample* WinSample::load_raw(unsigned char* data, unsigned long size) {
wavInfo.nBlockAlign = wavInfo.wBitsPerSample / 8 * wavInfo.nChannels;
wavInfo.nAvgBytesPerSec = wavInfo.nSamplesPerSec * wavInfo.nBlockAlign;
if (data == (unsigned char*)0L) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "data is null, returning same" << endl;
}
return ret;
}
// create a direct sound channel for this data
ret = new WinSample();
WinSample* ret = new WinSample();
nassertr(ret, 0);
memcpy(&(ret->_info), &wavInfo, sizeof(WAVEFORMATEX));
ret->_data = data;
ret->_len = size;
if (audio_cat.is_debug())
audio_cat->debug() << "WinSample::load_raw returning 0x" << (void*)ret
<< endl;
audio_debug("WinSample::load_raw returning 0x" << (void*)ret);
return ret;
}
WinMusic::~WinMusic() {
// AudioManager::stop(this);
if (audio_cat.is_debug()) {
audio_cat->debug() << "in WinMusic::~WinMusic()" << endl;
}
audio_debug("in WinMusic::~WinMusic()");
if (_music) {
_music->Release();
@ -595,7 +571,6 @@ AudioTraits::DeletePlayingFunc* WinMusic::get_delstate() const {
WinMusic* WinMusic::load_midi(Filename filename) {
audio_debug("in WinMusic::load_midi()");
initialize();
if (!audio_is_active) {
return (WinMusic*)0L;
}
@ -608,14 +583,14 @@ WinMusic* WinMusic::load_midi(Filename filename) {
}
ret->_music = NULL;
IDirectMusicLoader* loader;
HRESULT result = CoCreateInstance(CLSID_DirectMusicLoader, NULL,
CLSCTX_INPROC, IID_IDirectMusicLoader,
(void**)&loader);
HRESULT result = CoCreateInstance(
CLSID_DirectMusicLoader, NULL,
CLSCTX_INPROC, IID_IDirectMusicLoader,
(void**)&loader);
if (FAILED(result)) {
audio_cat->error() << "could not create music loader" << endl;
audio_error("could not create music loader");
delete ret;
ret = (WinMusic*)0L;
return ret;
return 0;
}
/*
@ -653,74 +628,56 @@ WinMusic* WinMusic::load_midi(Filename filename) {
*/
string stmp = filename.to_os_specific();
MULTI_TO_WIDE(fdesc.wszFileName, stmp.c_str());
if (audio_cat.is_debug()) {
audio_cat->debug() << "os_specific name '" << stmp << "'" << endl;
}
audio_debug("os_specific name '" << stmp << "'");
if (filename.is_local()) {
fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
if (audio_cat.is_debug()) {
audio_cat->debug() << "is local" << endl;
}
audio_debug("is local");
char szDir[2] = ".";
WCHAR wszDir[2];
MULTI_TO_WIDE(wszDir, szDir);
result = loader->SetSearchDirectory(GUID_DirectMusicAllTypes, wszDir,
FALSE);
result = loader->SetSearchDirectory(
GUID_DirectMusicAllTypes, wszDir, FALSE);
if (FAILED(result)) {
audio_cat->error() << "could not set search directory to '.'" << endl;
audio_error("could not set search directory to '.'");
loader->Release();
delete ret;
ret = (WinMusic*)0L;
return ret;
return 0;
}
} else {
fdesc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
if (audio_cat.is_debug()) {
audio_cat->debug() << "is not local" << endl;
}
audio_debug("is not local");
}
result = loader->GetObject(&fdesc, IID_IDirectMusicSegment2,
(void**)&(ret->_music));
(void**)&(ret->_music));
if (FAILED(result)) {
audio_cat->error() << "failed to load file" << endl;
audio_error("failed to load file");
loader->Release();
delete ret;
ret = (WinMusic*)0L;
return ret;
return 0;
}
ret->_music->SetParam(GUID_StandardMIDIFile, -1, 0, 0,
(void*)(ret->_performance));
ret->_music->SetParam(GUID_StandardMIDIFile,
-1, 0, 0, (void*)(ret->_performance));
ret->_music->SetParam(GUID_Download, -1, 0, 0, (void*)(ret->_performance));
if (audio_cat.is_debug())
