Remove some very old debug code.

This commit is contained in:
aignacio_sf 2008-09-17 19:44:58 +00:00
parent 9b36b7b487
commit a41b4a2ea1
2 changed files with 1 additions and 48 deletions

View File

@ -199,8 +199,6 @@ bind(GSG *gsg) {
bind_state = false;
#ifdef HAVE_CG
if (_cg_context) {
DBG_SH5 dxgsg9_cat.debug ( ) << "SHADER: bind \n"; DBG_E
// clear the last cached FVF to make sure the next SetFVF call goes through
gsg -> _last_fvf = 0;
@ -250,9 +248,6 @@ unbind(GSG *gsg) {
#ifdef HAVE_CG
if (_cg_context) {
DBG_SH5 dxgsg9_cat.debug ( ) << "SHADER: unbind \n"; DBG_E
HRESULT hr;
hr = gsg -> _d3d_device -> SetVertexShader (NULL);
@ -330,15 +325,6 @@ issue_parameters(GSG *gsg, int altered)
data = temp_matrix.get_data();
hr = cgD3D9SetUniform (p, data);
DBG_SH2
dxgsg9_cat.debug ( ) << "Shader::SMP_whole MATRIX \n" <<
data[ 0] << " " << data[ 1] << " " << data[ 2] << " " << data[ 3] << "\n" <<
data[ 4] << " " << data[ 5] << " " << data[ 6] << " " << data[ 7] << "\n" <<
data[ 8] << " " << data[ 9] << " " << data[10] << " " << data[11] << "\n" <<
data[12] << " " << data[13] << " " << data[14] << " " << data[15] << "\n";
DBG_E
break;
case Shader::SMP_transpose:
@ -606,16 +592,6 @@ update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg)
dxgsg9_cat.error ( ) << "VE ERROR: unsupported vertex element " << name -> get_name ( ) << "\n";
}
DBG_SH2 dxgsg9_cat.debug ( ) << "SHADER: update_shader_vertex_arrays " << i << "\n"; DBG_E
DBG_SH2 dxgsg9_cat.debug ( )
<< "\n name " << name -> get_name ( )
<< " num_values " << num_values
<< " numeric_type " << numeric_type
<< " start " << start
<< " stride " << stride
<< "\n";
DBG_E
} else {
dxgsg9_cat.error ( )
<< "get_array_info ( ) failed for shader "
@ -642,11 +618,6 @@ update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg)
dxgsg9_cat.debug() << "|||||cgD3D9ValidateVertexDeclaration succeeded\n";
}
else {
DBG_SH2
dxgsg9_cat.error() << "********************************************\n";
dxgsg9_cat.error() << "***cgD3D9ValidateVertexDeclaration failed***\n";
dxgsg9_cat.error() << "********************************************\n";
DBG_E
}
}
else {
@ -654,9 +625,6 @@ update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg)
}
_vertex_size = vertex_element_array -> offset;
DBG_SH2 dxgsg9_cat.debug ( ) << "SHADER: vertex size " << _vertex_size << "\n"; DBG_E
_vertex_element_array = vertex_element_array;
}
else {

View File

@ -131,27 +131,12 @@ DXVertexBufferContext9(PreparedGraphicsObjects *pgo, GeomVertexArrayData *data,
vertex_element_type -> index = vertex_element_type_counter_array [vertex_element_type -> vs_input_type];
vertex_element_type_counter_array [vertex_element_type -> vs_input_type]++;
// SHADER ISSUE: STREAM INDEX ALWAYS 0 FOR VERTEX BUFFER ???
// SHADER ISSUE: STREAM INDEX ALWAYS 0 FOR VERTEX BUFFER ???
vertex_element_type -> stream = 0;
vertex_element_type -> offset = array_format -> get_column(index) -> get_start ( );
DBG_VEA dxgsg9_cat.debug()
<< "INFO VertexElementArray " << index
<< " " << name -> get_name ( )
<< " VS INPUT TYPE " << vertex_element_type -> vs_input_type
<< " index " << vertex_element_type -> index
<< " offset " << vertex_element_type -> offset
<< "\n";
DBG_E
vertex_element_type++;
}
DBG_VEA dxgsg9_cat.debug()
<< "INFO stride " << array_format -> get_stride ( )
<< " total bytes " << array_format-> get_total_bytes ( )
<< "\n";
DBG_E
}
_vertex_element_type_array = vertex_element_type_array;