fix incorrect coloration when levels are out of order
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@ -469,7 +469,7 @@ get_frame_data(int frame_number) {
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cd._collector_index = (unsigned short)level->get_collector();
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cd._i = (unsigned short)num_children;
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cd._net_value = level->get_value_alone();
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if (cd._net_value != 0.0) {
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if (cd._net_value > 0.0) {
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fdata.push_back(cd);
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}
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