Add comments, formatting, cleanup, ...

This commit is contained in:
aignacio_sf 2007-01-29 23:49:44 +00:00
parent 9449c113df
commit 9c9101452d
2 changed files with 430 additions and 322 deletions

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@ -1,10 +1,33 @@
// Filename: cMotionTrail.h
// Created by: aignacio (29Jan07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2007, Disney Enterprises, Inc. All rights
// reserved.
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "directbase.h"
#include "cMotionTrail.h"
// TypeHandle CMotionTrail::_type_handle;
TypeHandle CMotionTrail::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::Constructor
// Access: Published
// Description: Constructor
////////////////////////////////////////////////////////////////////
CMotionTrail::
CMotionTrail ( ) {
@ -20,88 +43,89 @@ CMotionTrail ( ) {
_fade_start_time = 0.0f;
_fade_color_scale = 1.0f;
_vertex_array = 0;
_last_update_time = 0.0f;
_vertex_list.clear ( );
_frame_list.clear ( );
// parameters
_color_scale = 1.0;
_sampling_time = 0.0;
_time_window = 1.0;
_square_t = true;
_use_texture = false;
//
//
_calculate_relative_matrix = false;
_playing = false;
// default options
_continuous_motion_trail = true;
_color_scale = 1.0;
_time_window = 1.0;
_sampling_time = 0.0;
_square_t = true;
// _task_transform = false;
// root_node_path = None
// nurbs parameters
_use_nurbs = false;
_resolution_distance = 0.5f;
// node path states
_geom_node = 0;
// geom_node_path =
_relative_to_render = false;
// nurbs parameters
_use_nurbs = !false;
_resolution_distance = 0.5f;
// real-time data
_vertex_index = 0;
_vertex_data = 0;
_triangles = 0;
_vertex_array = 0;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::Destructor
// Access: Published
// Description: Destructor
////////////////////////////////////////////////////////////////////
CMotionTrail::
~CMotionTrail ( ) {
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::reset
// Access: Published
// Description: Reset the frame sample history.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
reset ( ) {
_frame_list.clear ( );
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::reset_vertex_list
// Access: Published
// Description: Reset the vertex list.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
reset_vertex_list ( ) {
_vertex_list.clear ( );
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::enable
// Access: Published
// Description: Enable/disable the motion trail.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
enable (bool enable) {
_enable = enable;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::set_geom_node
// Access: Published
// Description: Set the GeomNode.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
set_geom_node (PT(GeomNode) geom_node) {
_geom_node = geom_node;
}
void CMotionTrail::
use_nurbs (bool enable) {
_use_nurbs = enable;
}
void CMotionTrail::
use_texture (bool enable) {
_use_texture = enable;
}
void CMotionTrail::
calculate_relative_matrix (bool enable) {
_calculate_relative_matrix = enable;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_vertex
// Access: Published
// Description: Add a vertex.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_vertex (LVector4f *vertex, LVector4f *start_color, LVector4f *end_color, float v) {
@ -117,6 +141,47 @@ add_vertex (LVector4f *vertex, LVector4f *start_color, LVector4f *end_color, flo
_vertex_list.push_back (motion_trail_vertex);
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::set_parameters
// Access: Published
// Description: Set motion trail parameters.
//
// sampling_time = Can be used to specify a lower
// sampling rate than the frame rate. Use 0.0 with
// nurbs.
//
// time_window = a component for the "length" of the
// motion trail. The motion trail length =
// time_window * velocity of the object.
//
// use_texture = texture option on/off.
//
// calculate_relative_matrix = calculate relative
// matrix on/off.
//
// use_nurbs = nurbs option on/off
//
// resolution_distance = the distance used to
// determine the number of geometry samples.
// samples = motion trail length / resolution_distance.
// Applicable only if nurbs is on.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
set_parameters (float sampling_time, float time_window, bool use_texture, bool calculate_relative_matrix, bool use_nurbs, float resolution_distance) {
_sampling_time = sampling_time;
_time_window = time_window;
_use_texture = use_texture;
_calculate_relative_matrix = calculate_relative_matrix;
_use_nurbs = use_nurbs;
_resolution_distance = resolution_distance;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::check_for_update
// Access: Published
// Description: Check if a sample can be submitted.
