Merge remote-tracking branch 'origin/release/1.9.x'
This commit is contained in:
commit
ba4c38112c
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@ -247,7 +247,7 @@ ns_get_environment_variable(const string &var) const {
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} else if (var == "MAIN_DIR") {
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// Return the binary name's parent directory. If we're running inside the
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// Python interpreter, this will be overridden by a setting from
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// panda3dcore.py.
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// panda3d/core.py.
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if (!_binary_name.empty()) {
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Filename main_dir (_binary_name);
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main_dir.make_absolute();
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@ -121,7 +121,7 @@ int PipeStreamBuf::underflow(void) {
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#endif /* PHAVE_IOSTREAM */
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gbump(-((int)n));
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}
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delete buf;
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delete[] buf;
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return ret;
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}
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@ -40,7 +40,7 @@ check_crc(Filename name) {
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unsigned long crc = crc32(0L, Z_NULL, 0);
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crc = crc32(crc, (unsigned char *)buffer, buffer_length);
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delete buffer;
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delete[] buffer;
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return crc;
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}
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@ -66,7 +66,7 @@ check_adler(Filename name) {
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unsigned long adler = adler32(0L, Z_NULL, 0);
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adler = adler32(adler, (unsigned char *)buffer, buffer_length);
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delete buffer;
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delete[] buffer;
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return adler;
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}
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@ -319,7 +319,7 @@ write_data(xel *array, xelval *) {
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row_pointer[0] = row;
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(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
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}
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delete row;
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delete[] row;
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/* Step 6: Finish compression */
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@ -41,7 +41,7 @@ class MusicBox(DirectObject):
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# Loading sounds is done in a similar way to loading other things
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# Loading the main music box song
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self.musicBoxSound = base.loadMusic('music/musicbox.ogg')
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self.musicBoxSound = loader.loadMusic('music/musicbox.ogg')
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self.musicBoxSound.setVolume(.5) # Volume is a percentage from 0 to 1
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# 0 means loop forever, 1 (default) means
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# play once. 2 or higher means play that many times
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@ -69,7 +69,7 @@ class MusicBox(DirectObject):
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# Loading the open/close effect
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# loadSFX and loadMusic are identical. They are often used for organization
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#(loadMusic is used for background music, loadSfx is used for other effects)
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self.lidSfx = base.loadSfx('music/openclose.ogg')
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self.lidSfx = loader.loadSfx('music/openclose.ogg')
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# The open/close file has both effects in it. Fortunatly we can use intervals
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# to easily define parts of a sound file to play
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self.lidOpenSfx = SoundInterval(self.lidSfx, duration=2, startTime=0)
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