want-render2dp

This commit is contained in:
David Rose 2005-10-31 20:07:47 +00:00
parent 95618b8d7f
commit aeabcecc60
1 changed files with 11 additions and 12 deletions

View File

@ -64,6 +64,7 @@ class ShowBase(DirectObject.DirectObject):
self.sfxActive = self.config.GetBool('audio-sfx-active', 1)
self.musicActive = self.config.GetBool('audio-music-active', 1)
self.wantFog = self.config.GetBool('want-fog', 1)
self.wantRender2dp = self.config.GetBool('want-render2dp', 0)
self.screenshotExtension = self.config.GetString('screenshot-extension', 'jpg')
self.musicManager = None
@ -139,9 +140,12 @@ class ShowBase(DirectObject.DirectObject):
self.setupRender()
self.setupRender2d()
self.setupRender2dp()
self.setupDataGraph()
if self.wantRender2dp:
self.setupRender2dp()
# This is a placeholder for a CollisionTraverser. If someone
# stores a CollisionTraverser pointer here, we'll traverse it
# in the collisionLoop task.
@ -210,9 +214,7 @@ class ShowBase(DirectObject.DirectObject):
__builtins__["base"] = self
__builtins__["render2d"] = self.render2d
__builtins__["render2dp"] = self.render2dp
__builtins__["aspect2d"] = self.aspect2d
__builtins__["aspect2dp"] = self.aspect2dp
__builtins__["render"] = self.render
__builtins__["hidden"] = self.hidden
__builtins__["camera"] = self.camera
@ -237,6 +239,10 @@ class ShowBase(DirectObject.DirectObject):
__builtins__["deltaProfiler"] = DeltaProfiler.DeltaProfiler("ShowBase")
__builtins__["onScreenDebug"] = OnScreenDebug.OnScreenDebug()
if self.wantRender2dp:
__builtins__["render2dp"] = self.render2dp
__builtins__["aspect2dp"] = self.aspect2dp
ShowBase.notify.info('__dev__ == %s' % __dev__)
# Now hang a hook on the window-event from Panda. This allows
@ -674,12 +680,6 @@ class ShowBase(DirectObject.DirectObject):
# many 2-d objects will be drawn over each other without
# regard to depth position.
# We used to avoid clearing the depth buffer before drawing
# render2d, but nowadays we clear it anyway, since we
# occasionally want to put 3-d geometry under render2d, and
# it's simplest (and seems to be easier on graphics drivers)
# if the 2-d scene has been cleared first.
dt = DepthTestAttrib.make(DepthTestAttrib.MNone)
dw = DepthWriteAttrib.make(DepthWriteAttrib.MOff)
self.render2dp.setDepthTest(0)
@ -825,9 +825,8 @@ class ShowBase(DirectObject.DirectObject):
dr = win.makeDisplayRegion(*displayRegion)
dr.setSort(sort)
# Enable clearing of the depth buffer on this new display
# region (see the comment in setupRender2d, above).
dr.setClearDepthActive(1)
# Unlike render2d, we don't clear the depth buffer for
# render2dp. Caveat emptor.
left, right, bottom, top = coords