Added functions to show/hide by nodepath tag
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@ -11,6 +11,7 @@ import Pmw
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# changing these strings requires changing DirectSession.py SGE_ strs too!
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DEFAULT_MENU_ITEMS = [
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'Update Explorer',
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'Expand All',
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'Separator',
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'Select', 'Deselect',
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'Separator',
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@ -91,6 +92,11 @@ class SceneGraphExplorer(Pmw.MegaWidget, DirectObject):
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# Check keywords and initialise options based on input values.
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self.initialiseoptions(SceneGraphExplorer)
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# [gjeon] to set childrenTag and fModeChildrenTag of tree node
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def setChildrenTag(self, tag, fModeChildrenTag):
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self._node.setChildrenTag(tag, fModeChildrenTag)
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self._node.update()
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# [gjeon] to set fSortChildren of tree node
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def setFSortChildren(self, fSortChildren):
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self._node.setFSortChildren(fSortChildren)
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@ -126,12 +132,7 @@ class SceneGraphExplorer(Pmw.MegaWidget, DirectObject):
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# Remove hooks
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self.ignore('DIRECT_activeParent')
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self.ignore('SGE_Update Explorer')
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def sortChildren(self, searchKey):
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sceneGraphItem = self._node.find(searchKey)
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if sceneGraphItem:
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sceneGraphItem.updateSelf(fSortChildren = 1)
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def updateSelection(self, searchKey):
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# [gjeon] update SGE selection with directSession
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sceneGraphItem = self._node.find(searchKey)
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@ -51,12 +51,18 @@ class TreeNode:
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self.menuVar = IntVar()
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self.menuVar.set(0)
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self._popupMenu = None
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self.fSortChildren = 0 # [gjeon] flag for sorting children or not
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self.fSortChildren = False # [gjeon] flag for sorting children or not
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self.fModeChildrenTag = 0 # [gjeon] 0: hide by given tag, 1: show by given tag
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self.childrenTag = None
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# [gjeon] to set fSortChildren
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def setFSortChildren(self, fSortChildren):
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self.fSortChildren = fSortChildren
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def setChildrenTag(self, tag, fModeChildrenTag):
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self.childrenTag = tag
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self.fModeChildrenTag = fModeChildrenTag
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def destroy(self):
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if self._popupMenu:
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self._popupMenu.destroy()
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@ -142,10 +148,20 @@ class TreeNode:
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def popupMenuCommand(self):
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command = self.menuList[self.menuVar.get()]
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self.item.MenuCommand(command)
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if self.parent and (command != 'Update Explorer'):
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# Update parent to try to keep explorer up to date
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self.parent.update(self.fSortChilren)
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if (command == 'Expand All'):
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self.update(fExpandMode = 1)
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## elif (command == 'Collapse All'):
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## self.update(fExpandMode = 2)
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## elif (command == 'Expand'):
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## self.expand()
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## elif (command == 'Collapse'):
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## self.collapse()
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else:
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self.item.MenuCommand(command)
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if self.parent and (command != 'Update Explorer'):
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# Update parent to try to keep explorer up to date
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self.parent.update()
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def expand(self, event=None):
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if not self.item.IsExpandable():
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@ -197,24 +213,30 @@ class TreeNode:
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else:
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return self
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def update(self, fUseCachedChildren = 1):
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def update(self, fUseCachedChildren = 1, fExpandMode = 0):
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if self.parent:
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self.parent.update(fUseCachedChildren)
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self.parent.update(fUseCachedChildren, fExpandMode = fExpandMode)
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else:
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oldcursor = self.canvas['cursor']
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self.canvas['cursor'] = "watch"
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self.canvas.update()
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self.canvas.delete(ALL) # XXX could be more subtle
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self.draw(7, 2, fUseCachedChildren)
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self.draw(7, 2, fUseCachedChildren, fExpandMode = fExpandMode)
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x0, y0, x1, y1 = self.canvas.bbox(ALL)
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self.canvas.configure(scrollregion=(0, 0, x1, y1))
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self.canvas['cursor'] = oldcursor
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def draw(self, x, y, fUseCachedChildren = 1):
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def draw(self, x, y, fUseCachedChildren = 1, fExpandMode = 0):
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# XXX This hard-codes too many geometry constants!
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self.x, self.y = x, y
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self.drawicon()
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self.drawtext()
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if fExpandMode == 1: # [gjeon] expand all
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self.state = 'expanded'
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elif fExpandMode == 2: # [gjeon] collapse all
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self.state = 'collapsed'
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if self.state != 'expanded':
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return y+17
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# draw children
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@ -242,9 +264,20 @@ class TreeNode:
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child = self.children[key]
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else:
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child = TreeNode(self.canvas, self, item, self.menuList)
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# [gjeon] to set flag recursively
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child.setFSortChildren(self.fSortChildren)
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child.setChildrenTag(self.childrenTag, self.fModeChildrenTag)
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self.children[key] = child
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self.kidKeys.append(key)
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# [gjeon] to filter by given tag
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if self.childrenTag:
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#if not item.nodePath.hasTag('GameArea'):
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if self.fModeChildrenTag != item.nodePath.hasTag(self.childrenTag):
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self.kidKeys.remove(key)
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# Remove unused children
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for key in self.children.keys():
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if key not in self.kidKeys:
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@ -256,7 +289,7 @@ class TreeNode:
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child = self.children[key]
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cylast = cy
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self.canvas.create_line(x+9, cy+7, cx, cy+7, fill="gray50")
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cy = child.draw(cx, cy, fUseCachedChildren)
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cy = child.draw(cx, cy, fUseCachedChildren, fExpandMode = fExpandMode)
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if child.item.IsExpandable():
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if child.state == 'expanded':
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iconname = "minusnode"
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@ -365,11 +398,16 @@ class TreeNode:
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# Search for a node who's key matches the given key
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# Is it this node
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if searchKey == self.item.GetKey():
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# [gjeon] to filter by given tag
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if self.childrenTag:
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if self.fModeChildrenTag != self.item.nodePath.hasTag(self.childrenTag):
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return None
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return self
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# Nope, check the children
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sublist = self.item._GetSubList()
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for item in sublist:
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key = item.GetKey()
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# Use existing child or create new TreeNode if none exists
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if self.children.has_key(key):
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child = self.children[key]
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@ -378,6 +416,9 @@ class TreeNode:
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# Update local list of children and keys
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self.children[key] = child
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self.kidKeys.append(key)
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# [gjeon] to set flag recursively
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child.setChildrenTag(self.childrenTag, self.fModeChildrenTag)
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# See if node is child (or one of child's descendants)
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retVal = child.find(searchKey)
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if retVal:
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