glFlush() might be necessary
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@ -616,6 +616,13 @@ begin_frame() {
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void CLP(GraphicsStateGuardian)::
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end_frame() {
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GraphicsStateGuardian::end_frame();
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// Calling glFlush() at the end of the frame is particularly
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// necessary if this is a single-buffered visual, so that the frame
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// will be finished drawing before we return to the application.
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// It's not clear what effect this has on our total frame time.
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GLP(Flush)();
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report_my_gl_errors();
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}
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