indenting

This commit is contained in:
David Rose 2007-08-24 18:12:44 +00:00
parent 93bfc2ea3f
commit a589acfaf8
1 changed files with 110 additions and 175 deletions

View File

@ -512,10 +512,10 @@ reset() {
if (_glCompressedTexImage1D == NULL ||
_glCompressedTexImage2D == NULL ||
_glCompressedTexImage3D == NULL ||
_glCompressedTexSubImage1D == NULL ||
_glCompressedTexSubImage2D == NULL ||
_glCompressedTexSubImage3D == NULL ||
_glGetCompressedTexImage == NULL) {
_glCompressedTexSubImage1D == NULL ||
_glCompressedTexSubImage2D == NULL ||
_glCompressedTexSubImage3D == NULL ||
_glGetCompressedTexImage == NULL) {
GLCAT.warning()
<< "Compressed textures advertised as supported by OpenGL runtime, but could not get pointers to extension functions.\n";
_supports_compressed_texture = false;
@ -1137,29 +1137,32 @@ reset() {
}
CG_PROFILE_TO_SHADER_MODEL;
static CG_PROFILE_TO_SHADER_MODEL cg_profile_to_shader_model_array [ ] =
{
// fp40 - OpenGL fragment profile for NV4x (GeForce 6xxx and 7xxx Series, NV4x-based Quadro FX, etc.)
static CG_PROFILE_TO_SHADER_MODEL cg_profile_to_shader_model_array [ ] = {
// fp40 - OpenGL fragment profile for NV4x (GeForce 6xxx and 7xxx
// Series, NV4x-based Quadro FX, etc.)
CG_PROFILE_FP40,
SM_30,
// fp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)
CG_PROFILE_FP30,
SM_2X,
// This OpenGL profile corresponds to the per-fragment functionality introduced by GeForce FX and other DirectX 9 GPUs.
// This OpenGL profile corresponds to the per-fragment
// functionality introduced by GeForce FX and other DirectX 9
// GPUs.
CG_PROFILE_ARBFP1,
SM_20,
// fp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)
// fp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti,
// Quadro DCC, etc.)
CG_PROFILE_FP20,
SM_11,
// no shader support
CG_PROFILE_UNKNOWN,
SM_00,
};
int index;
CG_PROFILE_TO_SHADER_MODEL *cg_profile_to_shader_model;
@ -1824,7 +1827,7 @@ update_standard_vertex_arrays(bool force) {
if (animation.get_indexed_transforms()) {
// Issue the matrix palette indices.
_sender.add_vector_uint_column(_data_reader, InternalName::get_transform_index(),
_glMatrixIndexuivARB);
_glMatrixIndexuivARB);
}
}
}
@ -1844,7 +1847,7 @@ update_standard_vertex_arrays(bool force) {
Geom::NumericType numeric_type;
int start;
int stride;
if (_data_reader->get_normal_info(array_reader, numeric_type,
start, stride)) {
if (!setup_array_data(client_pointer, array_reader, force)) {
@ -1856,7 +1859,7 @@ update_standard_vertex_arrays(bool force) {
} else {
GLP(DisableClientState)(GL_NORMAL_ARRAY);
}
if (_data_reader->get_color_info(array_reader, num_values, numeric_type,
start, stride) &&
numeric_type != Geom::NT_packed_dabc) {
@ -1868,12 +1871,12 @@ update_standard_vertex_arrays(bool force) {
GLP(EnableClientState)(GL_COLOR_ARRAY);
} else {
GLP(DisableClientState)(GL_COLOR_ARRAY);
// Since we don't have per-vertex color, the implicit color is
// white.
GLP(Color4f)(1.0f, 1.0f, 1.0f, 1.0f);
}
// Now set up each of the active texture coordinate stages--or at
// least those for which we're not generating texture coordinates
// automatically.
@ -1881,7 +1884,7 @@ update_standard_vertex_arrays(bool force) {
_effective_texture->get_on_stages();
const Geom::NoTexCoordStages &no_texcoords =
_effective_tex_gen->get_no_texcoords();
int max_stage_index = (int)active_stages.size();
int stage_index = 0;
while (stage_index < max_stage_index) {
@ -1891,7 +1894,7 @@ update_standard_vertex_arrays(bool force) {
// This stage is not one of the stages that doesn't need
// texcoords issued for it.
const InternalName *name = stage->get_texcoord_name();
if (_data_reader->get_array_info(name, array_reader, num_values,
numeric_type, start, stride)) {
// The vertex data does have texcoords for this stage.
