From b34973b55aad5705bb5b65c9c6f834d3cfd9f7d3 Mon Sep 17 00:00:00 2001 From: Josh Yelon Date: Tue, 11 Dec 2007 05:45:06 +0000 Subject: [PATCH] Fixed a recently-introduced bug involving the default uvset name --- pandatool/src/mayaegg/mayaToEggConverter.cxx | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/pandatool/src/mayaegg/mayaToEggConverter.cxx b/pandatool/src/mayaegg/mayaToEggConverter.cxx index 8f5b422157..6e1109b2ff 100644 --- a/pandatool/src/mayaegg/mayaToEggConverter.cxx +++ b/pandatool/src/mayaegg/mayaToEggConverter.cxx @@ -2699,7 +2699,9 @@ set_shader_legacy(EggPrimitive &primitive, const MayaShader &shader, if (uvset_name.find("not found") == -1) { primitive.add_texture(new_tex); color_def->_uvset_name.assign(uvset_name.c_str()); - new_tex->set_uv_name(color_def->_uvset_name); + if (uvset_name != "map1") { + new_tex->set_uv_name(uvset_name); + } if (i == (int)shader._color.size()-1 && is_decal) { dummy_uvset_name.assign(color_def->_uvset_name); }