added channel range check before deallocation of channel--fixed Pirates tutorial crash
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@ -122,12 +122,17 @@ class DistributedObjectAI(DirectObject):
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barrier.cleanup()
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self.__barriers = {}
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# Asad: As per Roger's suggestion, turn off the following block until a solution is
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# Thought out of how to prevent this delete message or to handle this message better
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## if not hasattr(self, "doNotDeallocateChannel"):
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## if self.air:
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## self.air.deallocateChannel(self.doId)
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## self.air = None
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# DCR: I've re-enabled this block of code so that Toontown's AI won't leak channels.
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# Let me know if it causes trouble.
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### Asad: As per Roger's suggestion, turn off the following block until a solution is
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### Thought out of how to prevent this delete message or to handle this message better
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# TODO: do we still need this check?
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if not hasattr(self, "doNotDeallocateChannel"):
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if self.air:
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if self.air.minChannel <= self.doId <= self.air.maxChannel:
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self.air.deallocateChannel(self.doId)
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self.air = None
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if hasattr(self, 'parentId'):
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del self.parentId
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if hasattr(self, 'zoneId'):
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