@ -1901,7 +1904,7 @@ update_standard_vertex_arrays(bool force) {
GLP(TexCoordPointer)(num_values, get_numeric_type(numeric_type),
stride, client_pointer + start);
GLP(EnableClientState)(GL_TEXTURE_COORD_ARRAY);
} else {
// The vertex data doesn't have texcoords for this stage (even
// though they're needed).
@ -1911,10 +1914,10 @@ update_standard_vertex_arrays(bool force) {
// No texcoords are needed for this stage.
GLP(DisableClientState)(GL_TEXTURE_COORD_ARRAY);
}
++stage_index;
}
// Be sure also to disable any texture stages we had enabled before.
while (stage_index < _last_max_stage_index) {
_glClientActiveTexture(GL_TEXTURE0 + stage_index);
@ -2618,15 +2621,15 @@ extract_texture_data(Texture *tex) {
case GL_TEXTURE_1D:
tex->setup_1d_texture(width, type, format);
break;
case GL_TEXTURE_2D:
tex->setup_2d_texture(width, height, type, format);
break;
case GL_TEXTURE_3D:
tex->setup_3d_texture(width, height, depth, type, format);
break;
case GL_TEXTURE_CUBE_MAP:
tex->setup_cube_map(width, type, format);
break;
@ -2637,7 +2640,7 @@ extract_texture_data(Texture *tex) {
tex->set_wrap_v(get_panda_wrap_mode(wrap_v));
tex->set_wrap_w(get_panda_wrap_mode(wrap_w));
tex->set_border_color(Colorf(border_color[0], border_color[1],
border_color[2], border_color[3]));
border_color[2], border_color[3]));
tex->set_minfilter(get_panda_filter_type(minfilter));
// tex->set_magfilter(get_panda_filter_type(magfilter));
@ -2646,7 +2649,7 @@ extract_texture_data(Texture *tex) {
size_t page_size = 0;
if (!extract_texture_image(image, page_size, tex, target, page_target,
type, compression, 0)) {
type, compression, 0)) {
return false;
}
@ -2660,8 +2663,8 @@ extract_texture_data(Texture *tex) {
highest_level = min(highest_level, num_expected_levels);
for (int n = 1; n <= highest_level; ++n) {
if (!extract_texture_image(image, page_size, tex, target, page_target,
type, compression, n)) {
return false;
type, compression, n)) {
return false;
}
tex->set_ram_mipmap_image(n, image, page_size);
}
@ -5553,7 +5556,7 @@ print_gfx_visual() {
GLP(GetIntegerv)( GL_STENCIL_BITS, &i ); cout << "Stencil: " << i << endl;
GLP(GetBooleanv)( GL_DOUBLEBUFFER, &j ); cout << "DoubleBuffer? "
<< (int)j << endl;
<< (int)j << endl;
GLP(GetBooleanv)( GL_STEREO, &j ); cout << "Stereo? " << (int)j << endl;
@ -5564,9 +5567,9 @@ print_gfx_visual() {
GLP(GetBooleanv)( GL_BLEND, &j ); cout << "Blend? " << (int)j << endl;
GLP(GetBooleanv)( GL_POINT_SMOOTH, &j ); cout << "Point Smooth? "
<< (int)j << endl;
<< (int)j << endl;
GLP(GetBooleanv)( GL_LINE_SMOOTH, &j ); cout << "Line Smooth? "
<< (int)j << endl;
<< (int)j << endl;
GLP(GetIntegerv)( GL_AUX_BUFFERS, &i ); cout << "Aux Buffers: " << i << endl;
}
@ -6665,70 +6668,6 @@ specify_texture(Texture *tex) {
report_my_gl_errors();
}
/*
#ifndef NDEBUG
////////////////////////////////////////////////////////////////////
// Function: compute_gl_image_size
// Description: Calculates how many bytes GL will expect to read for
// a texture image, based on the number of pixels and
// the GL format and type. This is only used for
// debugging.
