whoops, bug in animation optimization

This commit is contained in:
David Rose 2008-10-09 18:44:12 +00:00
parent 5023050fbb
commit a5e447d94d
1 changed files with 1 additions and 1 deletions

View File

@ -1540,7 +1540,7 @@ update_animated_vertices(GeomVertexData::CData *cdata, Thread *current_thread) {
data_column->get_numeric_type() == NT_float32) {
// Table of vectors is a table of LVector3f's. Optimize this
// common case.
int data_index = new_format->get_array_with(new_format->get_point(ci));
int data_index = new_format->get_array_with(new_format->get_vector(ci));
PT(GeomVertexArrayData) data_array = new_data->modify_array(data_index);
PT(GeomVertexArrayDataHandle) data_handle = data_array->modify_handle();
unsigned char *datat = data_handle->get_write_pointer();