Fix longstanding bug with the FPU being forced into single-precision mode on Windows
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@ -538,6 +538,8 @@ static int get_display_information (DisplaySearchParameters &display_search_para
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else {
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behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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}
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// This is important to prevent DirectX from forcing the FPU into single-precision mode.
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behavior_flags |= D3DCREATE_FPU_PRESERVE;
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HRESULT result;
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