////////////////////////////////////////////////////////////////////
int CMotionTrail::
check_for_update (float current_time) {
@ -143,6 +208,11 @@ float one_minus_x (float x) {
return x;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::begin_geometry
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void CMotionTrail::
begin_geometry ( ) {
@ -166,6 +236,11 @@ begin_geometry ( ) {
_triangles = new GeomTriangles (Geom::UH_static);
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_geometry_quad
// Access: Public
// Description: LVector3f vertex version.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_geometry_quad (LVector3f &v0, LVector3f &v1, LVector3f &v2, LVector3f &v3, LVector4f &c0, LVector4f &c1, LVector4f &c2, LVector4f &c3, LVector2f &t0, LVector2f &t1, LVector2f &t2, LVector2f &t3) {
@ -202,6 +277,11 @@ add_geometry_quad (LVector3f &v0, LVector3f &v1, LVector3f &v2, LVector3f &v3, L
_vertex_index += 4;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::add_geometry_quad
// Access: Public
// Description: LVector4f vertex version.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
add_geometry_quad (LVector4f &v0, LVector4f &v1, LVector4f &v2, LVector4f &v3, LVector4f &c0, LVector4f &c1, LVector4f &c2, LVector4f &c3, LVector2f &t0, LVector2f &t1, LVector2f &t2, LVector2f &t3) {
@ -238,6 +318,11 @@ add_geometry_quad (LVector4f &v0, LVector4f &v1, LVector4f &v2, LVector4f &v3, L
_vertex_index += 4;
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::end_geometry
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void CMotionTrail::end_geometry ( ) {
PT(Geom) geometry;
@ -251,6 +336,11 @@ void CMotionTrail::end_geometry ( ) {
}
}
////////////////////////////////////////////////////////////////////
// Function: CMotionTrail::update_motion_trail
// Access: Published
// Description: See class header comments.
////////////////////////////////////////////////////////////////////
void CMotionTrail::
update_motion_trail (float current_time, LMatrix4f *transform) {
@ -280,21 +370,17 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
total_vertices = _vertex_list.size ( );
color_scale = _color_scale;
if (_fade)
{
if (_fade) {
float elapsed_time;
elapsed_time = current_time - _fade_start_time;
if (elapsed_time < 0.0)
{
if (elapsed_time < 0.0) {
elapsed_time = 0.0;
}
if (elapsed_time < _fade_time)
{
if (elapsed_time < _fade_time) {
color_scale = (1.0f - (elapsed_time / _fade_time)) * color_scale;
}
else
{
else {
color_scale = 0.0;
_fade_end = true;
}
@ -315,16 +401,13 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
index = 0;
last_frame_index = total_frames - 1;
frame_iterator = _frame_list.end ( );
while (index <= last_frame_index)
{
while (index <= last_frame_index) {
frame_iterator--;
motion_trail_frame = *frame_iterator;
if (motion_trail_frame._time >= minimum_time)
{
if (motion_trail_frame._time >= minimum_time) {
break;
}
else
{
else {
_frame_list.pop_back ( );
}
@ -344,13 +427,11 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
// convert frames and vertices to geometry
total_frames = _frame_list.size ( );
if (debug)
{
if (debug) {
printf ("update_motion_trail, total_frames = %d, total_vertices = %d, nurbs = %d, _calculate_relative_matrix = %d \n", total_frames, total_vertices, _use_nurbs, _calculate_relative_matrix);
}
if ((total_frames >= 2) && (total_vertices >= 2))
{
if ((total_frames >= 2) && (total_vertices >= 2)) {
int total_segments;
float minimum_time;
float delta_time;
@ -358,11 +439,10 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
list <CMotionTrailVertex>::iterator vertex_iterator;
// vertex list to vertex array
// convert vertex list to vertex array
index = 0;
_vertex_array = new CMotionTrailVertex [total_vertices];
for (vertex_iterator = _vertex_list.begin ( ); vertex_iterator != _vertex_list.end ( ); vertex_iterator++)
{
for (vertex_iterator = _vertex_list.begin ( ); vertex_iterator != _vertex_list.end ( ); vertex_iterator++) {
_vertex_array [index] = *vertex_iterator;
index++;
}
@ -379,17 +459,15 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
minimum_time = last_motion_trail_frame._time;
delta_time = current_time - minimum_time;
if (_calculate_relative_matrix)
{
if (_calculate_relative_matrix) {
inverse_matrix = *transform;
inverse_matrix.invert_in_place ( );
}
if (_use_nurbs && (total_frames >= 5))
{
if (_use_nurbs && (total_frames >= 5)) {
// nurbs version
int total_vertex_segments;
float total_distance;
