Fixed the sluggishness with LoadSurfaceFromSurface. The filter flag needs to be set to none.
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@ -3190,7 +3190,10 @@ copy_texture(Texture *tex, const DisplayRegion *dr) {
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// now copy from fb to tex
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//hr = _pD3DDevice->UpdateSurface(pCurRenderTarget,&SrcRect,pTexSurfaceLev0,NULL);
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hr = D3DXLoadSurfaceFromSurface(pTexSurfaceLev0, NULL, NULL, pCurRenderTarget, NULL, &SrcRect, D3DX_DEFAULT, 0);
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// the following call does what we want. Interesting though, why Dx9 took out the
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// functionality of copying from VRAM to VRAM and put it in D3DX library. Perhaps
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// to promote D3DX!?
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hr = D3DXLoadSurfaceFromSurface(pTexSurfaceLev0, NULL, NULL, pCurRenderTarget, NULL, &SrcRect, D3DX_FILTER_NONE, 0);
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if(FAILED(hr)) {
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dxgsg9_cat.error() << "UpdateSurface failed in copy_texture" << D3DERRORSTRING(hr);
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