forgot to ignore test_*cxx
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@ -39,17 +39,13 @@
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#include <get_rel_pos.h>
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#include <indent.h>
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#include <lightTransition.h>
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#include <luse.h>
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#include <namedNode.h>
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#include <nearly_zero.h>
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#include <nodePath.h>
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#include <omniBoundingVolume.h>
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#include <pointerTo.h>
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#include <pointerToArray.h>
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#include <projection.h>
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#include <projectionNode.h>
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#include <pStatTimer.h>
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#include <pt_NamedNode.h>
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#include <renderModeTransition.h>
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#include <renderRelation.h>
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#include <textureTransition.h>
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@ -16,8 +16,19 @@
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//
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////////////////////////////////////////////////////////////////////
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#include "collide_headers.h"
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#pragma hdrstop
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#include "collisionTraverser.h"
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#include "collisionNode.h"
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#include "collisionSphere.h"
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#include "collisionPlane.h"
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#include "collisionHandlerPusher.h"
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#include <namedNode.h>
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#include <pt_NamedNode.h>
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#include <pointerTo.h>
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#include <transformTransition.h>
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#include <luse.h>
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#include <get_rel_pos.h>
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#include <renderRelation.h>
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int
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main(int argc, char *argv[]) {
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