LVector3f vector;
LVector4f v;
@ -398,22 +476,22 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
LVector4f v2;
LVector4f v3;
total_vertex_segments = total_vertices - 1;
total_distance = 0.0f;
// reset NurbsCurveEvaluators for each vertex (the starting point for the trail)
total_vertex_segments = total_vertices - 1;
for (index = 0; index < total_vertices; index++)
{
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
{
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
for (index = 0; index < total_vertices; index++) {
motion_trail_vertex = &_vertex_array [index];
nurbs_curve_evaluator = motion_trail_vertex -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> reset (total_segments);
}
}
// add vertices to each NurbsCurveEvaluator
// add vertices to each NurbsCurveEvaluator
int segment_index;
CMotionTrailFrame motion_trail_frame_start;
CMotionTrailFrame motion_trail_frame_end;
@ -421,99 +499,93 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
segment_index = 0;
frame_iterator = _frame_list.begin ( );
while (segment_index < total_segments)
{
int vertex_segement_index;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
while (segment_index < total_segments) {
int vertex_segement_index;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
}
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
motion_trail_vertex_start = &_vertex_array [0];
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_start -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v0);
vertex_segement_index = 0;
while (vertex_segement_index < total_vertex_segments) {
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_end -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v1);
if (vertex_segement_index == (total_vertex_segments - 1)) {
float distance;
v = v1 - v3;
vector.set (v[0], v[1], v[2]);
distance = vector.length();
total_distance += distance;
}
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
motion_trail_vertex_start = &_vertex_array [0];
vertex_segement_index += 1;
}
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_start -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v0);
vertex_segement_index = 0;
while (vertex_segement_index < total_vertex_segments)
{
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
nurbs_curve_evaluator = motion_trail_vertex_end -> _nurbs_curve_evaluator;
nurbs_curve_evaluator -> set_vertex (segment_index, v1);
if (vertex_segement_index == (total_vertex_segments - 1))
{
float distance;
v = v1 - v3;
vector.set (v[0], v[1], v[2]);
distance = vector.length();
total_distance += distance;
}
vertex_segement_index += 1;
}
segment_index += 1;
segment_index += 1;
}
// evaluate NurbsCurveEvaluator for each vertex
PT(NurbsCurveResult) *nurbs_curve_result_array;
nurbs_curve_result_array = new PT(NurbsCurveResult) [total_vertices];
for (index = 0; index < total_vertices; index++)
{
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
PT(NurbsCurveResult) nurbs_curve_result;
motion_trail_vertex = &_vertex_array [index];
for (index = 0; index < total_vertices; index++) {
CMotionTrailVertex *motion_trail_vertex;
PT(NurbsCurveEvaluator) nurbs_curve_evaluator;
PT(NurbsCurveResult) nurbs_curve_result;
nurbs_curve_evaluator = motion_trail_vertex -> _nurbs_curve_evaluator;
nurbs_curve_result = nurbs_curve_evaluator -> evaluate ( );
nurbs_curve_result_array [index] = nurbs_curve_result;
motion_trail_vertex = &_vertex_array [index];
if (debug)
{
float nurbs_start_t;
float nurbs_end_t;
nurbs_curve_evaluator = motion_trail_vertex -> _nurbs_curve_evaluator;
nurbs_curve_result = nurbs_curve_evaluator -> evaluate ( );
nurbs_curve_result_array [index] = nurbs_curve_result;
nurbs_start_t = nurbs_curve_result -> get_start_t();
nurbs_end_t = nurbs_curve_result -> get_end_t();
if (debug) {
float nurbs_start_t;
float nurbs_end_t;
printf ("nurbs_start_t %f, nurbs_end_t %f \n", nurbs_start_t, nurbs_end_t);
}
nurbs_start_t = nurbs_curve_result -> get_start_t();
nurbs_end_t = nurbs_curve_result -> get_end_t();
printf ("nurbs_start_t %f, nurbs_end_t %f \n", nurbs_start_t, nurbs_end_t);
}
}
// create quads from NurbsCurveResult
float total_curve_segments;
total_curve_segments = (total_distance / _resolution_distance);
if (total_curve_segments < total_segments)
{
total_curve_segments = total_segments;
if (total_curve_segments < total_segments) {
total_curve_segments = total_segments;
}
{
@ -538,109 +610,108 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
float curve_segment_index;
