Set correct number of depth bits and stencil bits for frame buffer format info.
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cc0853e021
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@ -710,12 +710,44 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
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PRINT_REFCNT(wdxdisplay8, _wcontext._d3d_device);
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if (presentation_params->EnableAutoDepthStencil) {
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_fb_properties.set_depth_bits(1);
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if (IS_STENCIL_FORMAT(presentation_params->AutoDepthStencilFormat)) {
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_fb_properties.set_stencil_bits(1);
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} else {
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_fb_properties.set_stencil_bits(0);
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int depth_bits;
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int stencil_bits;
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depth_bits = 1;
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stencil_bits = 0;
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switch (presentation_params->AutoDepthStencilFormat)
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{
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case D3DFMT_D16_LOCKABLE:
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depth_bits = 16;
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break;
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case D3DFMT_D32:
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depth_bits = 32;
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break;
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case D3DFMT_D15S1:
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depth_bits = 15;
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stencil_bits = 1;
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break;
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case D3DFMT_D24S8:
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depth_bits = 24;
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stencil_bits = 8;
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break;
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case D3DFMT_D24X8:
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depth_bits = 24;
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break;
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case D3DFMT_D24X4S4:
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depth_bits = 24;
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stencil_bits = 4;
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break;
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case D3DFMT_D16:
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depth_bits = 16;
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break;
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default:
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wdxdisplay8_cat.error() << "unknown depth stencil format " << presentation_params->AutoDepthStencilFormat;
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break;
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}
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_fb_properties.set_stencil_bits(stencil_bits);
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_fb_properties.set_depth_bits(depth_bits);
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} else {
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_fb_properties.set_depth_bits(0);
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_fb_properties.set_stencil_bits(0);
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