New Near/Far system, and speed optimizations

This commit is contained in:
rdb 2008-09-22 17:14:10 +00:00
parent 464802e722
commit 9f5c9886c4
3 changed files with 115 additions and 35 deletions

View File

@ -13,6 +13,8 @@
//
////////////////////////////////////////////////////////////////////
#include "config_grutil.h"
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::Constructor
// Access: Published
@ -24,9 +26,13 @@ GeoMipTerrain(const string &name) {
_root_flattened = false;
_xsize = 0;
_ysize = 0;
_min_level = 0;
_block_size = 16;
_max_level = 4; // Always log(_block_size) / log(2.0)
_min_level = 0;
_factor = 100.0;
_near = 16.0;
_far = 128.0;
_use_near_far = false;
_has_color_map = false;
PT(PandaNode) tmpnode = new PandaNode("tmp_focal");
_auto_flatten = AFM_off;
@ -58,6 +64,7 @@ INLINE PNMImage &GeoMipTerrain::
heightfield() {
return _heightfield;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::color_map
// Access: Published
@ -69,6 +76,7 @@ INLINE PNMImage &GeoMipTerrain::
color_map() {
return _color_map;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_bruteforce
// Access: Published
@ -85,6 +93,7 @@ set_bruteforce(bool bf) {
}
_bruteforce = bf;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_bruteforce
// Access: Published
@ -96,6 +105,7 @@ INLINE bool GeoMipTerrain::
get_bruteforce() {
return _bruteforce;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_auto_flatten
// Access: Private
@ -103,12 +113,12 @@ get_bruteforce() {
// flatten_light, flatten_medium, or flatten_strong)
// after each update. This only affects future
// updates, it doesn't flatten the current terrain.
//
////////////////////////////////////////////////////////////////////
INLINE void GeoMipTerrain::
set_auto_flatten(int mode) {
_auto_flatten = mode;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_focal_point
// Access: Published
@ -153,6 +163,7 @@ set_focal_point(NodePath fp) {
_focal_point = fp;
_focal_is_temporary = false;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_focal_point
// Access: Published
@ -193,6 +204,7 @@ INLINE void GeoMipTerrain::
set_min_level(unsigned short minlevel) {
_min_level = minlevel;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_min_level
// Access: Published
@ -205,6 +217,19 @@ INLINE unsigned short GeoMipTerrain::
get_min_level() {
return _min_level;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_max_level
// Access: Published
// Description: Returns the highest level possible for this block
// size. When a block is at this level, it will be
// the worst quality possible.
////////////////////////////////////////////////////////////////////
INLINE unsigned short GeoMipTerrain::
get_max_level() {
return _max_level;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_block_size
// Access: Published
@ -214,6 +239,7 @@ INLINE unsigned short GeoMipTerrain::
get_block_size() {
return _block_size;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_block_size
// Access: Published
@ -236,8 +262,10 @@ set_block_size(unsigned short newbs) {
}
}
}
_max_level = (unsigned short) (log(float(_block_size)) / log(2.0));
_is_dirty = true;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::is_dirty
// Access: Published
@ -252,10 +280,12 @@ INLINE bool GeoMipTerrain::
is_dirty() {
return _is_dirty;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_factor
// Access: Published
// Description: Sets the quality factor at which blocks must be
// Description: DEPRECATED method. Use set_near/far instead.
// Sets the quality factor at which blocks must be
// generated. The higher this level, the better
// quality the terrain will be, but more expensive
// to render. A value of 0 makes the terrain the
@ -264,22 +294,49 @@ is_dirty() {
////////////////////////////////////////////////////////////////////