curve_segment_index = 0.0;
while (curve_segment_index < total_curve_segments)
{
float st;
float et;
float start_t;
float end_t;
float color_start_t;
float color_end_t;
while (curve_segment_index < total_curve_segments) {
float st;
float et;
float start_t;
float end_t;
float color_start_t;
float color_end_t;
int vertex_segement_index;
int vertex_segement_index;
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveResult) start_nurbs_curve_result;
PT(NurbsCurveResult) end_nurbs_curve_result;
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
PT(NurbsCurveResult) start_nurbs_curve_result;
PT(NurbsCurveResult) end_nurbs_curve_result;
vertex_segement_index = 0;
vertex_segement_index = 0;
st = curve_segment_index / total_curve_segments;
et = (curve_segment_index + 1.0) / total_curve_segments;
st = curve_segment_index / total_curve_segments;
et = (curve_segment_index + 1.0) / total_curve_segments;
start_t = st;
end_t = et;
start_t = st;
end_t = et;
if (_square_t)
{
start_t *= start_t;
end_t *= end_t;
}
if (_square_t) {
start_t *= start_t;
end_t *= end_t;
}
motion_trail_vertex_start = &_vertex_array [0];
motion_trail_vertex_start = &_vertex_array [0];
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
c0 = vertex_start_color * one_minus_x (color_start_t);
c2 = vertex_start_color * one_minus_x (color_end_t);
c0 = vertex_start_color * one_minus_x (color_start_t);
c2 = vertex_start_color * one_minus_x (color_end_t);
t0.set (one_minus_x (st), motion_trail_vertex_start -> _v);
t2.set (one_minus_x (et), motion_trail_vertex_start -> _v);
t0.set (one_minus_x (st), motion_trail_vertex_start -> _v);
t2.set (one_minus_x (et), motion_trail_vertex_start -> _v);
while (vertex_segement_index < total_vertex_segments)
{
float start_nurbs_start_t;
float start_nurbs_end_t;
float end_nurbs_start_t;
float end_nurbs_end_t;
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
while (vertex_segement_index < total_vertex_segments) {
start_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index];
end_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index + 1];
float start_nurbs_start_t;
float start_nurbs_end_t;
float end_nurbs_start_t;
float end_nurbs_end_t;
start_nurbs_start_t = start_nurbs_curve_result -> get_start_t();
start_nurbs_end_t = start_nurbs_curve_result -> get_end_t();
end_nurbs_start_t = end_nurbs_curve_result -> get_start_t();
end_nurbs_end_t = end_nurbs_curve_result -> get_end_t();
motion_trail_vertex_start = &_vertex_array [vertex_segement_index];
motion_trail_vertex_end = &_vertex_array [vertex_segement_index + 1];
float start_delta_t;
float end_delta_t;
start_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index];
end_nurbs_curve_result = nurbs_curve_result_array [vertex_segement_index + 1];
start_delta_t = (start_nurbs_end_t - start_nurbs_start_t);
end_delta_t = (end_nurbs_end_t - end_nurbs_start_t);
start_nurbs_start_t = start_nurbs_curve_result -> get_start_t();
start_nurbs_end_t = start_nurbs_curve_result -> get_end_t();
end_nurbs_start_t = end_nurbs_curve_result -> get_start_t();
end_nurbs_end_t = end_nurbs_curve_result -> get_end_t();
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * st), v0);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * st), v1);
float start_delta_t;
float end_delta_t;
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * et), v2);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * et), v3);
start_delta_t = (start_nurbs_end_t - start_nurbs_start_t);
end_delta_t = (end_nurbs_end_t - end_nurbs_start_t);
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * st), v0);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * st), v1);
c1 = vertex_end_color * one_minus_x (color_start_t);
c3 = vertex_end_color * one_minus_x (color_end_t);
start_nurbs_curve_result -> eval_point (start_nurbs_start_t + (start_delta_t * et), v2);
end_nurbs_curve_result -> eval_point (end_nurbs_start_t + (end_delta_t * et), v3);
// uv
t1.set (one_minus_x (st), motion_trail_vertex_end -> _v);
t3.set (one_minus_x (et), motion_trail_vertex_end -> _v);
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
c1 = vertex_end_color * one_minus_x (color_start_t);
c3 = vertex_end_color * one_minus_x (color_end_t);
// reuse calculations
c0 = c1;
c2 = c3;
// uv
t1.set (one_minus_x (st), motion_trail_vertex_end -> _v);
t3.set (one_minus_x (et), motion_trail_vertex_end -> _v);
t0 = t1;
t2 = t3;
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
vertex_segement_index += 1;
