Last step for FDepthComponent and FDepthStencil seperation. Hope it doesn't break anything.
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@ -77,7 +77,6 @@ PUBLISHED:
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enum Format {
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F_depth_stencil = 1,
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F_depth_component = 1,
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F_color_index,
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F_red,
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F_green,
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@ -111,6 +110,8 @@ PUBLISHED:
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F_rgba16, // 16 bits per R,G,B,A channel
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F_rgba32, // 32 bits per R,G,B,A channel
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F_depth_component,
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};
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enum FilterType {
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