INLINE void GeoMipTerrain::
set_factor(float factor) {
grutil_cat.debug() << "Using deprecated method set_factor, use set_near and set_far instead!\n";
_use_near_far = false;
_factor = factor;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_factor
// Function: GeoMipTerrain::set_near_far
// Access: Published
// Description: Gets the quality factor at which blocks must be
// generated. The higher this level, the better
// quality the terrain will be, but more expensive
// to render. A value of 0 makes the terrain the
// lowest quality possible, depending on blocksize.
// The default value is 100.
// Description: Sets the near and far LOD distances in one call.
////////////////////////////////////////////////////////////////////
INLINE float GeoMipTerrain::
get_factor() {
return _factor;
INLINE void GeoMipTerrain::
set_near_far(double near, double far) {
_use_near_far = true;
_near = near;
_far = far;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_near
// Access: Published
// Description: Sets the near LOD distance, at which the terrain
// will be rendered at highest quality.
// This distance is in the terrain's coordinate space!
////////////////////////////////////////////////////////////////////
INLINE void GeoMipTerrain::
set_near(double near) {
_use_near_far = true;
_near = near;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_far
// Access: Published
// Description: Sets the far LOD distance, at which the terrain
// will be rendered at lowest quality.
// This distance is in the terrain's coordinate space!
////////////////////////////////////////////////////////////////////
INLINE void GeoMipTerrain::
set_far(double far) {
_use_near_far = true;
_far = far;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_block_node_path
// Access: Published
@ -333,13 +390,25 @@ lod_decide(unsigned short mx, unsigned short my) {
cx = (cx * _block_size + _block_size / 2) * _root.get_sx();
cy = (cy * _block_size + _block_size / 2) * _root.get_sy();
float d;
if (_factor > 0.0) {
if (_use_near_far) {
d = sqrt(pow(_focal_point.get_x(_root) - cx, 2) +
pow(_focal_point.get_y(_root) - cy, 2)) / _factor;
pow(_focal_point.get_y(_root) - cy, 2));
if (d < _near) {
return 0;
} else if (d > _far) {
return _max_level;
} else {
return (d - _near) / (_far - _near) * _max_level * (1.0 - (_min_level / _max_level)) + _min_level;
}
} else {
d = log(float(_block_size)) / log(2.0);
if (_factor > 0.0) {
d = sqrt(pow(_focal_point.get_x(_root) - cx, 2) +
pow(_focal_point.get_y(_root) - cy, 2)) / _factor;
} else {
d = _max_level;
}
return short(floor(d));
}
return short(floor(d));
}
////////////////////////////////////////////////////////////////////
@ -414,6 +483,7 @@ set_heightfield(const Texture *tex) {
_ysize = _heightfield.get_y_size();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::set_color_map
// Access: Published
@ -445,6 +515,7 @@ set_color_map(const Texture *tex) {
_is_dirty = true;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::has_color_map
// Access: Published
@ -454,6 +525,7 @@ INLINE bool GeoMipTerrain::
has_color_map() {
return _has_color_map;
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::clear_color_map
// Access: Published
@ -466,6 +538,7 @@ clear_color_map() {
_has_color_map = false;
}
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::get_pixel_value
// Access: Private
@ -547,6 +620,7 @@ INLINE bool GeoMipTerrain::
is_power_of_two(unsigned int i) {
return !((i - 1) & i);
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::f_part
// Access: Private
@ -561,6 +635,7 @@ INLINE double GeoMipTerrain::
f_part(double i) {
return i - floor(i);
}
////////////////////////////////////////////////////////////////////
// Function: GeoMipTerrain::sfav
// Access: Private

