correctly return NullAudioSound if unable to load file

This commit is contained in:
David Rose 2006-10-20 18:29:00 +00:00
parent b1cb4dc751
commit b26fa4b410
1 changed files with 6 additions and 1 deletions

View File

@ -275,6 +275,7 @@ load(Filename file_name) {
} else if ((int)sd->_raw_data.size() >= miles_audio_expand_mp3_threshold) {
audio_debug(sd->_basename << " is too large to expand in-memory.");
} else {
audio_debug(sd->_basename << " will be expanded in-memory.");
expand_to_wav = true;
}
@ -376,9 +377,13 @@ get_sound(const string& file_name, bool) {
bool inserted = _sounds_on_loan.insert(milesAudioSound).second;
nassertr(inserted, milesAudioSound.p());
audioSound=milesAudioSound;
_hasMidiSounds |= (file_name.find(".mid")!=string::npos);
} else {
// Couldn't load the file; just return a NullAudioSound.
audioSound = new NullAudioSound;
}
_hasMidiSounds |= (file_name.find(".mid")!=string::npos);
audio_debug(" returning 0x" << (void*)audioSound);
assert(is_valid());
return audioSound;