minor fix to Actor.flush() with controlJoints
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@ -38,7 +38,9 @@ AnimChannelMatrixDynamic::
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AnimChannelMatrixDynamic(AnimGroup *parent, const string &name)
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: AnimChannelMatrix(parent, name)
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{
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_last_value = _value = TransformState::make_identity();
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_value = TransformState::make_identity();
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_last_value = NULL; // This is impossible; thus, has_changed() will
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// always return true the first time.
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}
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////////////////////////////////////////////////////////////////////
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