////////////////////////////////////////////////////////////////////
static int
compute_gl_image_size(int x_size, int y_size, int z_size,
int external_format, int type) {
int num_components = 0;
switch (external_format) {
case GL_COLOR_INDEX:
case GL_DEPTH_STENCIL:
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
num_components = 1;
break;
case GL_LUMINANCE_ALPHA:
num_components = 2;
break;
case GL_BGR:
case GL_RGB:
num_components = 3;
break;
case GL_BGRA:
case GL_RGBA:
num_components = 4;
break;
}
int pixel_width = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
pixel_width = 1 * num_components;
break;
case GL_UNSIGNED_SHORT:
pixel_width = 2 * num_components;
break;
case GL_UNSIGNED_BYTE_3_3_2:
nassertr(num_components == 3, 0);
pixel_width = 1;
break;
case GL_FLOAT:
pixel_width = 4 * num_components;
break;
}
return x_size * y_size * z_size * pixel_width;
}
#endif // NDEBUG
*/
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::apply_texture
// Access: Protected
@ -7064,14 +7003,13 @@ upload_texture_image(CLP(TextureContext) *gtc,
if (num_ram_mipmap_levels == 0) {
if (external_format == GL_DEPTH_STENCIL_EXT) {
GLP(TexImage2D)(page_target, 0, internal_format,
width, height, 0,
external_format, GL_UNSIGNED_INT_24_8_EXT, NULL);
}
else {
GLP(TexImage2D)(page_target, 0, internal_format,
width, height, 0,
external_format, GL_UNSIGNED_BYTE, NULL);
GLP(TexImage2D)(page_target, 0, internal_format,
width, height, 0,
external_format, GL_UNSIGNED_INT_24_8_EXT, NULL);
} else {
GLP(TexImage2D)(page_target, 0, internal_format,
width, height, 0,
external_format, GL_UNSIGNED_BYTE, NULL);
}
}
@ -7288,9 +7226,9 @@ get_texture_memory_size(Texture *tex) {
GLenum error_code = GLP(GetError)();
if (error_code != GL_NO_ERROR) {
if (GLCAT.is_debug()) {
GLCAT.debug()
<< "Couldn't get compressed size for " << tex->get_name()
<< " : " << get_error_string(error_code) << "\n";
GLCAT.debug()
<< "Couldn't get compressed size for " << tex->get_name()
<< " : " << get_error_string(error_code) << "\n";
}
// Fall through to the noncompressed case.
} else {
@ -7390,9 +7328,9 @@ check_nonresident_texture(BufferContextChain &chain) {
////////////////////////////////////////////////////////////////////
bool CLP(GraphicsStateGuardian)::
extract_texture_image(PTA_uchar &image, size_t &page_size,
Texture *tex, GLenum target, GLenum page_target,
Texture::ComponentType type,
Texture::CompressionMode compression, int n) {
Texture *tex, GLenum target, GLenum page_target,
Texture::ComponentType type,
Texture::CompressionMode compression, int n) {
if (target == GL_TEXTURE_CUBE_MAP) {
// A cube map, compressed or uncompressed. This we must extract
// one page at a time.
@ -7412,7 +7350,7 @@ extract_texture_image(PTA_uchar &image, size_t &page_size,
if (compression != Texture::CM_off) {
GLint image_size;
GLP(GetTexLevelParameteriv)(page_target, n,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &image_size);
GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &image_size);
nassertr(image_size <= (int)page_size, false);
page_size = image_size;
}
@ -7423,10 +7361,10 @@ extract_texture_image(PTA_uchar &image, size_t &page_size,
page_target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + z;
if (compression == Texture::CM_off) {
GLP(GetTexImage)(page_target, n, external_format, pixel_type,
image.p() + z * page_size);
GLP(GetTexImage)(page_target, n, external_format, pixel_type,
image.p() + z * page_size);
} else {
_glGetCompressedTexImage(page_target, 0, image.p() + z * page_size);
_glGetCompressedTexImage(page_target, 0, image.p() + z * page_size);
}
}
@ -7518,8 +7456,7 @@ bind_fbo(GLuint fbo) {
// GL stencil code section
////////////////////////////////////////////////////////////////////
static int gl_stencil_comparison_function_array [ ] =
{
static int gl_stencil_comparison_function_array [ ] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
@ -7530,15 +7467,14 @@ static int gl_stencil_comparison_function_array [ ] =
GL_ALWAYS,
};
static int gl_stencil_operations_array [ ] =
{
static int gl_stencil_operations_array [ ] = {
GL_KEEP,
GL_ZERO,
GL_REPLACE,
GL_INCR_WRAP,
GL_DECR_WRAP,
GL_INVERT,
GL_INCR,
GL_DECR,
};
@ -7564,20 +7500,20 @@ void gl_front_stencil_function (StencilRenderStates::StencilRenderState stencil_
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
glStencilFunc
(
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_comparison_function)],
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
);
(
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_comparison_function)],
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
);
}
void gl_front_stencil_operation (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
__glActiveStencilFace (stencil_render_states -> _gsg, GL_FRONT);
glStencilOp
(
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation)]
);
(
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_front_stencil_pass_z_pass_operation)]
