want-render2dp
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@ -64,6 +64,7 @@ class ShowBase(DirectObject.DirectObject):
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self.sfxActive = self.config.GetBool('audio-sfx-active', 1)
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self.musicActive = self.config.GetBool('audio-music-active', 1)
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self.wantFog = self.config.GetBool('want-fog', 1)
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self.wantRender2dp = self.config.GetBool('want-render2dp', 0)
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self.screenshotExtension = self.config.GetString('screenshot-extension', 'jpg')
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self.musicManager = None
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@ -139,9 +140,12 @@ class ShowBase(DirectObject.DirectObject):
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self.setupRender()
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self.setupRender2d()
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self.setupRender2dp()
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self.setupDataGraph()
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if self.wantRender2dp:
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self.setupRender2dp()
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# This is a placeholder for a CollisionTraverser. If someone
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# stores a CollisionTraverser pointer here, we'll traverse it
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# in the collisionLoop task.
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@ -210,9 +214,7 @@ class ShowBase(DirectObject.DirectObject):
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__builtins__["base"] = self
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__builtins__["render2d"] = self.render2d
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__builtins__["render2dp"] = self.render2dp
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__builtins__["aspect2d"] = self.aspect2d
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__builtins__["aspect2dp"] = self.aspect2dp
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__builtins__["render"] = self.render
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__builtins__["hidden"] = self.hidden
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__builtins__["camera"] = self.camera
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@ -237,6 +239,10 @@ class ShowBase(DirectObject.DirectObject):
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__builtins__["deltaProfiler"] = DeltaProfiler.DeltaProfiler("ShowBase")
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__builtins__["onScreenDebug"] = OnScreenDebug.OnScreenDebug()
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if self.wantRender2dp:
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__builtins__["render2dp"] = self.render2dp
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__builtins__["aspect2dp"] = self.aspect2dp
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ShowBase.notify.info('__dev__ == %s' % __dev__)
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# Now hang a hook on the window-event from Panda. This allows
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@ -674,12 +680,6 @@ class ShowBase(DirectObject.DirectObject):
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# many 2-d objects will be drawn over each other without
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# regard to depth position.
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# We used to avoid clearing the depth buffer before drawing
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# render2d, but nowadays we clear it anyway, since we
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# occasionally want to put 3-d geometry under render2d, and
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# it's simplest (and seems to be easier on graphics drivers)
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# if the 2-d scene has been cleared first.
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dt = DepthTestAttrib.make(DepthTestAttrib.MNone)
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dw = DepthWriteAttrib.make(DepthWriteAttrib.MOff)
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self.render2dp.setDepthTest(0)
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@ -825,9 +825,8 @@ class ShowBase(DirectObject.DirectObject):
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dr = win.makeDisplayRegion(*displayRegion)
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dr.setSort(sort)
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# Enable clearing of the depth buffer on this new display
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# region (see the comment in setupRender2d, above).
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dr.setClearDepthActive(1)
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# Unlike render2d, we don't clear the depth buffer for
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# render2dp. Caveat emptor.
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left, right, bottom, top = coords
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