audio_cat->debug() << "out of WinMusic::load_midi() _music = "
<< (void*)ret->_music << endl;
audio_debug("out of WinMusic::load_midi() _music = "
<< (void*)ret->_music);
return ret;
}
WinSamplePlaying::WinSamplePlaying(AudioTraits::SoundClass* s)
: AudioTraits::PlayingClass(s) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in WinSamplePlaying constructor" << endl;
}
audio_debug("in WinSamplePlaying constructor");
initialize();
if (!audio_is_active) {
return;
}
WinSample* ws = (WinSample*)s;
if (ws == (WinSample*)0L) {
if (audio_cat.is_debug())
audio_cat->debug() << "the sample we were handed is NULL, returning"
<< endl;
if (!ws) {
audio_debug("the sample we were handed is NULL, returning");
return;
}
if (ws->_data == (unsigned char*)0L) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "the sample has null data, returning" << endl;
}
if (!ws->_data) {
audio_debug("the sample has null data, returning");
return;
}
@ -731,22 +688,18 @@ WinSamplePlaying::WinSamplePlaying(AudioTraits::SoundClass* s)
dsbdDesc.dwBufferBytes = ws->_len;
dsbdDesc.lpwfxFormat = &(ws->_info);
dsbdDesc.lpwfxFormat->cbSize = sizeof(ws->_info);
HRESULT result = soundDirectSound->CreateSoundBuffer(&dsbdDesc, &_channel,
NULL);
HRESULT result = soundDirectSound->CreateSoundBuffer(&dsbdDesc,
&_channel, NULL);
if (FAILED(result)) {
_channel = NULL;
if (audio_cat.is_debug()) {
audio_cat->debug() << "failed to create a channel" << endl;
}
audio_debug("failed to create a channel");
return;
}
BYTE* dst = NULL;
dst = this->lock();
if (audio_cat.is_debug())
audio_cat->debug() << "WinSamplePlaying::WinSamplePlaying _data = 0x"
<< (void*)(ws->_data) << " dst = 0x"
<< (void*)dst << endl;
audio_debug("WinSamplePlaying::WinSamplePlaying _data = 0x"
<< (void*)(ws->_data) << " dst = 0x" << (void*)dst);
// The Intel compiler dumps core if we attempt to protect this in a
// try .. catch block. We probably shouldn't be using exception
@ -767,15 +720,11 @@ WinSamplePlaying::WinSamplePlaying(AudioTraits::SoundClass* s)
}
WinSamplePlaying::~WinSamplePlaying() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "winsampleplaying destructor" << endl;
}
audio_debug("winsampleplaying destructor");
}
void WinSamplePlaying::destroy(AudioTraits::PlayingClass* play) {
if (audio_cat.is_debug())
audio_cat->debug() << "winsampleplaying destroy got 0x" << (void*)play
<< endl;
audio_debug("winsampleplaying destroy got 0x" << (void*)play);
delete play;
}
@ -791,61 +740,44 @@ AudioTraits::PlayingClass::PlayingStatus WinSamplePlaying::status() {
}
BYTE* WinSamplePlaying::lock() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsampleplaying lock" << endl;
}
audio_debug("in winsampleplaying lock");
WinSample* s = (WinSample*)(_sound);
HRESULT result = _channel->Lock(0, 0, (void**)&_data, &(s->_len), NULL,
0, DSBLOCK_ENTIREBUFFER);
HRESULT result = _channel->Lock(0,
0, (void**)&_data, &(s->_len), NULL, 0, DSBLOCK_ENTIREBUFFER);
if (FAILED(result)) {
audio_cat->error() << "failed to lock buffer" << endl;
audio_error("failed to lock buffer");
return NULL;
}
if (audio_cat.is_debug()) {
audio_cat->debug() << "returning 0x" << (void*)_data << endl;
}
audio_debug("returning 0x" << (void*)_data);
return _data;
}
void WinSamplePlaying::unlock() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsampleplaying unlock" << endl;
}
audio_debug("in winsampleplaying unlock");
WinSample* s = (WinSample*)(_sound);
HRESULT result = _channel->Unlock(_data, s->_len, NULL, 0);
