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"""AnimInterval module: contains the AnimInterval class"""
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from PandaModules import *
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from Interval import *
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class AnimInterval(Interval):
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# Name counter
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animNum = 1
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# Class methods
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# Interval used to play an animation. If loop = 0, animation is
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# played only once and the pose of the anim depends on t passed
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# into the setT method every frame. If loop = 1, the animation is
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# started and plays on its own and stopped when t > duration or
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# IVAL_STOP event occurs. If no duration is specified, interval
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# duration defaults to be equal to the length of the animation.
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# Note: if loop == 0 and duration > anim duration then the animation
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# will play once and then nothing will happen for the remainder of the
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# interval
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def __init__(self, animControl, loop = 0, duration = 0.0, name=None):
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"""__init__(name)
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"""
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# Record class specific variables
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self.animControl = animControl
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self.loop = loop
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# Generate unique name if necessary
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if (name == None):
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name = 'Anim-%d' % AnimInterval.animNum
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AnimInterval.animNum += 1
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# Compute anim duration
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self.numFrames = self.animControl.getNumFrames()
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if duration == 0.0:
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duration = (float(self.numFrames)/animControl.getFrameRate())
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# Initialize superclass
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Interval.__init__(self, name, duration)
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def updateFunc(self, t, event = IVAL_NONE):
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""" updateFunc(t, event)
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Go to time t
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"""
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# Update animation based upon current time
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# Pose or stop anim
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if (t >= self.getDuration()) or (event == IVAL_STOP):
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self.animControl.stop()
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elif self.loop == 1:
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if event == IVAL_INIT:
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# Determine the current frame
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frame = (int(self.animControl.getFrameRate() * t) %
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self.numFrames)
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# Pose anim
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self.animControl.pose(frame)
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# And start loop
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self.animControl.loop(0)
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else:
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# Determine the current frame
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frame = (int(self.animControl.getFrameRate() * t) %
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self.numFrames)
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# Pose anim
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self.animControl.pose(frame)
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@ -2,7 +2,6 @@
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from DirectObject import *
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from Interval import *
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from AnimInterval import *
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from ActorInterval import *
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from FunctionInterval import *
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from LerpInterval import *
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@ -11,7 +11,6 @@ boat.reparentTo(render)
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donald = Actor()
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donald.loadModel("phase_3/models/char/donald-wheel-mod")
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donald.loadAnims({"steer":"phase_3/models/char/donald-wheel-chan"})
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steerAnimControl = donald.getAnimControl('steer', 'modelRoot')
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donald.reparentTo(boat)
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dock = loader.loadModel('models/directmodels/smiley')
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@ -29,10 +28,10 @@ BOAT_START = boatTrack.getIntervalStartTime('boatpath')
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BOAT_END = boatTrack.getIntervalEndTime('boatpath')
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# This will create an anim interval that is posed every frame
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donaldSteerInterval = AnimInterval(steerAnimControl)
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donaldSteerInterval = ActorInterval(donald, 'steer')
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# This will create an anim interval that is started at t = 0 and then
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# loops for 10 seconds
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donaldLoopInterval = AnimInterval(steerAnimControl, loop = 1, duration = 10.0)
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donaldLoopInterval = ActorInterval(donald, 'steer', loop=1, duration = 10.0)
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donaldSteerTrack = Track([donaldSteerInterval, donaldLoopInterval],
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name = 'steerTrack')
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