Fix saveCubeMap and saveSphereMap in multithreaded pipeline
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027a561843
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ba3a2c1e38
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@ -2517,6 +2517,8 @@ class ShowBase(DirectObject.DirectObject):
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rig.reparentTo(camera)
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base.graphicsEngine.openWindows()
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base.graphicsEngine.renderFrame()
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self.graphicsEngine.renderFrame()
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self.graphicsEngine.syncFrame()
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tex = buffer.getTexture()
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saved = self.screenshot(namePrefix = namePrefix,
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@ -2607,6 +2609,7 @@ class ShowBase(DirectObject.DirectObject):
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# One more frame for luck.
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base.graphicsEngine.renderFrame()
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self.graphicsEngine.syncFrame()
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saved = self.screenshot(namePrefix = namePrefix,
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defaultFilename = defaultFilename,
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