CHECK_RESULT(result, "failed to unlock buffer");
if (audio_cat.is_debug()) {
audio_cat->debug() << "out of winsampleplaying unlock" << endl;
}
audio_debug("out of winsampleplaying unlock");
}
WinMusicPlaying::WinMusicPlaying(AudioTraits::SoundClass* s)
: AudioTraits::PlayingClass(s) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winmusicplaying constructor" << endl;
}
audio_debug("in winmusicplaying constructor");
initialize();
if (audio_cat.is_debug()) {
audio_cat->debug() << "out of winmusicplaying constructor" << endl;
}
audio_debug("out of winmusicplaying constructor");
}
WinMusicPlaying::~WinMusicPlaying() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "winmusicplaying destructor" << endl;
}
audio_debug("winmusicplaying destructor");
}
void WinMusicPlaying::destroy(AudioTraits::PlayingClass* play) {
if (audio_cat.is_debug())
audio_cat->debug() << "winmusicplaying destroy got 0x" << (void*)play
<< endl;
audio_debug("winmusicplaying destroy got 0x" << (void*)play);
delete play;
}
AudioTraits::PlayingClass::PlayingStatus WinMusicPlaying::status() {
WinMusic* wm = (WinMusic*)_sound;
if (wm->get_performance() && wm->get_music()) {
if (wm->get_performance()->IsPlaying(wm->get_music(), NULL) == S_OK) {
return PLAYING;
@ -857,16 +789,14 @@ AudioTraits::PlayingClass::PlayingStatus WinMusicPlaying::status() {
WinSamplePlayer* WinSamplePlayer::_global_instance = (WinSamplePlayer*)0L;
WinSamplePlayer::~WinSamplePlayer() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsampleplayer destructor" << endl;
}
audio_debug("in winsampleplayer destructor");
}
void WinSamplePlayer::play_sound(AudioTraits::SoundClass* sample,
AudioTraits::PlayingClass* play, float start_time) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsampleplayer play_sound" << endl;
}
nassertv(sample);
nassertv(play);
audio_debug("in winsampleplayer play_sound ");
initialize();
if (!audio_is_active) {
return;
@ -891,12 +821,10 @@ void WinSamplePlayer::play_sound(AudioTraits::SoundClass* sample,
chan->SetCurrentPosition(p);
HRESULT result = chan->Play(0, 0, 0);
if (FAILED(result)) {
audio_cat->error() << "sample play failed" << endl;
audio_error("sample play failed");
}
}
if (audio_cat.is_debug()) {
audio_cat->debug() << "out of winsampleplayer play_sound" << endl;
}
audio_debug("out of winsampleplayer play_sound");
}
void WinSamplePlayer::stop_sound(AudioTraits::SoundClass*,
@ -916,9 +844,7 @@ void WinSamplePlayer::stop_sound(AudioTraits::SoundClass*,
}
void WinSamplePlayer::set_volume(AudioTraits::PlayingClass* play, float v) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "winsampleplayer set_volume" << endl;
}
audio_debug("winsampleplayer set_volume");
initialize();
if (!audio_is_active) {
return;
@ -937,9 +863,7 @@ void WinSamplePlayer::set_volume(AudioTraits::PlayingClass* play, float v) {
}
bool WinSamplePlayer::adjust_volume(AudioTraits::PlayingClass* play) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "winsampleplayer adjust_volume" << endl;
}
audio_debug("winsampleplayer adjust_volume");
initialize();
if (!audio_is_active) {
return true;
@ -958,30 +882,23 @@ bool WinSamplePlayer::adjust_volume(AudioTraits::PlayingClass* play) {
}
WinSamplePlayer* WinSamplePlayer::get_instance() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winsampleplayer get_instance" << endl;
}
if (_global_instance == (WinSamplePlayer*)0L)
audio_debug("in winsampleplayer get_instance");
if (!_global_instance) {
