add alpha scalars
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@ -58,6 +58,10 @@ egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 }
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egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 }
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egg-object-type-indexed <Scalar> indexed { 1 }
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egg-object-type-binary <Scalar> alpha { binary }
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egg-object-type-dual <Scalar> alpha { dual }
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egg-object-type-glass <Scalar> alpha { blend_no_occlude }
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# These are just shortcuts to define the Model and DCS flags, which
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# indicate nodes that should not be flattened out of the hierarchy
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# during the conversion process. DCS goes one step further and
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