unbind needs GSG parameter
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@ -55,7 +55,7 @@ public:
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INLINE bool valid(void);
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void bind(GSG *gsg);
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void unbind();
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void unbind(GSG *gsg);
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void issue_parameters(GSG *gsg);
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void issue_transform(GSG *gsg);
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void disable_shader_vertex_arrays(GSG *gsg);
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