added getJointTransformState
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1c9395b311
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@ -1242,6 +1242,25 @@ class Actor(DirectObject, NodePath):
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return None
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return joint.getDefaultValue()
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def getJointTransformState(self, partName, jointName, lodName='lodRoot'):
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partBundleDict=self.__partBundleDict.get(lodName)
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if not partBundleDict:
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Actor.notify.warning("no lod named: %s" % (lodName))
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return None
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subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
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partDef = partBundleDict.get(subpartDef.truePartName)
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if partDef:
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bundle = partDef.getBundle()
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else:
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Actor.notify.warning("no part named %s!" % (partName))
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return None
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joint = bundle.findChild(jointName)
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if joint == None:
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Actor.notify.warning("no joint named %s!" % (jointName))
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return None
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return joint.getTransformState()
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def controlJoint(self, node, partName, jointName, lodName="lodRoot"):
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"""The converse of exposeJoint: this associates the joint with
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