_global_instance = new WinSamplePlayer();
if (audio_cat.is_debug())
audio_cat->debug() << "winsampleplayer returning 0x"
<< (void*)_global_instance << endl;
}
audio_debug("winsampleplayer returning 0x" << (void*)_global_instance);
return _global_instance;
}
WinMusicPlayer* WinMusicPlayer::_global_instance = (WinMusicPlayer*)0L;
WinMusicPlayer::~WinMusicPlayer() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in winmusicplayer destructor" << endl;
}
audio_debug("in winmusicplayer destructor");
}
void WinMusicPlayer::play_sound(AudioTraits::SoundClass* music,
AudioTraits::PlayingClass*, float) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in WinMusicPlayer::play_sound()" << endl;
}
audio_debug("in WinMusicPlayer::play_sound()");
initialize();
if (!audio_is_active) {
return;
@ -992,36 +909,36 @@ void WinMusicPlayer::play_sound(AudioTraits::SoundClass* music,
WinMusic* wmusic = (WinMusic*)music;
IDirectMusicPerformance* _perf = wmusic->get_performance();
IDirectMusicSegment* _msc = wmusic->get_music();
if (audio_cat.is_debug())
audio_cat->debug() << "about to jump in: _perf = " << (void*)_perf
<< " _msc = " << (void*)_msc << endl;
audio_debug("about to jump in: _perf = "
<< (void*)_perf << " _msc = " << (void*)_msc);
if (_perf && _msc) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "made it inside" << endl;
}
audio_debug("made it inside");
// _msc->SetRepeats(0);
IDirectMusicSegmentState* segState;
// HRESULT result = _perf->PlaySegment(_msc, 0, 0, NULL);
HRESULT result = _perf->PlaySegment(_msc, 0, 0, &segState);
if (result != S_OK) {
audio_cat->error() << "music play failed" << endl;
audio_error("music play failed");
switch (result) {
case E_OUTOFMEMORY: audio_cat->error() << "reports out of memory" << endl;
case E_OUTOFMEMORY:
audio_error("reports out of memory");
break;
case E_POINTER: audio_cat->error() << "reports invalid pointer" << endl;
case E_POINTER:
audio_error("reports invalid pointer");
break;
case DMUS_E_NO_MASTER_CLOCK: audio_cat->error() << "reports no master clock" << endl;
case DMUS_E_NO_MASTER_CLOCK:
audio_error("reports no master clock");
break;
case DMUS_E_SEGMENT_INIT_FAILED: audio_cat->error() << "reports segment init failed" << endl;
case DMUS_E_SEGMENT_INIT_FAILED:
audio_error("reports segment init failed");
break;
case DMUS_E_TIME_PAST: audio_cat->error() << "reports time past" << endl;
case DMUS_E_TIME_PAST:
audio_error("reports time past");
break;
};
}
}
if (audio_cat.is_debug()) {
audio_cat->debug() << "out of WinMusicPlayer::play_sound()" << endl;
}
audio_debug("out of WinMusicPlayer::play_sound()");
}
void WinMusicPlayer::stop_sound(AudioTraits::SoundClass* music,
@ -1036,17 +953,15 @@ void WinMusicPlayer::stop_sound(AudioTraits::SoundClass* music,
if (_perf && _msc) {
HRESULT result = _perf->Stop(_msc, 0, 0, 0);
if (result != S_OK) {
audio_cat->error() << "music stop failed" << endl;
audio_error("music stop failed");
} else {
audio_debug("music stop succeeded");
}
else if (audio_cat.is_debug())
audio_cat->debug() << "music stop succeeded" << endl;
}
}
void WinMusicPlayer::set_volume(AudioTraits::PlayingClass* play, float v) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "WinMusicPlayer::set_volume()" << endl;
}
audio_debug("WinMusicPlayer::set_volume()");
WinMusicPlaying* wplay = (WinMusicPlaying*)play;
IDirectMusicPerformance* perf = wplay->get_performance();
float tmpv = v * AudioManager::get_master_music_volume();