}
// reuse calculations
c0 = c1;
c2 = c3;
curve_segment_index += 1.0;
t0 = t1;
t2 = t3;
vertex_segement_index += 1;
}
curve_segment_index += 1.0;
}
}
delete nurbs_curve_result_array;
}
else
{
else {
// non-nurbs version
int segment_index;
int vertex_segment_index;
@ -676,94 +747,91 @@ update_motion_trail (float current_time, LMatrix4f *transform) {
segment_index = 0;
frame_iterator = _frame_list.begin ( );
while (segment_index < total_segments)
{
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
while (segment_index < total_segments) {
CMotionTrailVertex *motion_trail_vertex_start;
CMotionTrailVertex *motion_trail_vertex_end;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
motion_trail_frame_start = *frame_iterator;
frame_iterator++;
motion_trail_frame_end = *frame_iterator;
start_t = (motion_trail_frame_start._time - minimum_time) / delta_time;
end_t = (motion_trail_frame_end._time - minimum_time) / delta_time;
start_t = (motion_trail_frame_start._time - minimum_time) / delta_time;
end_t = (motion_trail_frame_end._time - minimum_time) / delta_time;
st = start_t;
et = end_t;
st = start_t;
et = end_t;
if (_square_t)
{
start_t *= start_t;
end_t *= end_t;
}
if (_square_t) {
start_t *= start_t;
end_t *= end_t;
}
vertex_segment_index = 0;
total_vertex_segments = total_vertices - 1;
vertex_segment_index = 0;
total_vertex_segments = total_vertices - 1;
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
}
if (_calculate_relative_matrix) {
start_transform.multiply (motion_trail_frame_start._transform, inverse_matrix);
end_transform.multiply (motion_trail_frame_end._transform, inverse_matrix);
}
else {
start_transform = motion_trail_frame_start._transform;
end_transform = motion_trail_frame_end._transform;
}
motion_trail_vertex_start = &_vertex_array [0];
motion_trail_vertex_start = &_vertex_array [0];
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
v0 = start_transform.xform (motion_trail_vertex_start -> _vertex);
v2 = end_transform.xform (motion_trail_vertex_start -> _vertex);
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
c0 = vertex_start_color * color_start_t;
c2 = vertex_start_color * color_end_t;
vertex_start_color = motion_trail_vertex_start -> _end_color + (motion_trail_vertex_start -> _start_color - motion_trail_vertex_start -> _end_color);
color_start_t = color_scale * start_t;
color_end_t = color_scale * end_t;
c0 = vertex_start_color * color_start_t;
c2 = vertex_start_color * color_end_t;
t0.set (st, motion_trail_vertex_start -> _v);
t2.set (et, motion_trail_vertex_start -> _v);
t0.set (st, motion_trail_vertex_start -> _v);
t2.set (et, motion_trail_vertex_start -> _v);
while (vertex_segment_index < total_vertex_segments)
{
motion_trail_vertex_start = &_vertex_array [vertex_segment_index];
motion_trail_vertex_end = &_vertex_array [vertex_segment_index + 1];
while (vertex_segment_index < total_vertex_segments) {
motion_trail_vertex_start = &_vertex_array [vertex_segment_index];
motion_trail_vertex_end = &_vertex_array [vertex_segment_index + 1];
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
v1 = start_transform.xform (motion_trail_vertex_end -> _vertex);
v3 = end_transform.xform (motion_trail_vertex_end -> _vertex);
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
c1 = vertex_end_color * color_start_t;
c3 = vertex_end_color * color_end_t;
// color
vertex_end_color = motion_trail_vertex_end -> _end_color + (motion_trail_vertex_end -> _start_color - motion_trail_vertex_end -> _end_color);
// uv
t1.set (st, motion_trail_vertex_end -> _v);
t3.set (et, motion_trail_vertex_end -> _v);
c1 = vertex_end_color * color_start_t;
c3 = vertex_end_color * color_end_t;
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
// uv
t1.set (st, motion_trail_vertex_end -> _v);
t3.set (et, motion_trail_vertex_end -> _v);
// reuse calculations
v0 = v1;
v2 = v3;
this -> add_geometry_quad (v0, v1, v2, v3, c0, c1, c2, c3, t0, t1, t2, t3);
c0 = c1;
c2 = c3;
// reuse calculations
v0 = v1;
v2 = v3;
t0 = t1;
t2 = t3;
c0 = c1;
c2 = c3;
vertex_segment_index += 1;
}
t0 = t1;
t2 = t3;
segment_index += 1;
vertex_segment_index += 1;
}
segment_index += 1;
}
}
// end geometry
{
this -> end_geometry ( );
}
this -> end_geometry ( );
delete _vertex_array;
_vertex_array = 0;

View File

@ -1,3 +1,21 @@
// Filename: cMotionTrail.h
// Created by: aignacio (29Jan07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2007, Disney Enterprises, Inc. All rights
// reserved.
