added dynamic sound library
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@ -56,14 +56,18 @@ int audio_output_channels
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string* audio_dls_file;
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string* audio_library_name;
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ConfigureFn(config_audio) {
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AudioSound::init_type();
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AudioGuiFunctor::init_type();
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audio_dls_file = new string(
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config_audio.GetString("audio-dls-file", "GM.DLS")
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);
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config_audio.GetString("audio-dls-file", "GM.DLS"));
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audio_library_name = new string(
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config_audio.GetString("audio-library-name", "miles_audio"));
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}
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@ -38,6 +38,8 @@ extern EXPCL_PANDA int audio_output_rate;
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extern EXPCL_PANDA int audio_output_bits;
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extern EXPCL_PANDA int audio_output_channels;
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extern EXPCL_PANDA string* audio_library_name;
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#ifndef NDEBUG //[
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// Non-release build:
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#define audio_debug(msg) \
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