@ -1061,9 +976,7 @@ void WinMusicPlayer::set_volume(AudioTraits::PlayingClass* play, float v) {
}
bool WinMusicPlayer::adjust_volume(AudioTraits::PlayingClass* play) {
if (audio_cat.is_debug()) {
audio_cat->debug() << "WinMusicPlayer::adjust_volume()" << endl;
}
audio_debug("WinMusicPlayer::adjust_volume()");
WinMusicPlaying* wplay = (WinMusicPlaying*)play;
IDirectMusicPerformance* perf = wplay->get_performance();
float tmpv = play->get_volume() * AudioManager::get_master_music_volume();
@ -1078,14 +991,12 @@ bool WinMusicPlayer::adjust_volume(AudioTraits::PlayingClass* play) {
}
WinMusicPlayer* WinMusicPlayer::get_instance() {
if (audio_cat.is_debug()) {
audio_cat->debug() << "in WinMusicPlayer::get_instance" << endl;
}
if (_global_instance == (WinMusicPlayer*)0L)
audio_debug("in WinMusicPlayer::get_instance");
if (!_global_instance) {
_global_instance = new WinMusicPlayer();
if (audio_cat.is_debug())
audio_cat->debug() << "WinMusicPlayer::get_instance returning 0x"
<< (void*)_global_instance << endl;
}
audio_debug("WinMusicPlayer::get_instance returning 0x"
<< (void*)_global_instance);
return _global_instance;
}

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@ -23,11 +23,14 @@
#ifndef __AUDIO_WIN_TRAITS_H__
#define __AUDIO_WIN_TRAITS_H__
#error You should try the Miles version.
#include <filename.h>
#include <windows.h>
#include <dsound.h>
#include <dmusici.h>
#include "config_audio.h"
class WinSamplePlaying;

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@ -50,10 +50,14 @@ extern EXPCL_PANDA void audio_load_loaders();
#define audio_info(msg) \
audio_cat->info() << msg << endl
#define audio_warning(msg) \
audio_cat->warning() << msg << endl
#else //][
// Release build:
#define audio_debug(msg) ((void)0)
#define audio_info(msg) ((void)0)
#define audio_warning(msg) ((void)0)
#endif //]
#define audio_error(msg) \

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@ -31,6 +31,14 @@ AudioTraits::SoundClass* AudioLoadMidi(Filename filename) {
return MikModMidi::load_midi(filename);
}
#elif defined(AUDIO_USE_RAD_MSS)
#include "audio_rad_mss_traits.h"
EXPCL_MISC AudioTraits::SoundClass* AudioLoadMidi(Filename filename) {
return MilesSound::load(filename);
}
#elif defined(AUDIO_USE_WIN32)
#include "audio_win_traits.h"

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@ -530,6 +530,14 @@ AudioTraits::SoundClass* AudioLoadMp3(Filename) {
return (AudioTraits::SoundClass*)0L;
}
#elif defined(AUDIO_USE_RAD_MSS)
#include "audio_rad_mss_traits.h"
EXPCL_MISC AudioTraits::SoundClass* AudioLoadMp3(Filename filename) {
return MilesSound::load(filename);
}
#elif defined(AUDIO_USE_WIN32)
#include "audio_win_traits.h"

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@ -400,6 +400,14 @@ AudioTraits::SoundClass* AudioLoadSt(Filename) {
return (AudioTraits::SoundClass*)0L;
}
#elif defined(AUDIO_USE_RAD_MSS)
#include "audio_rad_mss_traits.h"
EXPCL_MISC AudioTraits::SoundClass* AudioLoadSt(Filename filename) {
return MilesSound::load(filename);
}
#elif defined(AUDIO_USE_WIN32)
#include "audio_win_traits.h"

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@ -32,6 +32,14 @@ AudioTraits::SoundClass* AudioLoadWav(Filename filename) {
return MikModSample::load_wav(filename);
}
#elif defined(AUDIO_USE_RAD_MSS)
#include "audio_rad_mss_traits.h"
EXPCL_MISC AudioTraits::SoundClass* AudioLoadWav(Filename filename) {
return MilesSound::load(filename);
}
#elif defined(AUDIO_USE_WIN32)
#include "audio_win_traits.h"