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CMOTIONTRAIL_H
#define CMOTIONTRAIL_H
@ -31,6 +49,47 @@ public:
LMatrix4f _transform;
};
////////////////////////////////////////////////////////////////////
// Class : CMotionTrail
// Description : The method used in creating the motion trail is
// based on taking samples of time and transformations
// (the position and orientation matrix) in real-time.
// The method also requires a number of vertices
// (positions) that determines "shape" of the motion
// trail (i.e. the edge of a blade). A start color
// and end color is also required for each vertex.
// The color is interpolated as function of time.
// The colors are typically used to fade the motion
// trail so the end color is typically black.
//
// The vertices are submitted via the "add_vertex"
// function. For each frame, a sample is submited via
// the "update_motion_trail" function. During the
// "update_motion_trail" function, the motion trail
// geometry is created dynamically from the sample
// history and the vertices.
//
// The user must specifiy a GeomNode via
// "set_geom_node".
//
// The duration of the sample history is specified by
// a time window. A larger time window creates longer
// motion trails (given constant speed). Samples that
// are no longer within the time window are
// automatically discarded.
//
// The nurbs option can be used to create smooth
// interpolated curves from the samples. The nurbs
// option is useful for animations that lack sampling
// to begin with, animations that move very quickly,
// or low frame rates.
//
// The texture option be used to create variation to
// the motion trail. The u coordinate of the texture
// corresponds to time and the v coordinate
// corresponds to the "shape" of the motion trail.
////////////////////////////////////////////////////////////////////
class EXPCL_DIRECT CMotionTrail : public TypedReferenceCount {
PUBLISHED:
@ -42,12 +101,12 @@ PUBLISHED:
void reset_vertex_list ( );
void enable (bool enable);
void set_geom_node (PT(GeomNode) geom_node);
void use_nurbs (bool enable);
void use_texture (bool enable);
void calculate_relative_matrix (bool enable);
void add_vertex (LVector4f *vertex, LVector4f *start_color, LVector4f *end_color, float v);
void set_parameters (float sampling_time, float time_window, bool use_texture, bool calculate_relative_matrix, bool use_nurbs, float resolution_distance);
int check_for_update (float current_time);
void update_motion_trail (float current_time, LMatrix4f *transform);
@ -70,45 +129,26 @@ public:
float _fade_start_time;
float _fade_color_scale;
CMotionTrailVertex *_vertex_array;
float _last_update_time;
bool _use_texture;
list <CMotionTrailVertex> _vertex_list;
list <CMotionTrailFrame> _frame_list;
// parent_node_path = parent_node_path
int _calculate_relative_matrix;
int _playing;
// default options
int _continuous_motion_trail;
// parameters
float _color_scale;
float _time_window;
float _sampling_time;
int _square_t;
// int _task_transform;
// root_node_path = None
// node path states
PT(GeomNode) _geom_node;
// geom_node_path =
int _relative_to_render;
float _time_window;
bool _square_t;
bool _use_texture;
int _calculate_relative_matrix;
// nurbs parameters
bool _use_nurbs;
float _resolution_distance;
// geom
PT(GeomNode) _geom_node;
// real-time data
int _vertex_index;
PT(GeomVertexData) _vertex_data;
@ -117,7 +157,8 @@ public:
GeomVertexWriter _texture_writer;
PT(GeomTriangles) _triangles;
/*
CMotionTrailVertex *_vertex_array;
public:
static TypeHandle get_class_type() {
return _type_handle;
@ -134,7 +175,6 @@ public:
private:
static TypeHandle _type_handle;
*/
};