tinydisplay: Try to fix SDL compile errors

Fixes #1708
This commit is contained in:
rdb 2025-07-28 15:29:56 +02:00
parent 0a94971f1a
commit ab357ea120
2 changed files with 14 additions and 9 deletions

View File

@ -43,7 +43,10 @@ TinySDLGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
_pitch = 0;
update_pixel_factor();
add_input_device(GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard_mouse"));
PT(GraphicsWindowInputDevice) device =
GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard_mouse");
add_input_device(device);
_input = device.p();
}
/**
@ -166,35 +169,35 @@ process_events() {
switch(evt.type) {
case SDL_KEYDOWN:
if (evt.key.keysym.unicode) {
_input_devices[0]->keystroke(evt.key.keysym.unicode);
_input->keystroke(evt.key.keysym.unicode);
}
button = get_keyboard_button(evt.key.keysym.sym);
if (button != ButtonHandle::none()) {
_input_devices[0]->button_down(button);
_input->button_down(button);
}
break;
case SDL_KEYUP:
button = get_keyboard_button(evt.key.keysym.sym);
if (button != ButtonHandle::none()) {
_input_devices[0]->button_up(button);
_input->button_up(button);
}
break;
case SDL_MOUSEBUTTONDOWN:
button = get_mouse_button(evt.button.button);
_input_devices[0]->set_pointer_in_window(evt.button.x, evt.button.y);
_input_devices[0]->button_down(button);
_input->set_pointer_in_window(evt.button.x, evt.button.y);
_input->button_down(button);
break;
case SDL_MOUSEBUTTONUP:
button = get_mouse_button(evt.button.button);
_input_devices[0]->set_pointer_in_window(evt.button.x, evt.button.y);
_input_devices[0]->button_up(button);
_input->set_pointer_in_window(evt.button.x, evt.button.y);
_input->button_up(button);
break;
case SDL_MOUSEMOTION:
_input_devices[0]->set_pointer_in_window(evt.motion.x, evt.motion.y);
_input->set_pointer_in_window(evt.motion.x, evt.motion.y);
break;
case SDL_VIDEORESIZE:

View File

@ -63,6 +63,8 @@ private:
unsigned int _flags;
unsigned int _pitch;
GraphicsWindowInputDevice *_input;
public:
static TypeHandle get_class_type() {
return _type_handle;