cocoadisplay: Fix some DPI handling issues on resize
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@ -774,7 +774,10 @@ set_properties_now(WindowProperties &properties) {
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if (!_properties.get_fullscreen()) {
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// We use the view, not the window, to convert the frame size, expressed
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// in pixels, into points as the "dpi awareness" is managed by the view.
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NSSize size = [_view convertSizeFromBacking:NSMakeSize(width, height)];
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NSSize size = NSMakeSize(width, height);
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if (dpi_aware) {
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size = [_view convertSizeFromBacking:NSMakeSize(width, height)];
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}
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if (_window != nil) {
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[_window setContentSize:size];
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}
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@ -782,7 +785,8 @@ set_properties_now(WindowProperties &properties) {
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if (cocoadisplay_cat.is_debug()) {
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cocoadisplay_cat.debug()
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<< "Setting size to " << width << ", " << height << "\n";
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<< "Setting size to " << width << " x " << height
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<< " (scaled to " << size.width << " x " << size.height << ")\n";
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}
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// Cocoa doesn't send an event, and the other resize-window handlers
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@ -1379,7 +1383,11 @@ handle_resize_event() {
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[_view setFrameSize:contentRect.size];
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}
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NSRect frame = [_view convertRectToBacking:[_view bounds]];
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NSRect frame = [_view bounds];
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if (dpi_aware) {
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frame = [_view convertRectToBacking:frame];
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}
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WindowProperties properties;
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bool changed = false;
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