View File

@ -1,6 +1,6 @@
// Filename: geoMipTerrain.cxx
// Created by: pro-rsoft (29jun07)
// Last updated by: pro-rsoft (08mar08)
// Last updated by: pro-rsoft (20sep08)
//
////////////////////////////////////////////////////////////////////
//
@ -67,7 +67,7 @@ generate_block(unsigned short mx,
// Create vertex data and writers
PT(GeomVertexData) vdata = new GeomVertexData(_root.get_name(),
GeomVertexFormat::register_format(format), Geom::UH_static);
GeomVertexFormat::register_format(format), Geom::UH_stream);
GeomVertexWriter cwriter;
if (_has_color_map) {
cwriter=GeomVertexWriter(vdata, "color" );
@ -75,7 +75,7 @@ generate_block(unsigned short mx,
GeomVertexWriter vwriter (vdata, "vertex" );
GeomVertexWriter twriter (vdata, "texcoord");
GeomVertexWriter nwriter (vdata, "normal" );
PT(GeomTriangles) prim = new GeomTriangles(Geom::UH_static);
PT(GeomTriangles) prim = new GeomTriangles(Geom::UH_stream);
if (_bruteforce) {
// LOD Level when rendering bruteforce is always 0 (no lod)
@ -83,8 +83,7 @@ generate_block(unsigned short mx,
}
// Do some calculations with the level
level = min(short(max(_min_level, level)), short(log(float(_block_size))
/ log(2.0)));
level = min(short(max(_min_level, level)), short(_max_level));
unsigned short reallevel = level;
level = int(pow(2.0, int(level)));
@ -505,7 +504,7 @@ calc_levels() {
tvector.push_back(0);
} else {
tvector.push_back(min(short(max(_min_level, lod_decide(mx, my))),
short(log(float(_block_size)) / log(2.0))));
short(_max_level)));
}
}
_levels.push_back(tvector); //push the new row of levels into the 2d vector

View File

@ -1,6 +1,6 @@
// Filename: geoMipTerrain.h
// Created by: pro-rsoft (29jun07)
// Last updated by: pro-rsoft (03mar08)
// Last updated by: pro-rsoft (20sep08)
//
////////////////////////////////////////////////////////////////////
//
@ -62,7 +62,7 @@ PUBLISHED:
int x,int y);
INLINE void set_bruteforce(bool bf);
INLINE bool get_bruteforce();
// The flatten mode specifies whether the terrain nodes are flattened
// together after each terrain update.
enum AutoFlattenMode {
@ -75,9 +75,9 @@ PUBLISHED:
// FM_strong: the terrain is flattened using flatten_strong.
AFM_strong = 3,
};
INLINE void set_auto_flatten(int mode);
// The focal point is the point at which the terrain will have the
// lowest level of detail (highest quality). Parts farther away
// from the focal point will hae a higher level of detail. The
@ -90,14 +90,17 @@ PUBLISHED:
INLINE void set_focal_point(NodePath fnp);
INLINE NodePath get_focal_point() const;
INLINE NodePath get_root() const;
INLINE void set_block_size(unsigned short newbs);
INLINE unsigned short get_block_size();
INLINE unsigned short get_max_level();
INLINE void set_min_level(unsigned short minlevel);
INLINE unsigned short get_min_level();
INLINE unsigned short get_block_size();
INLINE void set_block_size(unsigned short newbs);
INLINE bool is_dirty();
INLINE float get_factor();
INLINE void set_factor(float factor);
INLINE void set_factor(float factor);
INLINE void set_near_far(double near, double far);
INLINE void set_near(double near);
INLINE void set_far(double far);
INLINE const NodePath get_block_node_path(unsigned short mx,
unsigned short my);
INLINE LVecBase2f get_block_from_pos(double x, double y);
@ -106,8 +109,7 @@ PUBLISHED:
bool update();
private:
NodePath generate_block(unsigned short mx, unsigned short my, unsigned short level);
bool update_block(unsigned short mx, unsigned short my,
signed short level = -1, bool forced = false);
@ -124,7 +126,7 @@ private:
INLINE double get_pixel_value(int x, int y);
INLINE double get_pixel_value(unsigned short mx, unsigned short my, int x, int y);
INLINE unsigned short lod_decide(unsigned short mx, unsigned short my);
NodePath _root;
int _auto_flatten;
bool _root_flattened;
@ -135,7 +137,11 @@ private:
unsigned int _xsize;
unsigned int _ysize;
float _factor;
double _near;
double _far;
bool _use_near_far; // False to use the _factor, True to use the _near and _far values.
unsigned short _block_size;
unsigned short _max_level; // Highest level possible for this block size
bool _bruteforce;
NodePath _focal_point;
bool _focal_is_temporary;