whoops, bug in animation optimization
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@ -1540,7 +1540,7 @@ update_animated_vertices(GeomVertexData::CData *cdata, Thread *current_thread) {
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data_column->get_numeric_type() == NT_float32) {
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// Table of vectors is a table of LVector3f's. Optimize this
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// common case.
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int data_index = new_format->get_array_with(new_format->get_point(ci));
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int data_index = new_format->get_array_with(new_format->get_vector(ci));
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PT(GeomVertexArrayData) data_array = new_data->modify_array(data_index);
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PT(GeomVertexArrayDataHandle) data_handle = data_array->modify_handle();
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unsigned char *datat = data_handle->get_write_pointer();
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