don't invert flat mesh Z
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@ -238,6 +238,9 @@ make_flat_mesh(LensNode *camera) {
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nassertr(camera != (LensNode *)NULL, NULL);
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nassertr(camera->get_lens() != (Lens *)NULL, NULL);
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// First, ensure the UV's are up-to-date.
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recompute_if_stale();
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PT_Node top = new NamedNode(get_name());
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LMatrix4f rel_mat;
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@ -538,9 +541,6 @@ make_mesh_geom(Geom *geom, Lens *lens, LMatrix4f &rel_mat) {
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LPoint3f film(0.0f, 0.0f, 0.0f);
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lens->project(vert * rel_mat, film);
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// Invert the Z coordinate. We like -1 being closer than 1.
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film[2] = -film[2];
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new_coords.push_back(film);
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}
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