);
}
void gl_back_stencil_function (StencilRenderStates::StencilRenderState stencil_render_state, StencilRenderStates *stencil_render_states) {
@ -7588,11 +7524,11 @@ void gl_back_stencil_function (StencilRenderStates::StencilRenderState stencil_r
if (supports_two_sided_stencil) {
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
glStencilFunc
(
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_comparison_function)],
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
);
(
gl_stencil_comparison_function_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_comparison_function)],
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_reference),
stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_read_mask)
);
}
}
@ -7604,11 +7540,11 @@ void gl_back_stencil_operation (StencilRenderStates::StencilRenderState stencil_
if (supports_two_sided_stencil) {
__glActiveStencilFace (stencil_render_states -> _gsg, GL_BACK);
glStencilOp
(
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation)]
);
(
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_fail_operation)],
gl_stencil_operations_array [stencil_render_states -> get_stencil_render_state (StencilRenderStates::SRS_back_stencil_pass_z_pass_operation)]
);
}
}
@ -7625,33 +7561,32 @@ void gl_stencil_function (StencilRenderStates::StencilRenderState stencil_render
supports_two_sided_stencil = stencil_render_states -> _gsg -> get_supports_two_sided_stencil ( );
render_state_value = stencil_render_states -> get_stencil_render_state (stencil_render_state);
switch (stencil_render_state)
{
case StencilRenderStates::SRS_front_enable:
switch (stencil_render_state) {
case StencilRenderStates::SRS_front_enable:
if (render_state_value) {
glEnable (GL_STENCIL_TEST);
}
else {
glDisable (GL_STENCIL_TEST);
}
break;
case StencilRenderStates::SRS_back_enable:
if (supports_two_sided_stencil) {
if (render_state_value) {
glEnable (GL_STENCIL_TEST);
glEnable (GL_STENCIL_TEST_TWO_SIDE_EXT);
}
else {
glDisable (GL_STENCIL_TEST);
glDisable (GL_STENCIL_TEST_TWO_SIDE_EXT);
}
break;
case StencilRenderStates::SRS_back_enable:
if (supports_two_sided_stencil) {
if (render_state_value) {
glEnable (GL_STENCIL_TEST_TWO_SIDE_EXT);
}
else {
glDisable (GL_STENCIL_TEST_TWO_SIDE_EXT);
}
}
break;
}
break;
case StencilRenderStates::SRS_write_mask:
glStencilMask (render_state_value);
break;
case StencilRenderStates::SRS_write_mask:
glStencilMask (render_state_value);
break;
default:
break;
default:
break;
}
}
@ -7698,19 +7633,19 @@ do_issue_stencil() {
if (false) {
GLCAT.debug() << "STENCIL STATE CHANGE\n";
GLCAT.debug() << "\n"
<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
<< "SRS_back_enable " << stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
<< "SRS_front_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function) << "\n"
<< "SRS_front_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
<< "SRS_front_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
<< "SRS_front_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
<< "SRS_reference " << stencil -> get_render_state (StencilAttrib::SRS_reference) << "\n"
<< "SRS_read_mask " << stencil -> get_render_state (StencilAttrib::SRS_read_mask) << "\n"
<< "SRS_write_mask " << stencil -> get_render_state (StencilAttrib::SRS_write_mask) << "\n"
<< "SRS_back_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function) << "\n"
<< "SRS_back_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
<< "SRS_back_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
<< "SRS_back_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
<< "SRS_front_enable " << stencil -> get_render_state (StencilAttrib::SRS_front_enable) << "\n"
<< "SRS_back_enable " << stencil -> get_render_state (StencilAttrib::SRS_back_enable) << "\n"
<< "SRS_front_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_front_comparison_function) << "\n"
<< "SRS_front_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_fail_operation) << "\n"
<< "SRS_front_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_fail_operation) << "\n"
<< "SRS_front_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_front_stencil_pass_z_pass_operation) << "\n"
<< "SRS_reference " << stencil -> get_render_state (StencilAttrib::SRS_reference) << "\n"
<< "SRS_read_mask " << stencil -> get_render_state (StencilAttrib::SRS_read_mask) << "\n"
<< "SRS_write_mask " << stencil -> get_render_state (StencilAttrib::SRS_write_mask) << "\n"
<< "SRS_back_comparison_function " << stencil -> get_render_state (StencilAttrib::SRS_back_comparison_function) << "\n"
<< "SRS_back_stencil_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_fail_operation) << "\n"
<< "SRS_back_stencil_pass_z_fail_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_fail_operation) << "\n"
<< "SRS_back_stencil_pass_z_pass_operation " << stencil -> get_render_state (StencilAttrib::SRS_back_stencil_pass_z_pass_operation) << "\n";
}
{