From b4c9aa5cab260b5b1b4702f91d20f3d776d8e8a6 Mon Sep 17 00:00:00 2001 From: Samir Naik Date: Tue, 16 Dec 2003 21:23:09 +0000 Subject: [PATCH] moved crate wall collisions up a little --- direct/src/level/ModelEntity.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/direct/src/level/ModelEntity.py b/direct/src/level/ModelEntity.py index 34dc81397a..c8db801425 100755 --- a/direct/src/level/ModelEntity.py +++ b/direct/src/level/ModelEntity.py @@ -27,13 +27,13 @@ class ModelEntity(BasicEntities.NodePathEntity): if self.modelPath == "phase_9/models/cogHQ/woodCrateB.bam": # move walls down cNode = self.find("**/wall") - cNode.setZ(-1.25) + cNode.setZ(-.75) # duplicate the floor and move it down to crate a # catch effect for low-hopped toons colNode = self.find("**/collision") floor = colNode.find("**/floor") floor2 = floor.copyTo(colNode) - floor2.setZ(-1.25) + floor2.setZ(-.75) def setModelPath(self, path): self.modelPath = path