glgsg: Fix mipmap level depth when uploading 3D textures
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@ -14919,6 +14919,7 @@ upload_texture_view(CLP(TextureContext) *gtc, int view, bool needs_reload,
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int width = tex->get_expected_mipmap_x_size(n);
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int height = tex->get_expected_mipmap_y_size(n);
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int depth = tex->get_expected_mipmap_z_size(n);
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// we grab the mipmap pointer first, if it is NULL we grab the normal
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// mipmap image pointer which is a PTA_uchar
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